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Warpath

From PCGamingWiki, the wiki about fixing PC games
Revision as of 08:50, 5 April 2023 by Anonymous (talk | contribs) (fixed my drunk editing)
Warpath
Warpath cover
Developers
Digital Extremes
Publishers
Groove Games
Engines
Unreal Engine 2.5
Release dates
Windows July 18, 2006
Warpath on MobyGames
Warpath on Wikipedia

Key points

The master server has been shut down. Single player with bots, LAN and practice mode still works.
Warpath is based on Pariah's engine and some tweaks for Pariah will work on Warpath too.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DVD-ROM
Windows
GamersGate (unavailable)
DRM-free after installation (requires an internet connection during installation)
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\Warpath.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\Saves[Note 1]

Video

Widescreen resolution

Edit Warpath.ini[citation needed]
1. Go to <path-to-game>\System\
2. Open Warpath.ini.
3. Go to the [WinDrv.WindowsClient] section.
4. There are 6 lines in there:
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
5. Edit these lines, entering values for desired resolution.
6. Save the changes.

Notes

Changing options in game, will revert the changes.
Some elements of HUD may be stretched.

High frame rate

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. In it find a line DesiredRefreshRate= and change it to desired value.

HUD Scale

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini.
  3. Go to the [Engine.HUD] section.
  4. In it find a line HudScale=1 lower numbers make the hud smaller but the ammo counter does move left slightly.

Notes

Does not affect the popup sections of the HUD - e.g. current mission and weapon wheel.

Field of view (FOV)

Use a command console[citation needed]
  1. Start a game and load a map.
  2. Open a console by pressing ~.
  3. Type in FOV X, where X is your horizontal FOV value (e.g. FOV 110).

Anisotropic filtering (AF)

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. In it find a line LevelOfAnisotropy=1 and change the number of anisotropic samples.

Anti-aliasing (AA)

Force MSAA[1]
  1. Open the Warpath.ini located at your <path-to-game>\System folder.
  2. Change these values located at [D3DDrv.D3DRenderDevice] as followed, add them if not present there.
TextureToViewportShift=1.000000
bUseTextureToViewportShift=True
  1. Use third-party software or wrappers (such as graphic card's control panel) to enable anti-aliasing.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 4.0.
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX. Warpath EAX 4.0 support is buggy as of DSOAL v1.31a.

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Flashing screen glitch when running on modern hardware

This is caused by setting Visual Effects to maximum value and whenever something explodes in-game.
Instructions[2]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini
  3. Add HasNVidiaTexM32Tex=1 line to the secton [D3DDrv.D3DRenderDevice] or if it's already present set it to 1

Network

Multiplayer types

Type Native Players Notes
Local play
16
LAN play
16
Online play
16 Master server is not available anymore. Can direct IP connect to servers using the open <ip address:port> command in the console.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Type in open <ip address:port> in the console.

Ports

Protocol Port(s) and/or port range(s)
TCP 7897, 12188, 13188
UDP 7897, 12188, 13188
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS) 2000
Processor (CPU) Intel Pentium III or an AMD Athlon equivalent
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 100% DirectX 9.0 compatible 64MB hardware accelerated video card and the latest drivers (note that the game uses Direct3D 8 API though)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References