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Key points
- Running the game above 60 FPS increases the game speed.[2]
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Game data
Configuration file(s) location
Save game data location
Video
- Some resolutions (e.g. desktop resolution) are not available by default.
Force windowed[citation needed]
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- Download Special K.
- Copy
SpecialK32.dll to <path-to-game>\game\ .
- Rename
SpecialK32.dll to d3d9.dll .
- Run the game and exit.
- Edit
<path-to-game>\game\d3d9.ini .
- Change
ForceWindowed=false to ForceWindowed=true under [Display.Output] .
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music and effects. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Brazilian Portuguese |
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Spanish |
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Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate and 60 FPS cap[3]
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- Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
- Start the game once and close it to allow the configuration file of Special K to be created.
- Open
<path-to-game>\game\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\v2x.exe\SpecialK.ini depending on the installation method you used.
- Change
TargetFPS=0.0 to TargetFPS=60.0 .
- Change
RefreshRate=-1 to RefreshRate=0 .
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
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Minimum |
Operating system (OS) |
Vista, 7, 8 |
Processor (CPU) |
Intel Core 2 Duo E4400 2.0 GHz AMD Athlon 64 X2 3800+ 2.0 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
3 GB |
Video card (GPU) |
Nvidia GeForce 8800 GT ATI Radeon X1800 XL DirectX 9.0c compatible |
Sound (audio device) |
DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References