Difference between revisions of "Wolfenstein 3D"
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Line 354: | Line 354: | ||
|windows 32-bit exe = hackable | |windows 32-bit exe = hackable | ||
|windows 64-bit exe = hackable | |windows 64-bit exe = hackable | ||
+ | |windows arm app = hackable | ||
|windows exe notes = Use [[#Source ports|ECWolf]]. | |windows exe notes = Use [[#Source ports|ECWolf]]. | ||
|mac os x powerpc app = hackable | |mac os x powerpc app = hackable | ||
|macos intel 32-bit app = hackable | |macos intel 32-bit app = hackable | ||
|macos intel 64-bit app = hackable | |macos intel 64-bit app = hackable | ||
+ | |macos arm app = unknown | ||
|macos app notes = Use [[#Source ports|ECWolf]]. | |macos app notes = Use [[#Source ports|ECWolf]]. | ||
|linux powerpc app = hackable | |linux powerpc app = hackable | ||
|linux 32-bit executable= hackable | |linux 32-bit executable= hackable | ||
|linux 64-bit executable= hackable | |linux 64-bit executable= hackable | ||
+ | |linux arm app = hackable | ||
|linux executable notes = Use [[#Source ports|ECWolf]]. PowerPC version requires compiling ECWolf from source code. | |linux executable notes = Use [[#Source ports|ECWolf]]. PowerPC version requires compiling ECWolf from source code. | ||
}} | }} |
Revision as of 11:54, 8 May 2021
Developers | |
---|---|
id Software | |
Publishers | |
3D Realms | |
Mac OS | MacPlay |
Browser | Bethesda Softworks |
Engines | |
Wolfenstein 3D engine | |
Release dates | |
DOS | May 5, 1992 |
Mac OS (Classic) | 1994 |
Windows (DOSBox) | August 3, 2007 |
⤏ Go to series page | |
Castle Wolfenstein | 1981 |
Beyond Castle Wolfenstein | 1984 |
Wolfenstein 3D | 1992 |
Spear of Destiny | 1992 |
Return to Castle Wolfenstein | 2001 |
Wolfenstein: Enemy Territory | 2003 |
Wolfenstein | 2009 |
Wolfram (unofficial game) | 2012 |
Wolfenstein: The New Order | 2014 |
Wolfenstein: The Old Blood | 2015 |
Wolfenstein II: The New Colossus | 2017 |
Wolfenstein: Youngblood | 2019 |
Wolfenstein: Cyberpilot | 2019 |
RealRTCW (unofficial mod) | 2020 |
Key points
- Can run on virtually any computer.
- Wolfenstein 3D source code was released in 1995, making the game very mod friendly.
General information
- 3D Realms Wolfenstein 3D page
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Wolfenstein Wiki
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released in either the Original Missions or the Nocturnal Missions editions. | |||
Retail | Released in either the Second Encounter or the Third Encounter editions. | |||
Official website | Pre-packaged with DOSBox. | |||
Amazon.com | ||||
Bethesda.net | ||||
GamersGate | ||||
GOG.com | Pre-packaged with DOSBox. Comes bundled with Spear of Destiny.[1] | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Pre-packaged with DOSBox. |
- A web browser version of the Original Missions is also available. Some legacy options have been removed.
Version differences
- The Mac OS version of the game is basically a port of the console versions (high res sprites, front facing enemies, extra weapons, etc.). However, unlike the DOS version, it was designed for modding; custom levels (referred to as Scenarios) were readily selectable from the episode menu.[2] It should be noted that the Shareware version of the Mac port was known as the First Encounter while the retail version known as the Third Encounter contained ports of the original DOS levels in addition to the console levels; Second Encounter was the standard version.
DLC and expansion packs
Name | Notes | |
---|---|---|
Nocturnal Missions | Second trilogy expanding on the Original Missions. Included in all digital releases. | |
Wolfenstein 3D: Super Upgrades | Map compilation pack, available as freeware on 3D Realms' Wolfenstein 3D page. Includes some utilities as well, including a front end map selector, a map editor and a random level generator. Recently it is ported to Windows using Wolf4SDL that can be found here. |
Essential improvements
DOS Patches
- Patch 1.1 can be found here whilst 1.2 ("the elevator fix") can be found here.
- UltraWolf is an unofficial patch that adds Gravis UltraSound support to Wolfenstein 3D. Note that it is not compatible with version 1.4. Additional sound effects can be found here.
- WolfMenu is a mod frontend for Wolfenstein 3D under DOS.
Source ports
The release of the source code have helped make Wolfenstein 3D (and it's expansion) playable on modern systems, while adding additional features and bug-fixes.
Name | Description | |
---|---|---|
Wolf4SDL | A source port that retains the original gameplay and style of Wolf3D and Spear of Destiny while providing bug-fixes and OOL feature. | |
ECWolf | Based on Wolf4SDL and ZDoom code. Provides many useful features such as support for wide screen resolutions and unlimited save slots, and aims to provide a wide array of mod editing capabilities. Experimental support for the Macintosh port is also available, see here for more. | |
WolfGL | An source port that uses OpenGL. | |
NewWolf | Meant to be a modernization of Wolfenstein 3D, providing native Windows support along with other significant features. Uses OpenGL. | |
BetterWolf | Slight modification of the original DOS version. Adds proper strafe keys, an optional auto map replacing the HUD's weapon icon and crosshair. | |
WinWolf3d | A simple port made to be played on Windows. | |
MacenWolf | A port of Mac Wolfenstein 3D to be played on Windows, based on Wolf4SDL code. |
Sprite Fix and Rotation Project (ECWolf only)
- Fixes the sprites of the game and its expansions and adds missing rotations.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\ |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVEGAM*.WL6 |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use ECWolf. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Use ECWolf. | ||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Use ECWolf. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 70 FPS[3] (even when using ECWolf). | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Use a source port or DOSBox keymapper. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers | Use Wolfenstein 3D VR | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «Бюро переводов Old-Games.ru» |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op Use the SplitWolf mod. |
||
LAN play | ||||
Online play |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use Wolfenstein 3D VR | ||
Oculus VR (LibOVR) | Use Wolfenstein 3D VR | ||
Windows Mixed Reality | Use Wolfenstein 3D VR | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Wolfenstein 3D VR See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
No Sound
Wolfenstein 3D can fail to detect Adlib (and as a consequence Sound Blaster) support, if the machine is too fast. In the case of DOSBox, this can be triggered if using 20000 cycles or more.
Lag/Low FPS (Steam DOSBox release)
Modify the wolf3d.conf file[citation needed] |
---|
|
Super Upgrades crashes in DOSBox
Use an external shell[4] |
---|
|
Can't play the Mac version on OS X
Use ECWolf[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | Use ECWolf. | |||||
macOS (OS X) | Use ECWolf. | |||||
Linux | Use ECWolf. PowerPC version requires compiling ECWolf from source code. | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.2 |
Processor (CPU) | Intel 286 | Intel 386 |
System memory (RAM) | 528 kB | 2 MB |
Hard disk drive (HDD) | 3 MB | 8 MB |
Video card (GPU) | DOS Compatible (VESA) | DOS Compatible (VESA) |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.0.7 | |
Processor (CPU) | 25 MHz | |
System memory (RAM) | 2200 kB | 6000 kB |
Hard disk drive (HDD) |
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2270/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2270) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.