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Difference between revisions of "VRChat"

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m (Fixed Engine)
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = VRChat cover.jpg
 
|cover        = VRChat cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|VRChat}}
 
{{Infobox game/row/developer|VRChat}}
|publishers  = {{Infobox game/row/developer|VRChat}}
+
|publishers  =  
|engines      = {{Infobox game/row/engine|Unity}}
+
|engines      =
|release dates= {{Infobox game/row/date|Windows|February 1st, 2017}}
+
{{Infobox game/row/engine|Unity|name=Unity 5|Former|ref=<ref name="former engineversion">[https://docs.vrchat.com/docs/patch-notes-pre-2018#vrchat-0120 VRChat 0.12.0]</ref>|build=5.6.3p1}}
 +
{{Infobox game/row/engine|Unity|name=Unity 2017|Former|ref=<ref name="former engineversion2">[https://docs.vrchat.com/docs/patch-notes-2019#vrchat-201924 VRChat 2019.2.4]</ref>|build=2017.4.28f1}}
 +
{{Infobox game/row/engine|Unity|name=Unity 2018|Former|ref=<ref name="former engineversion3">[https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202011 VRChat 2020.1.1]</ref>|build=2018.4.20f1}}
 +
{{Infobox game/row/engine|Unity|name=Unity 2019|Former|ref=<ref name="former engineversion4">{{Refcheck|user=Jams3223|date=2023-08-04}}</ref>|build=2019.4.40f1}}
 +
{{Infobox game/row/engine|Unity|name=Unity 2022|ref=<ref name="engineversion">[https://docs.vrchat.com/docs/vrchat-202341 VRChat 2023.4.1]</ref>|build=2022.3.6f1}}
 +
|release dates=  
 +
{{Infobox game/row/date|Windows|February 1st, 2017}}
 
{{Infobox game/row/date|Windows|EA}}
 
{{Infobox game/row/date|Windows|EA}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Free-to-play }}
 +
{{Infobox game/row/taxonomy/microtransactions | Cosmetic }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Persistent, Relaxed }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Simulation, MMO }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 438100
 
|steam appid  = 438100
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|mobygames    =
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = VRChat
 
|wikipedia    = VRChat
 
|winehq      = 18627
 
|winehq      = 18627
 +
|license      =
 
}}
 
}}
  
Line 21: Line 41:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 438100 | Steam, account | Utilizes propietary account system, however accounts can be created from Steam login, and can be logged in via Steam |  | Windows }}
+
{{Availability/row| Steam | 438100 | Steam, account | Can log in via a Steam account or a VRChat account. |  | Windows }}
 +
{{Availability/row| Oculus | 997678176960598 | Oculus, account | Can log in via an Oculus/Meta account or a VRChat account. |  | Windows }}
 +
{{Availability/row| Viveport | 469fbcbb-bfde-40b5-a7d4-381249d387cd | account | Can log in via a Viveport account or a VRChat account | | Windows }}
 +
}}
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported                =
 +
|cross-game bonus            =
 +
|dlc                        =
 +
|expansion pack              =
 +
|freeware                    =
 +
|free-to-play                =
 +
|one-time game purchase      = The game requires an upfront purchase to access.
 +
|sponsored                  =
 +
|subscription                =
 +
|subscription gaming service =
 +
}}
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = Game does not contain any microtransactions.
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|hkcu}}\Software\VRChat\VRChat|{{p|userprofile\appdata\locallow}}\VRChat\VRChat\config.json}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|userprofile\appdata\locallow}}\VRChat\VRChat\LocalAvatarData\|{{p|userprofile\appdata\locallow}}\VRChat\VRChat\LocalPlayerModerations\}}
 
}}
 
}}
 +
{{ii}} See [https://docs.vrchat.com/docs/local-vrchat-storage VRChat's documentation page] for more information about the game's local storage.
 +
 +
===In-game camera photos location===
 +
{{Standard table| System | Location |
 +
{{Standard table/rowalt | '''Windows''' | {{p|userprofile}}\Pictures\VRChat\ }}
 +
|collapsed=no}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes     = Game uses proprietary account management, which can be created from a Steam account, but is not related.  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
|xbox cloud           =  
+
|origin                   =  
|xbox cloud notes     =  
+
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes         = Game uses proprietary account management; all data is saved to a VRChat account.  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Game Utilizes Window Mode in Desktop Mode (non-VR), which the game can set variable resolutions
+
|widescreen resolution notes= Launches in a window in <b>Desktop (Non-VR) Mode</b> at desktop resolution by default. configurable with the [[Glossary:Command line arguments|command line argument]] {{code|-screen-width X -screen-height Y}}
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = Game Utilizes Window Mode in Desktop Mode (non-VR), which the game can set variable resolutions
+
|4k ultra hd notes          = Launches in a window in <b>Desktop (Non-VR) Mode</b> at desktop resolution by default.
|fov                        = false
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = The main camera in <b>Desktop (Non-VR) Mode</b> desktop FOV can now be changed from 50° to 100° and also the Steadycam  30° to 110°. In <b>VR Mode</b>, it's locked to your HMD's FOV.<ref>[https://docs.vrchat.com/docs/configuration-file#first-person-steadycam-fov</ref>
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Game Utilizes Window Mode in Desktop Mode (non-VR)
+
|windowed notes            = Default for <b>Desktop (Non-VR) Mode</b>. Hotkey {{Key| Alt | Enter}}.
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Configurable with [[Glossary:Command line arguments|command line argument]] {{code|-window-mode borderless}}
|anisotropic                = true
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Default on, not disableable
+
|antialiasing notes        = Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels.
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Forced on. Syncs to the monitor or headset refresh rate by default.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = The frame rate is capped at the headset's or monitor's refresh rate by default. frame limits are configurable with the [[Glossary:Command line arguments|command line argument]] <code>--fps=#</code>
|120 fps                    = false
+
|120 fps                    = true
|120 fps notes              =  
+
|144 fps                   = true
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = false
+
|ray tracing                = false
|color blind notes          =  
+
|ray tracing notes          =
 +
|color blind                = true
 +
|color blind notes          = Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = false
 
|key remap                = false
|key remap notes          =  
+
|key remap notes          = Remapping is currently only available for controllers.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Supported in <b>Desktop (Non-VR) Mode</b>
|full controller          = false
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = false
+
|controller remap          = limited
|controller remap notes    =  
+
|controller remap notes    = VR controllers can be partially remapped in-game and fully in SteamVR. Gamepads can be remapped through Steam Input.
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|playstation controllers  = limited
|dualshock 4 notes         =  
+
|playstation controller models = ds4
|dualshock prompts         = unknown
+
|playstation controllers notes = Usable through [[Steam Input]].
|dualshock prompts notes   =  
+
|playstation prompts       = false
|light bar support        = unknown
+
|playstation prompts notes =  
|light bar support notes  =  
+
|light bar support        = false
|dualshock 4 modes         = unknown
+
|light bar support notes  = Potentially hackable using VRChat's [https://docs.vrchat.com/docs/osc-overview OSC integration]
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support = false
 +
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = wired, wireless, dongle
 +
|playstation connection modes notes =  
 
|tracked motion controllers= true
 
|tracked motion controllers= true
|tracked motion controllers notes = Supports HTC Vive and Oculus Rift controller
+
|tracked motion controllers notes = Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
|tracked motion prompts    = unknown
+
|tracked motion prompts    = true
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = true
|other button prompts notes=  
+
|other button prompts notes= Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck).
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = Only available for VR controllers
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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|steam hook input          = unknown
 
|steam hook input          = unknown
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = unknown
+
|steam input presets      = true
 
|steam input presets notes =  
 
|steam input presets notes =  
 
|steam controller prompts  = unknown
 
|steam controller prompts  = unknown
Line 148: Line 221:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = UI Audio, World Audio, Player Voices, Avatar Audio
|surround sound          = unknown
+
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = false
 
|subtitles                = false
Line 161: Line 234:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = false
 +
|royalty free audio notes  = Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free.
 
}}
 
}}
  
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|subtitles = false
 
|subtitles = false
 
|notes    =  
 
|notes    =  
|fan      =  
+
|fan      =
 
}}
 
}}
 
}}
 
}}
Line 186: Line 261:
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  = 64
+
|online play players  = 80
 
|online play modes    =  
 
|online play modes    =  
|online play notes    = Uses instances of maps to connect users (except in House worlds)
+
|online play notes    = Uses instances of worlds to connect users. The maximum number of players in an instance is up to 2x the player capacity determined by the world's author.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
 
|matchmaking        = false
 
|matchmaking        = false
|matchmaking notes  = Uses instances of maps to connect users (except in House worlds)
+
|matchmaking notes  = Uses instances of worlds to connect users.
|p2p                = false  
+
|p2p                = false
|p2p notes          = Uses instances of maps to connect users (except in House worlds)
+
|p2p notes          =  
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = all instances are hosted on VRChat owned dedicated servers
+
|dedicated notes    = All instances are hosted on VRChat's own dedicated servers.
 
|self-hosting      = false
 
|self-hosting      = false
|self-hosting notes = Although individual rooms for private play are creatable, they are hosted by VRChat
+
|self-hosting notes = Although individual instances of worlds for private play can be created, they are hosted on VRChat's servers.
 
|direct ip          = false
 
|direct ip          = false
|direct ip notes    = The only play form is on VRChat servers
+
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
Line 231: Line 306:
 
|osvr notes                  =  
 
|osvr notes                  =  
 
|windows mixed reality      = true
 
|windows mixed reality      = true
|windows mixed reality notes = no analog stick support yet
+
|windows mixed reality notes = No analog stick support.
|keyboard-mouse              = true
+
|keyboard-mouse              = limited
|keyboard-mouse notes        =  
+
|keyboard-mouse notes        = Input is limited to WASD while in VR.
 
|3rd space gaming vest      =  
 
|3rd space gaming vest      =  
 
|3rd space gaming vest notes =  
 
|3rd space gaming vest notes =  
Line 243: Line 318:
 
|tobii eye tracking notes    =  
 
|tobii eye tracking notes    =  
 
|play area seated            = true
 
|play area seated            = true
|play area seated notes      =  
+
|play area seated notes      = Has a toggle to adjust your model's height if sitting in the menu.
 
|play area standing          = true
 
|play area standing          = true
|play area standing notes    =  
+
|play area standing notes    = Has a toggle to adjust your model's height if standing in the menu.
 
|play area room-scale        = true
 
|play area room-scale        = true
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
Line 251: Line 326:
  
 
==Other information==
 
==Other information==
 +
===Command Line Arguments===
 +
[https://docs.vrchat.com/docs/launch-options VRChat Docs - Launch Options]
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 10,11
+
|direct3d versions      = 11
|direct3d notes        =  
+
|direct3d notes        = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but it only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 271: Line 348:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  = 4,5
+
|shader model versions  = 4, 5
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = true
+
|windows 32-bit exe    = false
|64-bit executable notes=  
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 +
}}
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = Epic Online Services
 +
|multiplayer notes=
 +
|anticheat        = Easy Anti-Cheat
 +
|anticheat notes  = <ref>{{Refurl|url=https://hello.vrchat.com/blog/vrchat-security-update|title=Easy Anti-Cheat|date=17 May 2023}}</ref>
 
}}
 
}}
  
Line 281: Line 385:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7, 8.1
+
|minOS    = 7 (not officially supported), 8.1, 10
 
|minCPU  = Intel Core i5-4590
 
|minCPU  = Intel Core i5-4590
 
|minCPU2  = AMD FX 8350 equivalent or greater
 
|minCPU2  = AMD FX 8350 equivalent or greater
Line 290: Line 394:
 
|minDX    = 11
 
|minDX    = 11
  
|recOS    = 10
+
|recOS    =  
 
|recCPU  =  
 
|recCPU  =  
|recRAM  = 32 GB
+
|recRAM  =  
|recHD    = >10 GB
+
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 
|recDX    =  
 
|recDX    =  
 
}}
 
}}
{{ii}} System Requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode
+
{{ii}} System requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode.
  
 
{{References}}
 
{{References}}

Latest revision as of 17:26, 15 February 2024

VRChat
VRChat cover
Developers
VRChat
Engines
Former Unity 5[Note 1]
Former Unity 2017[Note 2]
Former Unity 2018[Note 3]
Former Unity 2019[Note 4]
Unity 2022[Note 5]
Release dates
Windows February 1, 2017
Windows Early access
Taxonomy
Monetization Free-to-play
Microtransactions Cosmetic
Modes Multiplayer
Pacing Persistent, Relaxed
Perspectives First-person
Controls Direct control
Genres Simulation, MMO
VRChat on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Can log in via a Steam account or a VRChat account.
Windows
Oculus Store
Icon overlay.png
Can log in via an Oculus/Meta account or a VRChat account.
Windows
Viveport Can log in via a Viveport account or a VRChat account
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\VRChat\VRChat
%USERPROFILE%\AppData\LocalLow\VRChat\VRChat\config.json
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 6]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalAvatarData\
%USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalPlayerModerations\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 6]
See VRChat's documentation page for more information about the game's local storage.

In-game camera photos location

System Location
Windows %USERPROFILE%\Pictures\VRChat\

Save game cloud syncing

System Native Notes
Steam Cloud
Game uses proprietary account management; all data is saved to a VRChat account.

Video

Graphics feature State Notes
Widescreen resolution
Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. configurable with the command line argument -screen-width X -screen-height Y
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default.
Field of view (FOV)
The main camera in Desktop (Non-VR) Mode desktop FOV can now be changed from 50° to 100° and also the Steadycam 30° to 110°. In VR Mode, it's locked to your HMD's FOV.[6]
Windowed
Default for Desktop (Non-VR) Mode. Hotkey Alt+ Enter.
Borderless fullscreen windowed
Configurable with command line argument -window-mode borderless
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Forced on. Syncs to the monitor or headset refresh rate by default.
60 FPS and 120+ FPS
The frame rate is capped at the headset's or monitor's refresh rate by default. frame limits are configurable with the command line argument --fps=#
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Remapping is currently only available for controllers.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Supported in Desktop (Non-VR) Mode
Full controller support
Controller remapping
VR controllers can be partially remapped in-game and fully in SteamVR. Gamepads can be remapped through Steam Input.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4
Usable through Steam Input.
PlayStation button prompts
Light bar support
Potentially hackable using VRChat's OSC integration
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter)
Tracked motion controllers
Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
Button/gesture prompts
Generic/other controllers
Button prompts Wrong Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck).
Additional information
Controller hotplugging
Haptic feedback
Only available for VR controllers
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
UI Audio, World Audio, Player Voices, Avatar Audio
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
80 Uses instances of worlds to connect users. The maximum number of players in an instance is up to 2x the player capacity determined by the world's author.

Connection types

Type Native Notes
Matchmaking
Uses instances of worlds to connect users.
Peer-to-peer
Dedicated
All instances are hosted on VRChat's own dedicated servers.
Self-hosting
Although individual instances of worlds for private play can be created, they are hosted on VRChat's servers.
Direct IP

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
No analog stick support.
OSVR
Devices
Tracked motion controllers
Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Input is limited to WASD while in VR.
Play area
Seated
Has a toggle to adjust your model's height if sitting in the menu.
Standing
Has a toggle to adjust your model's height if standing in the menu.
Room-scale

Other information

Command Line Arguments

VRChat Docs - Launch Options

API

Technical specs Supported Notes
Direct3D 11 DirectX 12 can be forced using the -force-d3d12 command line argument, but it only works when not playing in VR.[7]
Shader Model support 4, 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer Epic Online Services
Anti-cheat Easy Anti-Cheat [8]

System requirements

Windows
Minimum
Operating system (OS) 7 (not officially supported), 8.1, 10
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible
A 64-bit operating system is required.
System requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode.


Notes

  1. Unity engine build: 5.6.3p1[1]
  2. Unity engine build: 2017.4.28f1[2]
  3. Unity engine build: 2018.4.20f1[3]
  4. Unity engine build: 2019.4.40f1[4]
  5. Unity engine build: 2022.3.6f1[5]
  6. 6.0 6.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/438100/ in addition to or instead of this directory. The app ID (438100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. VRChat 0.12.0
  2. VRChat 2019.2.4
  3. VRChat 2020.1.1
  4. Verified by User:Jams3223 on 2023-08-04
  5. VRChat 2023.4.1
  6. [https://docs.vrchat.com/docs/configuration-file#first-person-steadycam-fov
  7. Verified by User:KingKrouch on 2020-08-04
    Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.
  8. Easy Anti-Cheat - last accessed on 17 May 2023