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Difference between revisions of "Valheim"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 23:41, 24 September 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Valheim
Valheim cover
Developers
Iron Gate Studio
Publishers
Coffee Stain Studios
Engines
Unity 2019[Note 1]
Release dates
Windows Early access
Linux Early access
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Survival, Adventure
Art styles Stylized
Themes Fantasy
Valheim on HowLongToBeat
Valheim on IGDB
Valheim on Wikipedia

Valheim is a singleplayer and multiplayer third-person survival and adventure game.

The game was released to early access on February 2, 2021 on Steam, selling over three million copies by February 19.[2]

General information

Official subreddit
Official Discord
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Linux
Steam
Icon overlay.png
Windows
Linux
All versions require Steam DRM.

Essential improvements

Improve the performance in OpenGL mode on Linux for AMD/Intel

Use the mesa_glthread=true %command% command line argument[citation needed]
  • Running the game with mesa_glthread=true %command% on Steam greatly improves the performance when running on Linux with Mesa driver library for AMD/Intel GPUs in order to utilize multiple CPU cores. Not required in Mesa 21.1.

Improve performance

Edit boot.config file.[3]
  • Open boot.config with a text editor located in /steamapps/common/Valheim/Valheim_Data.
  • At the top of the file add:
    gfx-enable-gfx-jobs=1
    gfx-enable-native-gfx-jobs=1
  • Save File.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\IronGate\Valheim\
Linux $XDG_CONFIG_HOME/unity3d/IronGate/Valheim/prefs
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\
Linux $XDG_CONFIG_HOME/unity3d/IronGate/Valheim/

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Text and icons on the map appear to use fixed pixel widths, making them difficult to read at 4K resolution.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Fullscreen mode defaults to borderless fullscreen
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
On/off toggle.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
As of 2/25/21 the game does not yet have HDR
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

HUD Settings

Hide HUD

The default hotkey to toggle the HUD is Ctrl+F3

Exclusive Fullscreen mode

Command line parameter[4]
  1. See Command line arguments.
  2. Type in -window-mode exclusive

Force Vulkan on Windows

Command line parameter[5]
  1. See Command line arguments.
  2. Type in -force-vulkan

Console

Command line parameter[6]
  1. See Command line arguments.
  2. Type in -console

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Bulgarian
Simplified Chinese
Czech
Danish
Finnish
French
German
Hungarian
Romanian
Russian
Spanish
Swedish
Turkish

Network

Multiplayer types

Type Native Players Notes
LAN play
10 Co-op, Versus
The game can be played through LAN using the dedicated server.
Online play
10 Co-op, Versus
PVP can be turned on. Off by default

Connection types

Issues fixed

Game runs poorly on Vulkan in AMD on Linux

Force OpenGL mode

Run the game with -force-opengl or -force-glcore, additionally you can also run with mesa_glthread=true %command% -force-opengl (or -force-glcore) for a much better performance. Will be fixed in the upcoming Mesa 21.1[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 11 Default API on Windows
OpenGL 4.5 Alternate API on Linux
Vulkan 1.2 Default API on Linux, alternate on Windows
Executable 32-bit 64-bit Notes
Windows
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.6 GHz Quad Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 950
AMD Radeon HD 7970
DirectX 11 compatible
Other
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Any up to date version
Processor (CPU) 2.6 GHz Dual Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 950
AMD Radeon HD 7970
Other
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.4.24f1[1]

References