Difference between revisions of "What Never Was"
From PCGamingWiki, the wiki about fixing PC games
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|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = true | |opengl versions = true | ||
− | |opengl notes = OS X only. | + | |opengl notes = OS X and Linux only. Force on Linux with {{code|-opengl}} [[Glossary:Command line arguments|command line argument]]. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = false |
|macos intel 64-bit app = true | |macos intel 64-bit app = true | ||
|macos arm app = | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux powerpc app = |
− | |linux 64-bit executable= | + | |linux 32-bit executable= false |
+ | |linux 64-bit executable= true | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 08:51, 9 December 2021
Developers | |
---|---|
Acke Hallgren | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | January 11, 2019 |
macOS (OS X) | January 21, 2019[2] |
Linux | April 20, 2019[3] |
Key points
- Available for free.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\WhatNeverWas\Saved\Config\WindowsNoEditor |
macOS (OS X) | |
Linux | $HOME/.config/Epic/WhatNeverWas/Saved/Config/LinuxNoEditor/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\WhatNeverWas\Saved\SaveGames\SaveSlot.sav |
macOS (OS X) | |
Linux | $HOME/.config/Epic/WhatNeverWas/Saved/SaveGames/SaveSlot.sav |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Alt+↵ Enter also works. | ||
Borderless fullscreen windowed | Always borderless windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
High frame rate
Unlock FPS |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [5] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | [6] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Toggle between right-handed and left-handed layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Voice, Sounds | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | OS X and Linux only. Force on Linux with -opengl command line argument. |
|
Vulkan | Linux only |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | 2.5 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | DirectX 11 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.12.6 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 18.04 | |
Processor (CPU) | 2.5 GHz or faster | |
System memory (RAM) | 8 GB RAM | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 960 GTX or higher / Vulakn compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.20.3.0[1]
References
- ↑ Verified by User:Mastan on 2021-12-06
- ↑ What Never Was :: What Never Was - Now available for Mac - last accessed on 2019-02-01
- ↑ What Never Was now available for Linux - last accessed on 2020-10-18
- ↑ Verified by User:DanianA on 2019-02-12
- ↑ What Never Was - Patch #2 - last accessed on 2019-02-12
- ↑ What Never Was - Patch #1 - last accessed on 2019-02-12