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Difference between revisions of "World's End Club"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/engine|Unity|name=Unity 2019|ref=<ref>{{Refcheck|user=Fds29|date=2021-11-30|comment=Seen in the game's <code>player.log</code> file.}}</ref>|build=2019.4.2f1}}
 
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{{Infobox game/row/date|OS X|September 4, 2020}}
 
{{Infobox game/row/date|OS X|September 4, 2020}}

Revision as of 00:50, 1 December 2021

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World's End Club
World's End Club cover
Developers
Grounding
Too Kyo Games
Windows Esquadra
Publishers
IzanagiGames
Engines
Unity 2019[Note 1]
Release dates
macOS (OS X) September 4, 2020
Windows November 30, 2021
Reception
OpenCritic 64
Taxonomy
Modes Singleplayer
Perspectives Scrolling, Side view
Genres Action, Adventure
Art styles Anime
Themes Amusement park, Japan
World's End Club on HowLongToBeat
World's End Club on IGDB
World's End Club on MobyGames
World's End Club on Wikipedia

World's End Club is a singleplayer scrolling and side view action and adventure game.

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
Mac App Store
Icon overlay.png
Included with Apple Arcade.
macOS (OS X)

Demo

A demo is available from Steam.

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1570020/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\IZANAGIGAMES\World'sEndClub\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1570020/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)
Uses 1/2 Vsync, capping your frame rate to half of your display's refresh rate. Use Special K to override.
60 FPS and 120+ FPS
Some animations play back at 30 FPS.
Some animations may display improperly at frame rates above 30 per second, such as Vanilla's hair while running during gameplay.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Music, sound effects and voices.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Dutch
French
German
Italian
Japanese
Korean
Portuguese
Russian
Spanish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio Criware
Cutscenes Criware

System requirements

macOS (OS X)
Minimum
Operating system (OS) 10.15.0
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 2.7 GB
A 64-bit operating system is required.
Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.4.2f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1570020/ in addition to or instead of this directory. The app ID (1570020) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Fds29 on 2021-11-30
    Seen in the game's player.log file.