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Difference between revisions of "User:Suicide machine/Subjective raytracing tests"

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| [[Amid Evil]] || {{tickcross|false}} || The raytraced reflections and shadows are for the most part very difficult to even spot, while the performance tanks like crazy. It's not worth it, it's literally a waste of energy.
 
| [[Amid Evil]] || {{tickcross|false}} || The raytraced reflections and shadows are for the most part very difficult to even spot, while the performance tanks like crazy. It's not worth it, it's literally a waste of energy.
 
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| [[Deliver Us the Moon]] || {{tickcross|true}} || Generally just enhanced reflections, but due to how many reflective surfaces are there in this game - that actually does matter quite a bit. Seems to perform well as well (although that might change in last few chapters, which I remember performing badly without raytacing on previous GPU I had). So yeah, it's generally worth it. As a note - DLSS implementation is quite blurry and when using DX11 it pretty much introduces massive graphica glitches.
 
| [[Ghostrunner]] || {{tickcross|false}} || Similar case as with Amid Evil, except even worse - if there is a game that you should just not enable raytracing for - this is it.
 
| [[Ghostrunner]] || {{tickcross|false}} || Similar case as with Amid Evil, except even worse - if there is a game that you should just not enable raytracing for - this is it.
 
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To be checked sometime in the future:
 
To be checked sometime in the future:
 
* Cyberpunk 2077
 
* Cyberpunk 2077
* Deliver Us the Moon
+
*  
 
* Metro Exodus
 
* Metro Exodus
 
* Shadow of the Tomb Raider (apparently totally not worth it)
 
* Shadow of the Tomb Raider (apparently totally not worth it)

Revision as of 13:10, 25 April 2021

Game Is raytracing worth it? Comment
Amid Evil
The raytraced reflections and shadows are for the most part very difficult to even spot, while the performance tanks like crazy. It's not worth it, it's literally a waste of energy.
Deliver Us the Moon
Generally just enhanced reflections, but due to how many reflective surfaces are there in this game - that actually does matter quite a bit. Seems to perform well as well (although that might change in last few chapters, which I remember performing badly without raytacing on previous GPU I had). So yeah, it's generally worth it. As a note - DLSS implementation is quite blurry and when using DX11 it pretty much introduces massive graphica glitches. Ghostrunner
Similar case as with Amid Evil, except even worse - if there is a game that you should just not enable raytracing for - this is it.
Minecraft: Windows 10 Edition
Probably the title where raytracing makes the most drastic and stunning difference. There is only one problem. You are still playing Windows 10 version of Minecraft... overpriced and fill with microtransaction nonsense.
Quake 2 RTX
Not quite sure how much of it is due to raytracing and how much of it is due to locking shaders to the raytraced renderer, but nevertheless - even if the graphics and lighting were to be restored with shaders, raytraced reflections and shadows still make quite a noticeable difference.
Wolfenstein: Youngblood
Oddly enough, yes it's worth it. And with DLSS or Adaptive Shading (the only one that can be used) - you can squeeze a bit more performance as well from a game that already performs great. Although there is a downside that this is Youngblood, but I guess it's not as bad as playing New Colossus at least.

To be checked sometime in the future:

  • Cyberpunk 2077
  • Metro Exodus
  • Shadow of the Tomb Raider (apparently totally not worth it)