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World War II GI

From PCGamingWiki, the wiki about fixing PC games
Revision as of 14:49, 20 May 2020 by Azatoth (talk | contribs) (Added HLTB to infobox; →‎Essential improvements: added source ports table; →‎‎Video: antialiasing: hackable state does not include forcing it via graphics control panel; →‎‎Network: updated with source ports details)
World War II GI
World War II GI cover
Developers
TNT Team
Publishers
GT Interactive
Retroism
Night Dive Studios
Engines
Build
Release dates
DOS March 15, 1999
Windows (DOSBox) November 13, 2015
Linux (DOSBox) November 13, 2015
World War II GI on HowLongToBeat
World War II GI on MobyGames
World War II GI on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Amazon.com
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Windows
Linux
Green Man Gaming
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Windows
Linux
Steam
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Includes Platoon Leader expansion
Windows
Linux

DLC and expansion packs

Name Notes
Platoon Leader Free
DOS
Windows
Linux

Essential improvements

Source ports

Name Description
Raze Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed.
Windows
macOS (OS X)
Linux
EDuke32 Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.
It doesn't properly support multiplayer yet.
Windows
macOS (OS X)
Linux
EDuke32-OldMP A multiplayer branch of an old EDuke32 build.
Windows

Multiplayer frontends

Both frontends support both the DOS release and all source ports.
  • YANG - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
  • Duke Matcher

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\WW2GI.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\GAME*.SAV
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Field of view (FOV)

Use the console (source ports only)
  1. Open the console (~ by default).
  2. Enter the appropriate command:
    • For Raze: enter r_fov ###.
    • For EDuke32 (Polymer mode only): enter r_pr_fov ###.
Replace ### with the desired value.
For EDuke32, FOV is calculated in Build angles, not degrees; 512 is about 90°, 625 is about 110°, etc. The default is 426.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus, Co-op
See Multiplayer frontends for extended features.
Online play
8 Versus, Co-op
See Multiplayer frontends for extended features.

Connection types


Other information

API

Technical specs Supported Notes
DOS video modes VGA, SVGA (VESA)
Executable 32-bit 64-bit Notes
Windows
Requires a source port.
macOS (OS X)
Requires a source port.

System requirements

DOS
Minimum
Operating system (OS) 5.0
Processor (CPU) Intel 486DX4
System memory (RAM) 16 MB
Hard disk drive (HDD)
Video card (GPU) VESA, VGA
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) DirectX compatible
Sound (audio device) DirectX compatible
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 LTS
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) OpenGL compatible
Sound (audio device) ALSA compatible


Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.

References