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Vietnam 2: Special Assignment is a singleplayer first-person action, FPS and shooter game in the Vietnam series.
This game was released as Vietnam 2: Special Assignment, but in the actual game it is called Vietnam 2: Black Ops Special Assignment or Vietnam: Black Ops 2.
General information
- Official site - retrieved with Wayback machine from June 7, 2002.
- MobyGames page
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Essential improvements
Patches
- Latest patch is version 1.01, available here. It fixes issues with saving and loading the game.
dgVoodoo 2
- dgVoodoo 2 fixes rendering issues (black main menu screen) and can be used to remove the 2048x2048 resolution limit (verified working on version 2.54).
- With dgVoodoo 2, the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard.
Game data
Configuration file(s) location
Save game data location
Video
Game and display options menus.
- Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually in the config file, but the game is stretched, increase the horizontal FOV to fix it, see Field of view (FOV). Menus remain 640x480, HUD is not scaled. HUD can be scaled using dgVoodoo 2.
- Because of DirectX 7's resolution limit, the game will not run at resolutions larger than 2048x2048, use dgVoodoo 2 to remove the limit.
Setting screen resolution manually[1]
|
- Open
<path-to-game>\autoexec.cfg with a text editor.
- Change values of
"screenwidth" and "screenheight" .
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Crosshair transparency
- With default values the crosshair is very transparent and is often hard to see.
Instructions[1]
|
- Open
<path-to-game>\autoexec.cfg with a text editor.
- Increase the value of
"CrosshairAlpha" to make it less transparent.
- Color can also be changed by changing the values of
"CrosshairColorR" , "CrosshairColorG" and "CrosshairColorB" .
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Input
Joystick configuration menus.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Sound effects and background sounds. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
|
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Issues unresolved
Rendering glitches and missing objects
- Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). This is most noticeable in the first level.
- Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. The terrain may occasionally flicker in white color in the same level.
- Background terrain in levels The River Of Death and The Showdown may not render.
- Some objects and plants can be found colored in bright red, blue or green color.
- The light maps get glitched in the second part of level The River Of Death.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
7 |
[2] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
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Middleware
System requirements
Windows[3] |
|
Minimum |
Operating system (OS) |
95, 98, ME |
Processor (CPU) |
Intel Pentium II (300 MHz) |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
250 MB |
Video card (GPU) |
8 MB of VRAM DirectX 8 compatible |
Notes
References
- ↑ 1.0 1.1 Verified by User:Antrad on December 27, 2017
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
- ↑ Information taken from the back of game CD box.