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User:Suicide machine/Subjective raytracing tests

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< User:Suicide machine
Revision as of 01:06, 25 April 2021 by Suicide machine (talk | contribs) (Created page with "{| class="wikitable" |- ! Game !! Is raytracing worth it? !! Comment |- | Amid Evil || {{tickcross|false}} || The raytraced reflections and shadows are for the most part v...")
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Game Is raytracing worth it? Comment
Amid Evil
The raytraced reflections and shadows are for the most part very difficult to even spot, while the performance tanks like crazy. It's not worth it.
Ghostrunner
Similar case as with Amid Evil, except even worse - if there is a game that you should just not enable raytracing for - this is it.
Minecraft: Windows 10 Edition
Probably the title where raytracing makes the most drastic and stunning difference. There is only one problem. You are still playing Windows 10 version of Minecraft... overpriced and fill with microtransaction nonsense.
Quake 2 RTX
Not quite sure how much of it is due to raytracing and how much of it is due to locking shaders to the raytraced renderer, but nevertheless - even if the graphics and lighting were to be restored with shaders, raytraced reflections and shadows still make quite a noticeable difference.
Wolfenstein: Youngblood
To be checked.

To be checked sometime in the future: - Cyberpunk 2077 - Deliver Us the Moon - Metro Exodus - Shadow of the Tomb Raider (apparently totally not worth it)