User talk:ThatOneReaper
- (cur prev) 18:57, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 16:03, 24 April 2016 . . ThatOneReaper (talk | contribs) commented on "Hitman: Codename 47 frame rate fix test" (So I finally got around to looking at this patch. Sorry it took so long. Anyways, when I booted up the game, there were no frame rate iss...) . . +325
- (cur prev topic) 22:14, 23 April 2016 . . Blackbird (talk | contribs) commented on "Deletion" (-taken care of-) . . +238
- (cur prev topic) 14:59, 9 April 2016 . . Blackbird (talk | contribs) commented on "Reasons for reverted edit?" (The lang sorting makes sense tho. Those prefixes should be ignored in same way the is ignored. It also lumps Portuguese/Brazilian Portugu...) . . +192
- (cur prev topic) 10:59, 9 April 2016 . . ThatOneReaper (talk | contribs) commented on "Reasons for reverted edit?" (I don't agree with the current sorting layout. It should be, in my opinion, pure alphabetical. Not this selective mismatched layout. I al...) . . +616
- (cur prev topic) 07:16, 9 April 2016 . . Blackbird (talk | contribs) commented on "Reasons for reverted edit?" (Localizations usually uses yes/no else stuff breaks(in case of fan trans) and your sorting is incorrect) . . +148
- (cur prev topic) 22:37, 16 July 2015 . . Garrett (talk | contribs) commented on "Hitman: Codename 47 frame rate fix test" (I have made a preliminary fix for the issue you added but I don't have this game and it doesn't seem to happen with the demos; could you...) . . +235
- (cur prev topic) 13:25, 18 March 2015 . . Anonymous (talk | contribs) commented on "Doesn't a game's API table refer to the original game engine?" (No problem! Judging from the forums, you've been dealing with other, more important things.) . . +91
- (cur prev topic) 15:28, 11 March 2015 . . ThatOneReaper (talk | contribs) commented on "Doesn't a game's API table refer to the original game engine?" (The API and Middleware table refers to the latest vanilla version of the game. Source ports are to be only mentioned if they add function...) . . +263
- (cur prev topic) 17:35, 6 February 2015 . . Anonymous (talk | contribs) commented on "Doesn't a game's API table refer to the original game engine?" (Correct me if I'm wrong, but doesn't a game's API table refer to the original game engine, not source ports? (I.e. With Euro Truck Simula...) . . +346
- (cur prev topic) 04:09, 12 January 2015 . . ThatOneReaper (talk | contribs) commented on "FSW.dll editing" (I'm not sure how a hex editor will be easier or less problematic then Notepad. It's a simple copy/paste job with the section that need to...) . . +246
- (cur prev topic) 03:57, 12 January 2015 . . Garrett (talk | contribs) commented on "FSW.dll editing" (I don't have this game; could you test whether the same FSW.dll result can be done with a hex editor? That would be preferable to Notepad...) . . +235
- (cur prev topic) 22:36, 23 December 2014 . . ThatOneReaper (talk | contribs) commented on "Critter Crunch screenshot clean-up" (Preferably, try to keep everything under the same section. That being said, screenshots by default stay on the right side of the article....) . . +362
- (cur prev topic) 21:31, 23 December 2014 . . Hunger (talk | contribs) commented on "Critter Crunch screenshot clean-up" (Prior to your edits, I put the input setting screenshots in a container underneath the table because putting everything to the right caus...) . . +324
- (cur prev topic) 17:20, 23 July 2014 . . ThatOneReaper (talk | contribs) commented on "WineHQ" (Fair enough.) . . +12
- (cur prev topic) 13:00, 23 July 2014 . . Anonymous (talk | contribs) commented on "WineHQ" (Hi, I just wanted to let you know that the tag is only meant to be on games that are not on Linux. It makes little sense in other cases.) . . +137
- (cur prev topic) 21:35, 21 October 2013 . . Nicereddy (talk | contribs) commented on "Toggle on "Mute on focus lost" in Portal 2" (I figured I'd just clear up a small misconception. While Portal 2 specifically doesn't have a toggle, most other Source games do. Some pe...) . . +570
- (cur prev topic) 20:56, 20 September 2013 . . ThatOneReaper (talk | contribs) commented on "I have a Crysis Warhead fix, could you add it?" (Unfortunately, I do not know any such program that can auto generate wiki portions/articles. There is some tutorials available on the sit...) . . +327
- (cur prev topic) 20:11, 16 September 2013 . . 98.214.26.180 (talk) commented on "I have a Crysis Warhead fix, could you add it?" (Thanks for adding it, any recommendation for a good wiki editing tutorial or tool so I could do it myself in the future?) . . +120
- (cur prev topic) 01:22, 16 September 2013 . . ThatOneReaper (talk | contribs) commented on "I have a Crysis Warhead fix, could you add it?" (The fix has been added in. Thanks for finding it!) . . +49
- (cur prev topic) 17:41, 15 September 2013 . . 98.214.26.180 (talk) commented on "I have a Crysis Warhead fix, could you add it?" (When you bind anything to mouse 2 it doesn't change secondary fire for dual wielding. You have to edit the actionmaps file in My Document...) . . +373
- (cur prev topic) 20:19, 30 June 2013 . . ThatOneReaper (talk | contribs) commented on "Regarding Half-Life 2: Survivor" (It's not worth making an extra page for it. The entire game is just a rehashed version of Half-Life 2 for Japanese arcades with nothing e...) . . +391
- (cur prev topic) 18:55, 30 June 2013 . . Nicereddy (talk | contribs) commented on "Regarding Half-Life 2: Survivor" (Since it's a completely different game, do you think it'd be worth it to make a separate page for it? I'm really interested in it as I'm...) . . +158
- (cur prev topic) 03:52, 24 April 2013 . . ThatOneReaper (talk | contribs) commented on "Thanks for your work on the Quake pages" (No problem. The Quake pages were in dire need of a mass cleanup. I'm fine with your edits to the pages. I actually appreciate the editing...) . . +294
- (cur prev topic) 03:26, 24 April 2013 . . Nicereddy (talk | contribs) commented on "Thanks for your work on the Quake pages" (Thanks for your work on the Quake pages! It's appreciated. I changed a few things in them if that's okay, if you need anything feel free...) . . +184