Difference between revisions of "World League Soccer 98"

From PCGamingWiki, the wiki about fixing PC games
(Input)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = World-league-soccer-98-windows-front-cover.jpg
 
|cover        = World-league-soccer-98-windows-front-cover.jpg
Line 72: Line 71:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes= {{Term|Pillarboxed}}.
+
|widescreen resolution notes= {{Term|Pillarboxed}}, dgVoodoo2 can be used to render the game in higher resolutions but it will 4:3.
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 82: Line 81:
 
|fov notes                  = Different camera views can be selected during the match.
 
|fov notes                  = Different camera views can be selected during the match.
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = Use dgvoodoo2.
+
|windowed notes            = Use dgVoodoo2.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Use dgvoodoo2.
+
|anisotropic notes          = Use dgVoodoo2.
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use dgvoodoo2.
+
|antialiasing notes        = Use dgVoodoo2.
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Off by default, Use dgvoodoo2.
+
|vsync notes                = Off by default, Use dgVoodoo2.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = Options to choose are 20, 25, 30, 40, 50 and 60 FPS.
 
|60 fps notes              = Options to choose are 20, 25, 30, 40, 50 and 60 FPS.
Line 171: Line 170:
  
 
==Audio==
 
==Audio==
 +
{{Image|Sound_settings_World_League_Soccer_98.png|Sound settings}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true

Latest revision as of 21:24, 4 July 2020

World League Soccer 98
World League Soccer 98 cover
Developers
Silicon Dreams Studio
Publishers
Eidos Interactive
Release dates
Windows May 1998
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Sports
Sports Football (Soccer)
Art styles Realistic
Series World League Soccer
World League Soccer 98 on IGDB
World League Soccer 98 on MobyGames
World League Soccer 98 on Wikipedia

World League Soccer
World League Soccer 98 1998
Michael Owen's World League Soccer 99 1998

World League Soccer 98 is a singleplayer and multiplayer bird's-eye view sports game in the World League Soccer series.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows

Save game data location[edit]

System Location
Windows <path-to-game>\Saves[Note 1]

Video[edit]

Details settings
Details settings

Graphics feature State Notes
Widescreen resolution
Pillarboxed, dgVoodoo2 can be used to render the game in higher resolutions but it will 4:3.
Multi-monitor
Ultra-widescreen
Pillarboxed.
4K Ultra HD
Pillarboxed.
Field of view (FOV)
Different camera views can be selected during the match.
Windowed
Use dgVoodoo2.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Use dgVoodoo2.
Anti-aliasing (AA)
Use dgVoodoo2.
Vertical sync (Vsync)
Off by default, Use dgVoodoo2.
60 FPS
Options to choose are 20, 25, 30, 40, 50 and 60 FPS.
120+ FPS
High dynamic range display (HDR)

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
A controller or keyboard is required.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
[1]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
[2]
DualShock button prompts
Light bar support
Connection modes unknown
Generic/other controllers
[3]
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
You need to restart the game when hot-plugging a controller.
Haptic feedback
Simultaneous controller+KB/M
Both keyboard and controllers can be used in the same time during a local multiplayer game.

Audio[edit]

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Commentary, Crowd, SFX, Music.
Surround sound
Options available are basic, mono, stereo and surround sound.
Subtitles
Closed captions
Mute on focus lost
Alt+Tab crashes the game.

Localizations

Language UI Audio Sub Notes
English
Italian
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
LAN play
Online play

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 5
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

No middleware information; you can edit this page to add it.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 Mhz
System memory (RAM) 16 MB
Hard disk drive (HDD) 5 MB
Video card (GPU) 1 MB of VRAM
DirectX 5 compatible
Other 4x CD-ROM drive

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlRayes BRN on 2020-07-04
    Tested the game with Microsoft's Xbox One controller connected through a USB cable
  2. Verified by User:AlRayes BRN on 2020-07-04
    Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable
  3. Verified by User:AlRayes BRN on 2020-07-04
    Tested the game with Microsoft's SideWinder Pro game pad controller connected through a USB cable