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Difference between revisions of "VRChat"

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(16 intermediate revisions by 11 users not shown)
Line 5: Line 5:
 
{{Infobox game/row/developer|VRChat}}
 
{{Infobox game/row/developer|VRChat}}
 
|publishers  =  
 
|publishers  =  
|engines      =  
+
|engines      = {{Infobox game/row/engine|Unity}}
|release dates=  
+
|release dates= {{Infobox game/row/date|Windows|February 1st, 2017}}
 
{{Infobox game/row/date|Windows|EA}}
 
{{Infobox game/row/date|Windows|EA}}
 
|steam appid  = 438100
 
|steam appid  = 438100
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom page  =  
+
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|wikipedia    = VRChat
|winehq      =  
+
|winehq      = 18627
 
}}
 
}}
  
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 438100 | Steam, account |  |  | Windows }}
+
{{Availability/row| Steam | 438100 | Steam, account | Can log in via a Steam account or a VRChat account. | Windows }}
 +
{{Availability/row| Oculus | 997678176960598 | Oculus, account | Requires a VRChat account. |  | Windows }}
 
}}
 
}}
  
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                =
|origin notes         =  
+
|discord notes          =
|steam cloud           = unknown
+
|epic games store      =
|steam cloud notes     =  
+
|epic games store notes =
|uplay                 =  
+
|gog galaxy            =
|uplay notes           =  
+
|gog galaxy notes      =
|xbox cloud           =  
+
|origin                 =  
|xbox cloud notes     =  
+
|origin notes           =  
 +
|steam cloud           = false
 +
|steam cloud notes     = Game uses proprietary account management; all data is saved to a VRChat account.
 +
|uplay                 =  
 +
|uplay notes           =  
 +
|xbox cloud             =  
 +
|xbox cloud notes       =  
 
}}
 
}}
  
Line 55: Line 62:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = True
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
|fov                        = false
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = requires a simple avatar modification or 3rd person avatar found in game
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Default for Desktop Mode (Non-VR).
|borderless windowed        = True
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = True
+
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = True
+
|antialiasing              = MSAA
|antialiasing notes        =  
+
|antialiasing notes        = mapmakers can define MSAA/Post Processing levels. Hold shift on launch
|vsync                      = true
+
|vsync                      = partial
|vsync notes                =  
+
|vsync notes                = vsync on VR by definition, can be added with unity launch flag
|60 fps                    = True
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Framerate is now unlocked to accommodate the valve index.
|hdr                        = false
+
|144 fps                    = true
|hdr notes                  =  
+
|hdr                        = as of 2020,
 +
|hdr notes                  = supported if a user creates a map with an hdr profile camera or post processing stack
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|description=Launch with Unity settings window|fix=
 +
* Hold {{code|Shift}} while launching and change your resolution in the drop-down.
 
}}
 
}}
  
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Supported in Desktop Mode (Non-VR).
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
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|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
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|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= true
 
|tracked motion controllers= true
|tracked motion controllers notes =  
+
|tracked motion controllers notes = Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
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{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
|interface = yes
+
|interface = true
 
|audio    = false
 
|audio    = false
 
|subtitles = false
 
|subtitles = false
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 189: Line 201:
 
|online play players  = 64
 
|online play players  = 64
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = Uses instances of maps to connect users (except in House worlds)
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = false
|matchmaking notes  =  
+
|matchmaking notes  = Uses instances of maps to connect users (except in House worlds)
|p2p                =  
+
|p2p                = false
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          =  
+
|dedicated          = true
|dedicated notes    =  
+
|dedicated notes    = All instances are hosted on VRChat's own dedicated servers.
|self-hosting      =  
+
|self-hosting      = false
|self-hosting notes =  
+
|self-hosting notes = Although individual rooms for private play can be created, they are hosted on VRChat's servers.
|direct ip          =  
+
|direct ip          = false
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
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|osvr notes                  =  
 
|osvr notes                  =  
 
|windows mixed reality      = true
 
|windows mixed reality      = true
|windows mixed reality notes = no analog stick support yet
+
|windows mixed reality notes = No analog stick support.
 
|keyboard-mouse              = true
 
|keyboard-mouse              = true
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
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|tobii eye tracking notes    =  
 
|tobii eye tracking notes    =  
 
|play area seated            = true
 
|play area seated            = true
|play area seated notes      =  
+
|play area seated notes      = Has a toggle to adjust your model's height if sitting in menu.
 
|play area standing          = true
 
|play area standing          = true
|play area standing notes    =  
+
|play area standing notes    = Has a toggle to adjust your model's height if standing in menu.
 
|play area room-scale        = true
 
|play area room-scale        = true
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
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{{API
 
{{API
 
|direct3d versions      = 10,11
 
|direct3d versions      = 10,11
|direct3d notes        =  
+
|direct3d notes        = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|shader model versions  = 4,5
 
|shader model versions  = 4,5
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = yes
+
|windows 32-bit exe    = false
|64-bit executable notes=  
+
|windows 64-bit exe    = true
 +
|windows exe notes      =
 +
|macos 32-bit app      =
 +
|macos 64-bit app      =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =  
 
}}
 
}}
  
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|recOS    = 10
 
|recOS    = 10
 
|recCPU  =  
 
|recCPU  =  
|recRAM  =  
+
|recRAM  = 32 GB
|recHD    =  
+
|recHD    = >10 GB
 
|recGPU  =  
 
|recGPU  =  
 
|recDX    =  
 
|recDX    =  
 
}}
 
}}
 +
{{ii}} System Requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode
  
 
{{References}}
 
{{References}}

Revision as of 19:07, 4 August 2020

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
VRChat
VRChat cover
Developers
VRChat
Engines
Unity
Release dates
Windows February 1, 2017
Windows Early access
VRChat on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Can log in via a Steam account or a VRChat account.
Windows
Oculus Store
Icon overlay.png
Requires a VRChat account.
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Game uses proprietary account management; all data is saved to a VRChat account.

Video settings

Template:Video settings

Widescreen resolution

Launch with Unity settings window
  • Hold Shift while launching and change your resolution in the drop-down.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
64 Uses instances of maps to connect users (except in House worlds)

Connection types

Type Native Notes
Matchmaking
Uses instances of maps to connect users (except in House worlds)
Peer-to-peer
Dedicated
All instances are hosted on VRChat's own dedicated servers.
Self-hosting
Although individual rooms for private play can be created, they are hosted on VRChat's servers.
Direct IP

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
No analog stick support.
OSVR
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Play area
Seated
Has a toggle to adjust your model's height if sitting in menu.
Standing
Has a toggle to adjust your model's height if standing in menu.
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 10, 11 DirectX 12 can be forced using the -force-d3d12 command line argument, but only works when not playing in VR.[1]
Shader Model support 4,5
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible
A 64-bit operating system is required.
System Requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/438100/ in addition to or instead of this directory. The app ID (438100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:KingKrouch on 2020-08-04
    Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.