Voice of Cards: The Isle Dragon Roars
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Revision as of 16:15, 18 February 2022 by Baronsmoki (talk | contribs) (→Availability: Added Publisher)
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| Developers | |
|---|---|
| Alim | |
| Publishers | |
| Square Enix | |
| Engines | |
| Unity 2019[Note 1] | |
| Release dates | |
| Windows | October 28, 2021 |
| Taxonomy | |
| Modes | Singleplayer |
| Controls | Menu-based |
| Genres | RPG, Card/tile |
| Art styles | Anime |
| Themes | Fantasy |
| Series | Voice of Cards |
| Voice of Cards | |
|---|---|
| Voice of Cards: The Isle Dragon Roars | 2021 |
| Voice of Cards: The Forsaken Maiden | 2022 |
| Voice of Cards: The Beasts of Burden | 2022 |
Voice of Cards: The Isle Dragon Roars is a singleplayer RPG and card/tile game in the Voice of Cards series.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Publisher website | ||||
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Demo
- A demo is available on Steam.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\SOFTWARE\SQUARE ENIX CO., LTD.\Voice of Cards The Isle Dragon Roars |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113570/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\My Games\VoiceofCardsTheIsleDragonRoars\Steam\<user-id>\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113570/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | Internal rendering resolution is maxed out at 1920x1080 when "Full Screen" is enabled. Disabling "Full Screen" and forcing a borderless window with Special K will match the rendering resolution with your display resolution.[2] Additional configuration may be required to use Special K with this game. |
||
| Field of view (FOV) | |||
| Windowed | 1280x720, 1366x768, 1600x900, 1920x1080. | ||
| Borderless fullscreen windowed | Labeled as "Full Screen". | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | TAA.[3] No option to disable. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | On high refresh rate displays, the internal 60 FPS limiter will turn off at seemingly random intervals, capping the frame rate to your monitor's refresh rate before again randomly forcing a 60 FPS limit. As the game nevertheless operates at 60 FPS most of the time, capping the frame rate to 60 FPS is suggested for the sake of consistency.[4] | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | See the glossary page for potential workarounds. | |
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | A keyboard is required to enter your name. | |
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Generic/other controllers | ||
|---|---|---|
| Button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Hook input (Steam Virtual Gamepad/Legacy mode) |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Separate options for voice-overs, sound effects, and music | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11.4 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Special K
Additional configuration may be required for Voice of Cards to function correctly with Special K.[5]
| Instructions |
|---|
|
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 8.1, 10 (v1909) | |||
| Processor (CPU) | Intel Core i3-2100 AMD A8-7600 | |||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 5 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon R9 270X |
||
| Sound (audio device) | DirectX 11.0 compatible | |||
| Other | Monitor capable of 60+ FPS | |||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.18f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1113570/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1113570) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2021-09-24
- Tested on Steam demo.
- ↑ Verified by User:Fds29 on 2021-11-04
- ↑ Verified by User:Fds29 on 2021-11-04
- Checked by examining the shader information with Special K.
- ↑ Verified by User:Fds29 on 2021-11-04
- ↑ Verified by User:Fds29 on 2021-11-04