Difference between revisions of "User:Suicide machine/Subjective raytracing tests"
From PCGamingWiki, the wiki about fixing PC games
(Created page with "{| class="wikitable" |- ! Game !! Is raytracing worth it? !! Comment |- | Amid Evil || {{tickcross|false}} || The raytraced reflections and shadows are for the most part v...") |
m |
||
Line 15: | Line 15: | ||
To be checked sometime in the future: | To be checked sometime in the future: | ||
− | + | * Cyberpunk 2077 | |
− | + | * Deliver Us the Moon | |
− | + | * Metro Exodus | |
− | + | * Shadow of the Tomb Raider (apparently totally not worth it) |
Revision as of 01:06, 25 April 2021
Game | Is raytracing worth it? | Comment |
---|---|---|
Amid Evil | The raytraced reflections and shadows are for the most part very difficult to even spot, while the performance tanks like crazy. It's not worth it. | |
Ghostrunner | Similar case as with Amid Evil, except even worse - if there is a game that you should just not enable raytracing for - this is it. | |
Minecraft: Windows 10 Edition | Probably the title where raytracing makes the most drastic and stunning difference. There is only one problem. You are still playing Windows 10 version of Minecraft... overpriced and fill with microtransaction nonsense. | |
Quake 2 RTX | Not quite sure how much of it is due to raytracing and how much of it is due to locking shaders to the raytraced renderer, but nevertheless - even if the graphics and lighting were to be restored with shaders, raytraced reflections and shadows still make quite a noticeable difference. | |
Wolfenstein: Youngblood | To be checked. |
To be checked sometime in the future:
- Cyberpunk 2077
- Deliver Us the Moon
- Metro Exodus
- Shadow of the Tomb Raider (apparently totally not worth it)