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Difference between revisions of "Worms Blast"

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{{cleanup|reason=Essential improvements section is thoroughly misused. Information currently contained within needs to be broken up and placed in appropriate sections}}
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{{Infobox game
 
{{Infobox game
 
|cover        = Worms Blast - cover.jpg
 
|cover        = Worms Blast - cover.jpg
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|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
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|120 fps                    = false
|120 fps notes              =  
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|120 fps notes              = At high fps probably AI may get stuck calculating their shot for tens of seconds or even minutes.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
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}}
 
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==Issues unresolved==
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==Issues fixed==
  
* Often the AI may get stuck calculating their shot for tens of seconds or even minutes. As the blocks descend on them, they often find themself shooting blocks in panic and dying
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===AI get Stuck===
 +
{{ii}} Often the AI may get stuck calculating their shot for tens of seconds or even minutes. As the blocks descend on them, they often find themself shooting blocks in panic and dying
 +
{{Fixbox|description=Use dgVoodoo2|fix=
 +
# Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgvoodoo2].
 +
# Copy D3D8.DLL from the \MS\x86\ folder to <code>{{p|game}}\XOM\bin</code>.
 +
# Set refresh rate on 60hz
 +
}}
 +
 
 +
 
 +
===Vsync option not working on Windows10===
 +
{{Fixbox|description=Use dgVoodoo2|fix=
 +
# Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgvoodoo2].
 +
# Copy D3D8.DLL from the \MS\x86\ folder to <code>{{p|game}}\XOM\bin</code>.
 +
}}
  
 
==Other information==
 
==Other information==

Revision as of 01:08, 1 July 2021

Worms Blast
Worms Blast cover
Developers
Team17
Publishers
Ubisoft
Russia Akella
Mac OS, OS X Feral Interactive
Digital Team17
Release dates
Windows March 30, 2002
Mac OS (Classic) 2003
macOS (OS X) 2003
Reception
Metacritic 73
Taxonomy
Genres Artillery
Series Worms
Worms Blast on HowLongToBeat
Worms Blast on IGDB
Worms Blast on MobyGames
Worms Blast on Wikipedia
Worms 1995
Worms 2 1997
Worms Pinball 1998
Worms Armageddon 1999
Worms World Party 2001
Worms Blast 2002
Worms 3D 2003
Worms Forts: Under Siege 2004
Worms 4: Mayhem 2005
Worms Reloaded 2010
Worms Crazy Golf 2011
Worms Ultimate Mayhem 2011
Worms Revolution 2012
Worms Clan Wars 2013
Worms 3 2014
Worms World Party Remastered 2015
Worms W.M.D 2016
Worms Rumble 2020

General information

Official website
Unofficial Worms Wiki
Dream17 Softography
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Mac OS
macOS (OS X)
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
A demo is available.

Game data

Configuration file(s) location

System Location
Windows
Mac OS (Classic)
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/70650/pfx/[Note 1]

Save game data location

System Location
Windows Steam\steamapps\common\Worms Blast\GameSave.dat
Mac OS (Classic)
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/70650/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Launcher options menu.
Launcher options menu.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
The game always shows the entire level.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enable by default
60 FPS
120+ FPS
At high fps probably AI may get stuck calculating their shot for tens of seconds or even minutes.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

In-game control settings.
In-game control settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
The players movement and action sounds are played in their corresponding voice channels
Subtitles
All in-game instructions and hints are text-based. The in-game characters do say things occasionally, however those are not subbed.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Local retail version only.
Spanish
Russian
Local retail version only.

Network

Multiplayer types

Type Native Players Notes
Local play
2 (but up to 4 players possible with memory hacking and specific run commands)
LAN play
Online play

Issues fixed

AI get Stuck

Often the AI may get stuck calculating their shot for tens of seconds or even minutes. As the blocks descend on them, they often find themself shooting blocks in panic and dying
Use dgVoodoo2
  1. Download dgvoodoo2.
  2. Copy D3D8.DLL from the \MS\x86\ folder to <path-to-game>\XOM\bin.
  3. Set refresh rate on 60hz


Vsync option not working on Windows10

Use dgVoodoo2
  1. Download dgvoodoo2.
  2. Copy D3D8.DLL from the \MS\x86\ folder to <path-to-game>\XOM\bin.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
OpenGL 1 Mac OS and OS X only. When forced on PC, the game crashes
Shader Model support 1.4
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
macOS (OS X)
Mac OS (Classic)

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 350 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 16 MB of VRAM
DirectX 8.1 compatible


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/70650/ in addition to or instead of this directory. The app ID (70650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References