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Visage

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Visage
Visage cover
Developers
SadSquare Studio
Engines
Unreal Engine 4[Note 1]
Release dates
Windows October 30, 2020
Reception
Metacritic 81
OpenCritic 78
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Survival horror
Themes Dark
Visage on HowLongToBeat
Visage on IGDB
Visage on MobyGames
Visage on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Windows
Steam
Icon overlay.png
Windows
Discord (unavailable)
Discord
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Visage\Saved\Config\WindowsNoEditor\
%LOCALAPPDATA%\Visage\Saved\SaveGames\savedOptions.sav
%LOCALAPPDATA%\Visage\Saved\SaveGames\savedVideoSettings.sav
Microsoft Store %LOCALAPPDATA%\Visage\Saved\Config\WinGDK\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/594330/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Visage\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\SadSquareStudio.Visage_855q6fdw1qbrg\SystemAppData\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/594330/pfx/[Note 2]

Save game cloud syncing

Video

Video settings
Video settings
General settings
General settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ gameplay and Vert- cutscene scaling at 21:9.[2]
See Ultra-widescreen for a 32:9 workaround.
4K Ultra HD
Field of view (FOV)
90 by default. See Field of view (FOV) for more.
Windowed
Borderless fullscreen windowed
The selected resolution has to match that of the desktop.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Modify a configuration file and use the Universal Unreal Engine 4 Console Unlocker for FOV compensation[3]
  1. Launch the game and set the graphics settings as desired. Make sure the aspect ratio is 16:9, then quit the game.
  2. Go to the configuration file(s) location.
  3. Open GameUserSettings.ini.
  4. Find ResolutionSizeX and ResolutionSizeY and modify the width and height as necessary (e.g. ResolutionSizeX=3840 and ResolutionSizeY=1080), then save the file.
  5. Launch the game and enable the developer console.
  6. At the gameplay, enter FOV 126.87 (for 32:9) to vertically match the default FOV of 16:9. Any other value is possible.
Accessing the graphics options and applying will reset the resolution and require taking the steps again.

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker to set any FOV[3]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
All FOV changes get reset upon closing the game.
Increase FOV by setting its value to vertical in a config file
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
A significant increase from the default 16:9 value.

Input

Control settings
Control settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Horizontal and Vertical sensitivities are adjusted separately.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Horizontal and Vertical sensitivities are adjusted separately.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Mouse and controller can be used simultaneously, keyboard and controller cannot.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master only.
Surround sound
6.0 Surround[4]
Subtitles
Closed captions
Some captions are enabled together with subtitles.
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Arabic
Bulgarian
Simplified Chinese
Dutch
French
German
Greek
Hungarian
Indonesian
Fan translation by IGTC Team (Indonesia Game Translator Community)
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Advertised but not available.
Russian
Spanish
Latin American Spanish
Advertised but not available.
Swedish
Turkish
Ukrainian

Other information

API

Technical specs Supported Notes
Direct3D 11 [5]
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5
AMD Ryzen 5
System memory (RAM) 6 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 950
AMD Radeon R7 370
DirectX 10 compatible


Notes

  1. Unreal Engine 4 engine build: 4.24.3.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/594330/ in addition to or instead of this directory. The app ID (594330) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Mastan on 2022-10-15
  2. Verified by User:Rose on 2020-10-31
    Screenshots of the first cutscene frames and gameplay scene taken at 2560x1080 and 1920x1080, then compared.
  3. 3.0 3.1 Verified by User:Rose on 2020-10-31
  4. Verified by User:Mastan on 2022-10-15
    Tested in 7.1 using Orban Loudness Meter. No audio output detected in Central and LFE channels.
  5. Verified by User:Rose on 2020-11-02
    As displayed by RivaTuner.