Difference between revisions of "What Never Was"

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|opengl versions        = true
 
|opengl versions        = true
|opengl notes          = OS X only.
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|opengl notes          = OS X and Linux only. Force on Linux with {{code|-opengl}} [[Glossary:Command line arguments|command line argument]].
 
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|mac os x powerpc app  =  
 
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|macos intel 32-bit app = unknown
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|macos arm app          =  
 
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|macos app notes        =  
|linux 32-bit executable= unknown
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|linux 64-bit executable= unknown
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|linux 32-bit executable= false
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Revision as of 08:51, 9 December 2021

What Never Was
What Never Was cover
Developers
Acke Hallgren
Engines
Unreal Engine 4[Note 1]
Release dates
Windows January 11, 2019
macOS (OS X) January 21, 2019[2]
Linux April 20, 2019[3]

Key points

Available for free.

General information

Official website
Official Facebook
Official Twitter
Steam Community Discussions

Availability

Source DRM Notes Keys OS
itch.io
DRM-free
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam running.[4]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\WhatNeverWas\Saved\Config\WindowsNoEditor
macOS (OS X)
Linux $HOME/.config/Epic/WhatNeverWas/Saved/Config/LinuxNoEditor/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %LOCALAPPDATA%\WhatNeverWas\Saved\SaveGames\SaveSlot.sav
macOS (OS X)
Linux $HOME/.config/Epic/WhatNeverWas/Saved/SaveGames/SaveSlot.sav

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Vert-
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Alt+ Enter also works.
Borderless fullscreen windowed
Always borderless windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

High frame rate

Unlock FPS
  1. Go to the configuration file(s) location.
  2. Edit GameUserSettings.ini.
  • Add the line FrameRateLimit and set it to your liking, e.g. FrameRateLimit=200.000000.

Input

In-game input settings.
In-game input settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, Voice, Sounds
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL
OS X and Linux only. Force on Linux with -opengl command line argument.
Vulkan
Linux only
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) 2.5 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 700 MB
Video card (GPU) DirectX 11 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.12.6
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 18.04
Processor (CPU) 2.5 GHz or faster
System memory (RAM) 8 GB RAM
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce 960 GTX or higher / Vulakn compatible
A 64-bit operating system is required.

Notes

  1. Unreal Engine 4 engine build: 4.20.3.0[1]

References

  1. Verified by User:Mastan on 2021-12-06
  2. What Never Was :: What Never Was - Now available for Mac - last accessed on 2019-02-01
  3. What Never Was now available for Linux - last accessed on 2020-10-18
  4. Verified by User:DanianA on 2019-02-12
  5. What Never Was - Patch #2 - last accessed on 2019-02-12
  6. What Never Was - Patch #1 - last accessed on 2019-02-12