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Warframe

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Warframe
Warframe cover
Developers
Digital Extremes
Engines
Evolution
Release dates
Windows March 25, 2013
Reception
Metacritic 69
OpenCritic 74
IGDB 73
Taxonomy
Monetization Free-to-play
Microtransactions Boost, Cosmetic, Currency, Infinite spend, Free-to-grind
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Shooter
Vehicles Flight, Robot, Space flight
Art styles Stylized
Themes Sci-fi, Space
Warframe on HowLongToBeat
Warframe on IGDB
Warframe on MobyGames
Warframe on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.

General information

Official forum - General Bugs
Discord
Official manual
Steam Community Discussions
Linux users who wish to run this game on Proton should rely on Proton-GE which contains special patches made specifically for this game.

Availability

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Windows
Discord
Discord
Always online (requires a constant internet connection to play)
Windows
Epic Games Store
Epic Games Launcher
Always online (requires a constant internet connection to play)
Windows
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require a Warframe account and a constant internet connection for all game modes.

DLC and expansion packs

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Warframe
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/230410/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Discord
Epic Games Launcher
Steam Cloud
Hidden steam cloud.
Approx. 954 MB available.

Video

Video settings
Video settings
Launcher settings, found by clicking the gear icon in the top-right.
Launcher settings, found by clicking the gear icon in the top-right.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Numerical slider from 60 to 90°
Windowed
Borderless fullscreen windowed
Set Display Mode to "Borderless Fullscreen" in-game.
Anisotropic filtering (AF)
On/Off.
Anti-aliasing (AA)
TAA 8X (High), SMAA (Medium), FXAA (Low), and Off.
Vertical sync (Vsync)
60 FPS and 120+ FPS
optional frame-caps available @ 30, 40, 50, 60, 72, 120, 144, 200, 300
High dynamic range display (HDR)
HDR support is in preview since update 27.2.0.[1]
DirectX 11 or 12 can be enabled using the game's launcher.
Multi-threaded rendering can be enabled using the game's launcher.
Gore can be toggled on or off in the "Gameplay" settings menu.

Input

Input settings
Input settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, Speech, Transmissions, Sound Effects and Voice Receive.
Surround sound
Uses native Windows speaker configuration (set in mmsys.cpl).
Subtitles
Cannot be disabled. May sometimes appear when not desired for some specific audio lines.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
French
German
Italian
Japanese
Korean
Simplified Chinese
Spanish
Polish
Russian
Traditional Chinese
Turkish
Ukrainian

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op, Versus
Four player PvE co-op. Eight players only supported in PvP and specific PvE missions (trials/raids. NOTE: trials/raids have been removed from the game for an indefinite amount of time). An unknown large number of players can join region-based dedicated Relays (player hubs).

Connection types

Type Native Notes
Matchmaking
Allows for solo play, as well as invite-only, friend-only, and open matchmaking based on mission selected. Always online.
Peer-to-peer
Most gameplay is hosted peer-to-peer.
Dedicated
Relays (player hubs) for PvE only, with no combat. Depending on region and availability, Conclave (PvP) can be hosted by a player-hosted dedicated server.
Self-hosting
Starting a session alone and with no other players (via matchmaking or otherwise) will cause you to be the host. Otherwise, hosts are automatically determined by who has the best connection. Leaving a game as a host will cause a host migration to the next player with the best connection in the party. Icons determining player order/who is host are shown on the HUD.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
UDP 4950,4955
This game supports Universal Plug and Play (UPnP) for automatic port configuration.
There's an in-game setting that allows you to change to 4950 & 4951 and so on, up to 4998 & 4999.

Issues fixed

Slow/floaty mouse control

Fix for slow or floaty mouse[2]
  1. Go to Options/Preferences
  2. Open Graphics tab
  3. Change from Fullscreen to Borderless Fullscreen

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 Choose in launcher.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E6400
AMD Athlon x64 4000+
System memory (RAM) 4 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) DirectX 11 compatible
A 64-bit system is required.[3]

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/230410/ in addition to or instead of this directory. The app ID (230410) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References