Wild Guns Reloaded
| Developers | |
|---|---|
| NatsumeAtari | |
| Publishers | |
| Natsume Inc. | |
| Engines | |
| Unity 5[Note 1] | |
| Release dates | |
| Windows | July 11, 2017 |
| Reception | |
| OpenCritic | 74 |
| IGDB | 78 |
| Taxonomy | |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Rail shooter |
| Art styles | Anime, Pixel art |
| Themes | Western, Steampunk |
Wild Guns Reloaded is an expanded remake of Wild Guns on the Super Nintendo Entertainment System.
The game was first released on PlayStation 4 in 2016, followed by a Windows version in 2017. A Nintendo Switch version was later released in 2018.
The PC version is missing two Nintendo Switch-exclusive features: Beginner mode (allows the game to be completed with unlimited lives) and Boss Rush: Time Attack mode.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_LOCAL_MACHINE\Software\NatsumeAtari\WILD GUNS Reloaded[Note 2] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/585910/pfx/[Note 3] |
Save game data location
| System | Location |
|---|---|
| Steam | <Steam-folder>\userdata\<user-id>\1967430\remote\savedata.dat |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/585910/pfx/[Note 3] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Labeled as Full under screen mode setting. Minimizes with Alt+Tab ↹ by default. See Borderless fullscreen windowed to prevent minimizing on window switching. |
||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Menus run at an unlocked frame rate. Game logic operates at 60 FPS, and therefore will judder at higher frame rates unless set to a multiple of 60 (e.g. 120, 180, etc.). |
||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Borderless fullscreen windowed
| Enable borderless fullscreen without minimizing on window switching |
|---|
|
Use the |
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Xbox 360 variant. | |
| Impulse Trigger vibration |
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Generic/other controllers | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music and sound effects. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Japanese | ||||
| Brazilian Portuguese | Fan translation; download. |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Co-op |
||
| LAN play | ||||
| Online play | ||||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 8, 10 | ||
| Processor (CPU) | Dual-core processor running at 2.0 GHz or higher | |||
| System memory (RAM) | 1 GB | |||
| Storage drive (HDD/SSD) | 1 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 400 series AMD Radeon HD 6000 series DirectX 11 compatible | |||
Notes
- ↑ Unity engine build: 5.5.0f3[1]
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWAREwill be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/585910/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (585910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fds29 on 2023-02-25