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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Warzone 2100 is a singleplayer and multiplayer bird's-eye view RTS game.
The game was made open-source in 2004, with community-maintained builds becoming the most common way of obtaining and playing the game.
General information
- Official FAQ
- Warzone 2100 Discord & Webchat
- Warzone 2100 GitHub
- Warzone 2100 forums
- Steam Community Discussions
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Essential improvements
Maps and mods
There is an official page for maps, mods and map-mods found here.
Game data
Configuration file(s) location
- These are all universal locations for game data such as save games, mods, config files, logs and maps.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Video
Graphics and video settings
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Sliders for Voice Over, Sound FX and Music |
Surround sound |
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Subtitles |
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Closed captions |
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Captions available for campaign videos |
Mute on focus lost |
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Localizations
- See Warzone 2100 translations for translation progress and to improve translations.
Language |
UI |
Audio |
Sub |
Notes |
English |
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Catalan |
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Simplified Chinese |
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Traditional Chinese |
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Croatian |
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Czech |
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Danish |
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Dutch |
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Finnish |
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French |
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German |
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Greek |
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Hungarian |
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Italian |
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Korean |
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Latin |
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Lithuanian |
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Polish |
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Portuguese |
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Brazilian Portuguese |
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Romanian |
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Russian |
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Slovak |
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Slovenian |
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Spanish |
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Turkish |
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Ukrainian |
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Network
Multiplayer types
Type |
Native |
Players |
Notes |
LAN play |
| 10 |
Co-op, Versus 11 players is hackable, up to 10 additional "spectators" supported |
Online play |
| 10 |
Co-op, Versus 11 players is hackable, up to 10 additional "spectators" supported |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
2100 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
2.1, 3.0 |
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Vulkan |
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Use: --gfxbackend=vulkan |
Executable | PPC | 16-bit |
32-bit |
64-bit | ARM |
Notes |
Windows | | |
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4.0.0 release added 64-bit and ARM64 Windows support[4] |
macOS (OS X) | | | |
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PowerPC support removed sometime after version 2.3 beta 4. 32-bit support removed sometime after version 3.1.5. ARM support added in version 4.0.1.[5] |
Linux | | | |
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ARM builds are available via the Snap[6] and Flatpak[7] |
Middleware
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Middleware |
Notes |
Audio |
OpenAL |
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Interface |
FreeType & Harfbuzz |
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Input |
SDL2 |
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System requirements[8][9]
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7+ |
10+ |
Processor (CPU) |
| |
System memory (RAM) |
1 GB |
4 GB |
Hard disk drive (HDD) |
150 MB |
1 GB (includes campaign video sequences) |
Video card (GPU) |
OpenGL 2.1 compatible
| OpenGL 3.1 compatible |
macOS (OS X) |
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Minimum |
Recommended |
Operating system (OS) |
10.10+ | |
Processor (CPU) |
| |
System memory (RAM) |
1 GB |
4 GB |
Hard disk drive (HDD) |
150 MB |
1 GB (includes campaign video sequences) |
Video card (GPU) |
OpenGL 2.1 compatible
| OpenGL 3.1 compatible |
Linux |
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Minimum |
Recommended |
Operating system (OS) |
| |
Processor (CPU) |
| |
System memory (RAM) |
1 GB |
4 GB |
Hard disk drive (HDD) |
150 MB |
1 GB (includes campaign video sequences) |
Video card (GPU) |
OpenGL 2.1 compatible
| OpenGL 3.1 compatible |
System requirements (original release)
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 |
98 |
Processor (CPU) |
133 MHz
| 233 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
75 MB | |
Video card (GPU) |
2 MB of VRAM
| Direct3D or 3Dfx compatible 3D Accelerator Card 4 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1241950/
in addition to or instead of this directory. The app ID (1241950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References