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User:Suicide machine/Subjective raytracing tests

From PCGamingWiki, the wiki about fixing PC games
Game Is raytracing worth it? Comment
Amid Evil
The raytraced reflections and shadows are for the most part very difficult to even spot, while the performance tanks like crazy. It's not worth it, it's literally a waste of energy.
Bright Memory
It has some questionable use of raytraced reflections at times (for example it uses it in the intro segment and then drops it for a few minutes, while the entire ground is wet and could use them instead of SSR). There are also cases where raytraced reflections are entirely wrong, missing crucial level geometry like ceilings and walls! It also uses raytracing for AO, which makes a difference for graphics, but doesn't exactly make them look more interesting. If it uses it for lighting and shadows, it is not really noticeable. Still worth it for these few moments when it works, but barely...
Deliver Us The Moon
Generally just enhanced reflections, but due to how many reflective surfaces are there in this game - that actually does matter quite a bit. Seems to perform well as well (although that might change in the last few chapters, which I remember performing badly without raytracing on the previous GPU I had). So yeah, it's generally worth it. As a note - DLSS implementation is quite blurry and when using DX11 it pretty much introduces massive graphical glitches. There is also the problem that the game isn't very good...
Ghostrunner
Similar case as with Amid Evil, except even worse - if there is a game that you should just not enable raytracing for - this is it.
Minecraft: Windows 10 Edition
Probably the title where raytracing makes the most drastic and stunning difference. There is only one problem. You are still playing Windows 10 version of Minecraft... overpriced and fill with microtransaction nonsense.
Observer: System Redux
Pretty much uses reflections exclusively for reflections. Thing is - the art style, in general, is very noisy and full of different shading effects and post-processing, so even if raytracing is used somewhere, it's generally only noticeable in areas that are not filled with Cyberpunkinsh effects. Enabling raytracing also seems to affect the vignette slightly. Doesn't seem like any raytraced AO, lighting, or shadows are used (and settings also mention only reflections). You are not wasting much not having raytracing running in this game. Doesn't help that the game uses reflection probes very efficiently as well, further negating the difference between graphics with raytracing enabled and disabled. Finally, raytracing further increases the already noisy graphics that this game has.
Quake 2 RTX
Not quite sure how much of it is due to raytracing and how much of it is due to locking shaders to the raytraced renderer, but nevertheless - even if the graphics and lighting were to be restored with shaders, raytraced reflections and shadows still make quite a noticeable difference.
Wolfenstein: Youngblood
Oddly enough, yes it's worth it. And with DLSS or Adaptive Shading (the only one that can be used) - you can squeeze a bit more performance as well from a game that already performs great. Although there is a downside that this is Youngblood, but I guess it's not as bad as playing New Colossus at least.

To be checked sometime in the future:

  • Cyberpunk 2077
  • Metro Exodus
  • Shadow of the Tomb Raider (apparently totally not worth it)