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Difference between revisions of "VRChat"

From PCGamingWiki, the wiki about fixing PC games
m (Update template usage.)
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|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|VRChat}}
 
{{Infobox game/row/developer|VRChat}}
|publishers  = {{Infobox game/row/developer|VRChat}}
+
|publishers  =  
 
|engines      = {{Infobox game/row/engine|Unity}}
 
|engines      = {{Infobox game/row/engine|Unity}}
 
|release dates= {{Infobox game/row/date|Windows|February 1st, 2017}}
 
|release dates= {{Infobox game/row/date|Windows|February 1st, 2017}}
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|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
 
|4k ultra hd notes          = Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
|fov                        = false
+
|fov                        = true
|fov notes                  = Cannot be changed in Desktop Mode (Non-VR).
+
|fov notes                  = requires a simple avatar modification or 3rd person avatar found in game
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            = Default for Desktop Mode (Non-VR).
 
|windowed notes            = Default for Desktop Mode (Non-VR).
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|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = MSAA
|antialiasing notes        =
+
|antialiasing notes        = mapmakers can define MSAA/Post Processing levels. Hold shift on launch
|vsync                      = unknown
+
|vsync                      = partial
|vsync notes                =  
+
|vsync notes                = vsync on VR by definition, can be added with unity launch flag
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = true
|120 fps notes              = Framerate is locked to 90 FPS whether in VR or Desktop.
+
|120 fps notes              = Framerate is now unlocked to accommodate the valve index.
|hdr                        = false
+
|144 fps                    = true
|hdr notes                  =  
+
|hdr                        = as of 2020,
 +
|hdr notes                  = supported if a user creates a map with an hdr profile camera or post processing stack
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
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{{API
 
{{API
 
|direct3d versions      = 10,11
 
|direct3d versions      = 10,11
|direct3d notes        =  
+
|direct3d notes        = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|shader model versions  = 4,5
 
|shader model versions  = 4,5
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows exe notes      =  
 
|windows exe notes      =  

Revision as of 19:07, 4 August 2020

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
VRChat
VRChat cover
Developers
VRChat
Engines
Unity
Release dates
Windows February 1, 2017
Windows Early access
VRChat on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Can log in via a Steam account or a VRChat account.
Windows
Oculus Store
Icon overlay.png
Requires a VRChat account.
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Game uses proprietary account management; all data is saved to a VRChat account.

Video settings

Template:Video settings

Widescreen resolution

Launch with Unity settings window
  • Hold Shift while launching and change your resolution in the drop-down.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
64 Uses instances of maps to connect users (except in House worlds)

Connection types

Type Native Notes
Matchmaking
Uses instances of maps to connect users (except in House worlds)
Peer-to-peer
Dedicated
All instances are hosted on VRChat's own dedicated servers.
Self-hosting
Although individual rooms for private play can be created, they are hosted on VRChat's servers.
Direct IP

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
No analog stick support.
OSVR
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Play area
Seated
Has a toggle to adjust your model's height if sitting in menu.
Standing
Has a toggle to adjust your model's height if standing in menu.
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 10, 11 DirectX 12 can be forced using the -force-d3d12 command line argument, but only works when not playing in VR.[1]
Shader Model support 4,5
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible
A 64-bit operating system is required.
System Requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:KingKrouch on 2020-08-04
    Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.