World War II GI
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Developers | |
---|---|
TNT Team | |
Publishers | |
Retail | GT Interactive |
Digital (2015-2019) | Retroism |
Digital (2015-2019) | Night Dive Studios |
Digital (2019-present) | Ziggurat Interactive |
Engines | |
Build | |
Release dates | |
DOS | March 15, 1999 |
Windows (DOSBox) | November 13, 2015 |
Linux (DOSBox) | November 13, 2015 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Europe, World War II, Historical |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
World War II GI is a singleplayer and multiplayer first-person action and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Prepackaged with DOSBox. | |||
Steam | Includes Platoon Leader expansion. | |||
Amazon.com (unavailable) | ||||
Green Man Gaming (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Platoon Leader | Free |
Essential improvements
Source ports
Name | Description | |
---|---|---|
Raze | Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed. | |
EDuke32 | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities. It doesn't properly support multiplayer yet. |
|
EDuke32-OldMP | A multiplayer branch of an old EDuke32 build. | |
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. |
Multiplayer frontends
- Both frontends support both the DOS release and all source ports.
- YANG - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
- Duke Matcher
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\WW2GI.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GAME*.SAV |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Requires a source port. | ||
Multi-monitor | Requires a source port. | ||
Ultra-widescreen | |||
4K Ultra HD | Requires a source port. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox or a source port). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Requires a source port. | ||
Anti-aliasing (AA) | Requires a source port. | ||
Vertical sync (Vsync) | Requires a source port. | ||
60 FPS | |||
120+ FPS | Requires a source port. | ||
High dynamic range display (HDR) |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Requires a source port. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
||
Online play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Provided by EDuke32-OldMP. | |
Dedicated | Provided by EDuke32-OldMP. See Source ports and Multiplayer frontends. | |
Self-hosting | See Multiplayer frontends. | |
Direct IP | See Multiplayer frontends. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA (VESA) |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | Requires a source port. | ||||
macOS (OS X) | Requires a source port. | ||||
Linux | Requires a source port. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX4 100 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | VESA, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX compatible | |
Sound (audio device) | DirectX compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 LTS | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | OpenGL compatible | |
Sound (audio device) | ALSA compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.