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Difference between revisions of "User:Rose"

From PCGamingWiki, the wiki about fixing PC games
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*[[Satisfactory]]
 
*[[Satisfactory]]
 
*[[World War Z]]
 
*[[World War Z]]
 
*[[Close to the Sun]]
 
*[[Close to the Sun]]
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*[[Observation]]
 
*[[Observation]]
 
*[[Outer Wilds]]
 
*[[Outer Wilds]]
 
*[[Warhammer: Chaosbane]]
 
*[[Warhammer: Chaosbane]]
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*[[The Sinking City]]
 
*[[The Sinking City]]
 
*[[Beyond: Two Souls]]
 
*[[Beyond: Two Souls]]
 
*[[Control]]
 
*[[Control]]
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*[[Borderlands 3]]
 
*[[Borderlands 3]]
 
*[[Tom Clancy's Ghost Recon Breakpoint|Ghost Recon Breakpoint]]
 
*[[Tom Clancy's Ghost Recon Breakpoint|Ghost Recon Breakpoint]]
 
*[[ReadySet Heroes]]
 
*[[ReadySet Heroes]]
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*[[Red Dead Redemption 2]]
 
*[[Red Dead Redemption 2]]
 
*[[Bee Simulator]]
 
*[[Bee Simulator]]
 
*[[Detroit: Become Human]]
 
*[[Detroit: Become Human]]
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*[[Zombie Army 4: Dead War]]
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Revision as of 20:38, 16 February 2020

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I've been playing PC games since the early 90's, starting from The Lost Vikings, Commander Keen, Dangerous Dave and tens of other games that are now called platformers. I didn't get a better PC until the beginning of the 2000's, and my first game on the Pentium was Need for Speed: Porsche Unleashed. Nox and Diablo II have been a large part of my life since then.

Nowadays, I'm mostly into high-budget AAA games that are likely to feature state-of-the-art graphics and well-developed storytelling, although there are indie exceptions that get on the level or offer something interesting, like Terraria and Euro Truck Simulator 2.

If I were challenged to choose just one developer or publisher whose games I would play, I'd choose Ubisoft. My most favorite game is Rocksmith 2014, and I've really enjoyed Ubi's open-world games such as The Division, The Crew, Steep, Far Cry 3 and of course my favorite Assassin's Creed series.

I started editing on PCGamingWiki to introduce cosmetic improvements and help other players find out whether a game supports specific hardware or features. I have an ultrawide monitor and 5.1 speakers, so a lot of my edits reflect the result of my experience with these.