Difference between revisions of "VRChat"
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|developers = | |developers = | ||
{{Infobox game/row/developer|VRChat}} | {{Infobox game/row/developer|VRChat}} | ||
− | |publishers = {{Infobox game/row/ | + | |publishers = |
− | + | |engines = {{Infobox game/row/engine|Unity}} | |
|release dates= {{Infobox game/row/date|Windows|February 1st, 2017}} | |release dates= {{Infobox game/row/date|Windows|February 1st, 2017}} | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} | ||
Line 21: | Line 21: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 438100 | Steam, account | | + | {{Availability/row| Steam | 438100 | Steam, account | Can log in via a Steam account or a VRChat account. | | Windows }} |
+ | {{Availability/row| Oculus | 997678176960598 | Oculus, account | Requires a VRChat account. | | Windows }} | ||
}} | }} | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games store = |
− | |steam cloud notes | + | |epic games store notes = |
− | |uplay | + | |gog galaxy = |
− | |uplay notes | + | |gog galaxy notes = |
− | |xbox cloud | + | |origin = |
− | |xbox cloud notes | + | |origin notes = |
+ | |steam cloud = false | ||
+ | |steam cloud notes = Game uses proprietary account management; all data is saved to a VRChat account. | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Launches in a window in Desktop Mode (Non-VR) at desktop resolution. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Launches in a window in Desktop Mode (Non-VR) at desktop resolution. |
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = requires a simple avatar modification or 3rd person avatar found in game |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Default for Desktop Mode (Non-VR). |
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = unknown |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = MSAA |
− | |antialiasing notes = | + | |antialiasing notes = mapmakers can define MSAA/Post Processing levels. Hold shift on launch |
− | |vsync = | + | |vsync = partial |
− | |vsync notes = | + | |vsync notes = vsync on VR by definition, can be added with unity launch flag |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Framerate is now unlocked to accommodate the valve index. |
− | |hdr = | + | |144 fps = true |
− | |hdr notes = | + | |hdr = as of 2020, |
+ | |hdr notes = supported if a user creates a map with an hdr profile camera or post processing stack | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Launch with Unity settings window|fix= | ||
+ | * Hold {{code|Shift}} while launching and change your resolution in the drop-down. | ||
}} | }} | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Supported in Desktop Mode (Non-VR). |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
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|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = unknown | |xbox prompts = unknown | ||
Line 123: | Line 136: | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= true | |tracked motion controllers= true | ||
− | |tracked motion controllers notes = | + | |tracked motion controllers notes = Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. |
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
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|matchmaking notes = Uses instances of maps to connect users (except in House worlds) | |matchmaking notes = Uses instances of maps to connect users (except in House worlds) | ||
|p2p = false | |p2p = false | ||
− | |p2p notes = | + | |p2p notes = |
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = | + | |dedicated notes = All instances are hosted on VRChat's own dedicated servers. |
|self-hosting = false | |self-hosting = false | ||
− | |self-hosting notes = Although individual rooms for private play | + | |self-hosting notes = Although individual rooms for private play can be created, they are hosted on VRChat's servers. |
|direct ip = false | |direct ip = false | ||
− | |direct ip notes = | + | |direct ip notes = |
}}{{Network/Ports | }}{{Network/Ports | ||
|tcp = | |tcp = | ||
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|osvr notes = | |osvr notes = | ||
|windows mixed reality = true | |windows mixed reality = true | ||
− | |windows mixed reality notes = | + | |windows mixed reality notes = No analog stick support. |
|keyboard-mouse = true | |keyboard-mouse = true | ||
|keyboard-mouse notes = | |keyboard-mouse notes = | ||
Line 243: | Line 256: | ||
|tobii eye tracking notes = | |tobii eye tracking notes = | ||
|play area seated = true | |play area seated = true | ||
− | |play area seated notes = | + | |play area seated notes = Has a toggle to adjust your model's height if sitting in menu. |
|play area standing = true | |play area standing = true | ||
− | |play area standing notes = | + | |play area standing notes = Has a toggle to adjust your model's height if standing in menu. |
|play area room-scale = true | |play area room-scale = true | ||
|play area room-scale notes = | |play area room-scale notes = | ||
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{{API | {{API | ||
|direct3d versions = 10,11 | |direct3d versions = 10,11 | ||
− | |direct3d notes = | + | |direct3d notes = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|shader model versions = 4,5 | |shader model versions = 4,5 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = false |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 19:07, 4 August 2020
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Developers | |
---|---|
VRChat | |
Engines | |
Unity | |
Release dates | |
Windows | February 1, 2017 |
Windows | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Can log in via a Steam account or a VRChat account. | |||
Oculus Store | Requires a VRChat account. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Game uses proprietary account management; all data is saved to a VRChat account. |
Video settings
Widescreen resolution
Launch with Unity settings window |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 64 | Uses instances of maps to connect users (except in House worlds) |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Uses instances of maps to connect users (except in House worlds) | |
Peer-to-peer | ||
Dedicated | All instances are hosted on VRChat's own dedicated servers. | |
Self-hosting | Although individual rooms for private play can be created, they are hosted on VRChat's servers. | |
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | No analog stick support. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | Has a toggle to adjust your model's height if sitting in menu. | ||
Standing | Has a toggle to adjust your model's height if standing in menu. | ||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | DirectX 12 can be forced using the -force-d3d12 command line argument, but only works when not playing in VR.[1] |
Shader Model support | 4,5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX 8350 equivalent or greater | |
System memory (RAM) | 4 GB | 32 GB |
Hard disk drive (HDD) | 1 GB | >10 GB |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 equivalent or greater DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (438100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.