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Warzone 2100

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Warzone 2100
Warzone 2100 cover
Developers
Original Pumpkin Studios
Updated re-releases Warzone 2100 Project
Publishers
Retail Eidos Interactive
Retail re-release Sold Out Software
Updated re-releases Warzone 2100 Project
Release dates
Windows April 10, 1999
Linux December 7, 2004
macOS (OS X) August 26, 2006
Taxonomy
Monetization Freeware
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Multiple select, Point and select
Genres RTS
Themes Post-apocalyptic, Sci-fi
Warzone 2100 on HowLongToBeat
Warzone 2100 guide on StrategyWiki
Warzone 2100 on MobyGames
Warzone 2100 on Wikipedia
Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.

Warzone 2100 is a singleplayer and multiplayer bird's-eye view RTS game.

The game was made open-source in 2004, with community-maintained builds becoming the most common way of obtaining and playing the game.

General information

Official FAQ
Warzone 2100 Discord & Webchat
Warzone 2100 GitHub
Warzone 2100 forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 1 DRM[Note 1] in the French release, simple disc check elsewhere.
Windows
Official website
DRM-free
Windows
macOS (OS X)
Linux
Official website
DRM-free
Windows
macOS (OS X)
Linux
Microsoft Store
DRM-free after installation through Microsoft Store client (notes may include more details)
Windows
itch.io
DRM-free
Windows
macOS (OS X)
Steam
Icon overlay.png
Release is unaffiliated with the current developers of the game and is outdated.[3]
Windows
ZOOM Platform
DRM-free
Windows
macOS (OS X)
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Essential improvements

Maps and mods

There is an official page for maps, mods and map-mods found here.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Warzone 2100 Project\Warzone 2100 <user-id>\
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/Warzone 2100 <user-id>/
Linux $HOME/.local/share/warzone2100
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1241950/pfx/[Note 2]
These are all universal locations for game data such as save games, mods, config files, logs and maps.
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\Warzone 2100 Project\Warzone 2100 <user-id>\
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/Warzone 2100 <user-id>/
Linux $HOME/.local/share/warzone2100/savegames/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1241950/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics and video settings
Graphics and video settings

Input

Audio

Audio feature State Notes
Separate volume controls
Sliders for Voice Over, Sound FX and Music
Surround sound
Subtitles
Closed captions
Captions available for campaign videos
Mute on focus lost

Localizations

See Warzone 2100 translations for translation progress and to improve translations.
Language UI Audio Sub Notes
English
Catalan
Simplified Chinese
Traditional Chinese
Croatian
Czech
Danish
Dutch
Finnish
French
German
Greek
Hungarian
Italian
Korean
Latin
Lithuanian
Polish
Portuguese
Brazilian Portuguese
Romanian
Russian
Slovak
Slovenian
Spanish
Turkish
Ukrainian

Network

Multiplayer types

Type Native Players Notes
LAN play
10 Co-op, Versus
11 players is hackable, up to 10 additional "spectators" supported
Online play
10 Co-op, Versus
11 players is hackable, up to 10 additional "spectators" supported

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 2100
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Other information

API

Technical specs Supported Notes
OpenGL 2.1, 3.0
Vulkan
Use: --gfxbackend=vulkan
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
4.0.0 release added 64-bit and ARM64 Windows support[4]
macOS (OS X)
PowerPC support removed sometime after version 2.3 beta 4. 32-bit support removed sometime after version 3.1.5. ARM support added in version 4.0.1.[5]
Linux
ARM builds are available via the Snap[6] and Flatpak[7]

Middleware

Middleware Notes
Audio OpenAL
Interface FreeType & Harfbuzz
Input SDL2

System requirements[8][9]

Windows
Minimum Recommended
Operating system (OS) 7+
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 150 MB
Video card (GPU) OpenGL 2.1 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.10+
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 150 MB
Video card (GPU) OpenGL 2.1 compatible
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 150 MB
Video card (GPU) OpenGL 2.1 compatible

System requirements (original release)

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) 133 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 75 MB
Video card (GPU) 2 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1241950/ in addition to or instead of this directory. The app ID (1241950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References