User talk:Keith
- (cur prev topic) 02:50, 17 June 2023 . . Keith (talk | contribs) commented on "Adr1ft" (I see. As far as I'm aware the Vert- is a common issue with UE4 games. Did you try the Hor+ scaling fix documented here and see if that a...) . . +201
- (cur prev topic) 22:39, 16 June 2023 . . Obippo (talk | contribs) commented on "Adr1ft" (Ultrawide is definitely not working as intended in Adr1ft. It's just not adding horizontal field of view, even with max fov (which by the...) . . +643
- (cur prev topic) 09:51, 7 June 2023 . . Keith (talk | contribs) edited a post on "Mirror's Edge edits" . . +264
- (cur prev topic) 08:51, 7 June 2023 . . Keith (talk | contribs) commented on "Mirror's Edge edits" (You're right; thanks for looking over it. I made few errors while I was simplifying stuff. Made the changes you talked about, so hopefull...) . . +154
- (cur prev topic) 07:39, 7 June 2023 . . Softsoundd (talk | contribs) commented on "Mirror's Edge edits" (Hi Your recent edit on the Mirror's Edge page has a few issues IMO (and actual errors). 1. Why was Origin Fix removed from the Essential...) . . +972
- (cur prev topic) 01:07, 6 September 2021 . . Keith (talk | contribs) commented on "Reference errors on Quake 4 page" (Thanks. I fixed it.) . . +19
- (cur prev topic) 20:01, 5 September 2021 . . Mastan (talk | contribs) commented on "Reference errors on Quake 4 page" (Hello Your edit https://www.pcgamingwiki.com/w/index.php?title=Quake_4&type=revision&diff=903850&oldid=899636 removed refcheck and broke...) . . +164
- (cur prev topic) 01:36, 25 January 2021 . . Keith (talk | contribs) commented on "Max Payne and FPS cap?" (I couldn't say myself; I didn't notice anything overtly broken during my playthroughs at 120 FPS. I've only read other user reports about...) . . +244
- (cur prev topic) 12:48, 24 January 2021 . . Eddman (talk | contribs) commented on "Max Payne and FPS cap?" (Out of curiosity, what's the highest fps the game can run at without having issues?) . . +83
- (cur prev topic) 23:01, 23 January 2021 . . Keith (talk | contribs) commented on "Max Payne and FPS cap?" (Vsync should not be used as a frame limiter in such cases like these. Reason being is that if you're using a high refresh rate, like you...) . . +483
- (cur prev topic) 19:56, 23 January 2021 . . Eddman (talk | contribs) commented on "Max Payne and FPS cap?" (On max payne's page you've written an instruction on capping the frame rate with "d3d9 wrapper", but is that necessary? When using d3d8to...) . . +412
- (cur prev topic) 20:03, 29 March 2020 . . Keith (talk | contribs) commented on "Drakengard vs. Nier" (Yeah, I suppose. I just based the rename off of the official title series on Wikipedia.) . . +87
- (cur prev topic) 19:53, 29 March 2020 . . Aemony (talk | contribs) edited a post on "Drakengard vs. Nier" . . +2
- (cur prev topic) 19:53, 29 March 2020 . . Aemony (talk | contribs) commented on "Drakengard vs. Nier" (The NieR "series" is basically a spin-off of Drakengard, based on a certain side-ending of Drakengard 3 if I remember it correctly. As no...) . . +446
- (cur prev topic) 14:00, 18 January 2020 . . D0x360 (talk | contribs) commented on "ghostbusters remastered config file location" (ive searched everywhere for the config file so i can add AA to the game but it doesnt exist. I have the epic version and no matter where...) . . +194
- (cur prev topic) 23:37, 12 October 2018 . . Keith (talk | contribs) commented on "pre.load file starlancer fix" (Hi there, I didn't add that fix myself, but I imagine you would create a blank file called pre.load (basically a text document with the ....) . . +374
- (cur prev topic) 22:00, 12 October 2018 . . Choum (talk | contribs) commented on "pre.load file starlancer fix" (Hello, Can you explain a little more how to do you create the pre.load file and where do you put it for the starlancer creative alchemy f...) . . +150
- (cur prev topic) 16:29, 23 August 2018 . . 24.240.172.210 (talk) commented on ""SH2 Enhancements" Mod" (Hi Keith, The all-new installation method for Silent Hill 2: Enhanced Edition is now live at: http://enhanced.townofsilenthill.com/SH2/ T...) . . +145
- (cur prev topic) 01:55, 9 July 2018 . . Keith (talk | contribs) commented on ""SH2 Enhancements" Mod" (I see. :) My bad for the premature edit!) . . +40
- (cur prev topic) 23:44, 8 July 2018 . . 88.99.32.244 (talk) commented on ""SH2 Enhancements" Mod" (Hi Keith, The version of the SH2 Enhancements mod you included in the latest revision of the SH2 PC Gaming Wiki page is not ready yet for...) . . +655
- (cur prev) 18:58, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 15:52, 4 January 2018 . . Waschbär (talk | contribs) commented on "Oure - fps cap" (Added it as an alternative just in case.) . . +40
- (cur prev topic) 04:57, 4 January 2018 . . Keith (talk | contribs) commented on "Oure - fps cap" (Hi. The fix was working the last time I tested it. Maybe something changed in the meantime. I'm away from my PC so I can't confirm it rig...) . . +208
- (cur prev topic) 16:28, 3 January 2018 . . Waschbär (talk | contribs) commented on "Oure - fps cap" (Did you test the fps cap removal? Because for me the game has no GameUserSettings.ini (probably since it has its own file where it saves...) . . +320
- (cur prev topic) 19:08, 30 October 2017 . . Blackbird (talk | contribs) commented on "Wolfenstein II: The New Colossus Direct3D" (No probs. I don't own the game so I can't check it myself, but it seemed odd to me they'd add it after all this time.) . . +117
- (cur prev topic) 18:48, 30 October 2017 . . Keith (talk | contribs) commented on "Wolfenstein II: The New Colossus Direct3D" (You're right I'll revert that, thanks for pointing it out.) . . +58
- (cur prev topic) 12:15, 30 October 2017 . . Blackbird (talk | contribs) commented on "Wolfenstein II: The New Colossus Direct3D" (Are you sure about this? I don't think id tech ever had anything beside OGL and Vulkan (recently)) . . +97
- (cur prev topic) 22:26, 26 July 2017 . . Osprey (talk | contribs) commented on "Outlaws key points" (Thanks. It looked so barren with only a single fix on it a few days ago. Someone had to show it some love.) . . +106
- (cur prev topic) 01:13, 26 July 2017 . . Keith (talk | contribs) commented on "Outlaws key points" (No worries, also great job on adding all the fixes to the page. :)) . . +66
- (cur prev topic) 19:03, 25 July 2017 . . Osprey (talk | contribs) commented on "Outlaws key points" (I meant to add the alternate installer to Key Points and didn't even realize that I'd put it in General Information, instead. Thanks for...) . . +160
- (cur prev topic) 03:56, 3 June 2017 . . Link Satonaka (talk | contribs) commented on "DSfix config" (Please revert the references to settings that do nothing. I'm too lazy to filter through your edit and pick out the good bits :P) . . +128
- (cur prev topic) 03:50, 3 June 2017 . . Link Satonaka (talk | contribs) commented on "DSfix config" (You have no issues because they do nothing. I just re-checked. These settings have no effect.) . . +93
- (cur prev topic) 19:06, 31 May 2017 . . Keith (talk | contribs) commented on "DSfix config" (I double-checked and these settings work fine on my system; I added one more step regarding Vsync which I forgot to add earlier. As far a...) . . +174
- (cur prev topic) 17:50, 29 May 2017 . . Link Satonaka (talk | contribs) commented on "DSfix config" (In the future, please make separate changes as separate revisions. Since you combined multiple revisions, if I revoke one I must revoke t...) . . +403
- (cur prev topic) 18:01, 22 February 2017 . . Auchroisk (talk | contribs) commented on "Resident Evil 7: Biohazard" (Resident Evil 7: Biohazard does not support ultrawide, not even with the fix mentioned in the wsgf forum: http://www.wsgf.org/forums/view...) . . +343
- (cur prev topic) 09:21, 8 March 2015 . . LaserMoai (talk | contribs) commented on "Castle of Illusion fps lock" (It seems you are right. I didn't consider testing with v-sync off and frame limiter for some reason. I undid my edit then, thanks for the...) . . +145
- (cur prev topic) 01:54, 8 March 2015 . . Keith (talk | contribs) commented on "Castle of Illusion fps lock" (When the game's frame limiter is enabled, the game runs capped at 67 FPS on my 120 Hz display. You could try forcing vsync off to see if...) . . +203
- (cur prev topic) 20:07, 7 March 2015 . . LaserMoai (talk | contribs) commented on "Castle of Illusion fps lock" (Hello. Could you please confirm whether Castle of Illusion's fps lock is actually 67 fps and not 60 fps? I'm reffering to this edit you d...) . . +336