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User talk:Aday1

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Mrtnptrs (talkcontribs)

Hey, you made several edits to the Control page, I sadly had to undo all edits for reasons supplied in the undo commits. I have a few questions: Why did you remove good Anti-aliasing-refs and information regarding TAA and DLSS from the video-table? Also, why was the Visual tweaks cheat table fix removed? Also, regarding your SMAA-fix: suffered from bad layout; instructions how to install should be on PCGW, links should have proper name like "DX11 SMAA mod" instead of no name or "this", fix itself should be included in a fixbox, providing sources would also be nice, link in title to SMAA is wrong and should be SMAA. So, generally more detailed steps should be included with better layout and without removing other Anti-aliasing information from the page? I wanna point out I'm not saying this just to nag, but I hope you can improve your future edits with this feedback and maybe also bring back your SMAA-solution in a much improved form.

Mrtnptrs (talkcontribs)

Your RPCS3 edits were for example of much higher quality, while it could actually also improve with some more added detailed steps. So, please discuss first before placing your SMAA-injector mod back :)

Aday1 (talkcontribs)

have made refinements. sorry about my-then brazen actions.

Mrtnptrs (talkcontribs)

Still some grammar issues haha, but will fix them for you

Mrtnptrs (talkcontribs)

Btw, you tested the fix yourself right?

Mrtnptrs (talkcontribs)

and instructions are still a bit lacking sometimes, will add more details

Mrtnptrs (talkcontribs)

And still: "Why did you remove good Anti-aliasing-refs and information regarding TAA and DLSS from the video-table? Also, why was the Visual tweaks cheat table fix removed?"

Mrtnptrs (talkcontribs)

Ok, tried my best to improve your steps, only don't understand what is meant by step 5 and 6 and if you should use the shaders folder included in the mod... Please explain in detail... if you can't I will have to remove it again as the steps are still quite unclear at the end... So, please put effort into it :)

Mrtnptrs (talkcontribs)

readme.txt contained the same instructions, so not wiser from that haha

Aday1 (talkcontribs)

you literally, according to whatever version of game being ran.. drag and drop(ormove) the dll's to the main game folder.

Mrtnptrs (talkcontribs)

That doesn't answer my question fully honestly haha, can you explain step 5 and 6 to me in detail? Not talking about the dll-steps.... And you did not answer all questions, please do or I will have to remove your fix for lacking instructions.

Mrtnptrs (talkcontribs)

oh, see you made edits, ok, can you explain step 5-7 to me clearly, because still don't understand it...

Mrtnptrs (talkcontribs)

Btw, where are you from? Get a bit the feeling we're having a language barrier problem or something?

Aday1 (talkcontribs)

united states

Aday1 (talkcontribs)

you have to direct the installer to the executable file, and to the preset file.

the sections of the reshade.ini need to be edited, if the game is installed elsewhere but drive c:(default install location).

Mrtnptrs (talkcontribs)

Ok, can you make it clearer in the instructions for the user what to copy over to the control installation folder and what ini files should be used/copied/pointed to? Also, please explain HOW the reshade.ini file should be edited for a different install location... In the instructions I mean. Please with good understandable sentences even for people with no experience with reshare haha

Aday1 (talkcontribs)

i really honestly tried, already. i apologize for deleting the relevant info for the fov/etc cheat engine mod, though.

"control.ini". it's stated there.

Mrtnptrs (talkcontribs)

Ok, specific questions: why is the step "Skip to download shader files." included? You mean skip the download of sharders through the ReShade installer? Because the shaders are already included with the mod itself? Btw, for step "# The General and Screenshot settings of ReShade.ini must be edited, if game is installed other than drive C:. See ReadME for info." Please provide full details about which values/path should be changed to what, like for example "SavePath value should be changed to <path-to-game>\reshade-screenshots". Because people shouldn't be forced to look into a readme file for instructions. Also, shouldn't ReShade.ini be created by the reshade installer itself? (thus removing the need to change those paths)?

Also, in one of the notes: "Should match game clarity without any options enabled." What does that even mean? Also the effect of the color fringe shader should be explained. Honestly find your effort a bit lacking and for someone from the USA, your sentences are severely lacking in quality. Please answer my questions and try to make more improvements according to feedback or I'll have to ask some more experienced people from PCGW what should be done as honestly I'm not sure if it should be included at all (feels also a bit like a quickly combined fix from someone who didn't have the full knowledge about it... could be wrong of course). Either it has to be clear or it shouldn't be included to avoid users getting confused by our pages instead of helped.

Aday1 (talkcontribs)

Ok, specific questions: why is the step "Skip to download shader files." included? You mean skip the download of sharders through the ReShade installer? Because the shaders are already included with the mod itself?

yes.

Mrtnptrs (talkcontribs)

Due to obvious difficulty in communication (you only answered one of my at least three questions/requests), I asked in the PCGW Discord if someone could jump in and shed some light on this :)

Aday1 (talkcontribs)

Updated instructions in readme file, in mod archive.

Mrtnptrs (talkcontribs)

Again, all instructions should be on the PCGW-page (readme file is more for people who find your mod through other means than PCGW)..... Come on man... Last chance (or I'll remove your fix as it is still lacking and some more prominent PCGW-members are even doubting if these “disable game AA, install ReShade, enable SMAA” mods should be allowed) since no one else from PCGW decided to join this discussion yet; please fully answer the following two questions: "Should match game clarity without any options enabled." What does that mean for the user? Also the effect of the color fringe shader should be explained and what is it exactly?

Aday1 (talkcontribs)
Mrtnptrs (talkcontribs)

Not all questions were answered (What does CF filter actually do compared to just TAA-disabled and SMAA enabled?), you still refer to an external readme, some PCGW people at Discord expressed concern if these mods should be allowed, just because you make many of these mods doesn't give you authority, you show a severe lack of clear communication. Idk, honestly your solution is not bad, but the way you implement this in this, and other articles, is just bad. As I don't know what to do and no one else jumped into this conversation sadly after I requested it, I removed your SMAA-fix from the page for now. Please don't just place it back, but provide here an improved version and then we can discuss placing it back when it's good :)

Aemony (talkcontribs)

In regards to basic SMAA injections through ReShade, that sort of approach is so generic and better covered through a single section over on ReShade, with no specific mention on the PCGW article for the game, as it's already covered on the AA glossary page on how to force AA.

Mrtnptrs (talkcontribs)

Ok, subsequently removed the SMAA-mod from Aday1 from all pages he added it to per Aemony's argumentation (which lacked refinement even more honestly). For your next contributions; please always provide clear and well-written steps for users to follow. Half-explained fixes and poorly written steps is a huge pollutant for this wiki, which causes users to get confused and eventually not use PCGW anymore if it's too much of a mess to make sense of.

Aday1 (talkcontribs)

all of my previous edits ? that's a bit extreme.

Aday1 (talkcontribs)

there was really no need for that. i re-write the instructions many times.

Aday1 (talkcontribs)

i have years worth of contributions. sorry. that was really unnecessary and feel like this has been done in vain.

Aday1 (talkcontribs)

ok, well. i apologize for the cheat engine mod removal, but everything else.. moderator/adminstrator actions done beyond this point.. totally unnecessary. re-wrote the instructions many times to comply.

Mrtnptrs (talkcontribs)

Aemony correctly argumented why SMAA-Reshade mods on specific pages shouldn't be there and already covered by the ReShade glossary page... This applies to all pages where this kind of mod was added, hence I removed your mod from all pages you added it to. Nothing done out of spite or anything, just to keep the quality/cleanliness of the articles. :) And yes, you did improve your instructions, but it thus turned out it was already covered by a glossary page...

Aemony (talkcontribs)

Sorry you feel this way and that nobody brought it to your attention before. As PCGW covers quite many games and tweaks etc, we need to strive to reduce the amount of general fixes and information we duplicate across articles as much as possible, ergo why when it comes to generic tweaks or solutions like forcing AA, AF, etc we prefer to keep that to a minimal on the game articles.

It's particular important for any ReShade based solution due to, well, how generalized those nowadays are. Imagine if every single PCGW article for DirectX 9-12 and Vulkan games included the same basic instructions of how to use and set up ReShade under their Video AA/AO/etc sections... Now imagine the same for Nvidia or AMD forced methods for AA/AO/AF. Now imagine it for HDR retrofits like Auto-HDR, Special K, or ReShade's AutoHDR shader. Now add generic UE3 or UE4 basic tweaks... At this point the actual important game-specific instructions or steps on the game articles gets drowned out by all of these generic third-party instructions, and the overall quality of the article takes a nose dive.

Instead, what we rely on is the fact that the glossary pages for those specific topics mentions how it can be forced using various third-party software, and links or lists generic instructions on how to do so using said software as well, allowing our game articles to focus on the specifics to that single game and not have to bother with generalized third-party solutions.

Aday1 (talkcontribs)

"Sorry you feel this way and that nobody brought it to your attention before"

sorry, you're actually really not. but thank you, anyway.

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