Difference between revisions of "User:Kenji Kusanagi"
From PCGamingWiki, the wiki about fixing PC games
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− | ==Windows PC== | + | ==Hardwares== |
+ | ===Windows PC=== | ||
[[File:Microsoft Windows logo.svg|150px]] | [[File:Microsoft Windows logo.svg|150px]] | ||
{{System requirements | {{System requirements | ||
Line 15: | Line 16: | ||
}} | }} | ||
− | ==Linux Laptop== | + | ===Linux Laptop=== |
[[File:Tux Linux Mascot.svg|50px]] | [[File:Tux Linux Mascot.svg|50px]] | ||
{{System requirements | {{System requirements | ||
|OSfamily = Linux | |OSfamily = Linux | ||
− | |minOS = ArchLinux 64-bit | + | |minOS = ArchLinux 64-bit (Cinnamon Desktop 4.12 Zen kernel) |
|minCPU = Intel Core2Duo T6600 2,2 GHz | |minCPU = Intel Core2Duo T6600 2,2 GHz | ||
|minRAM = 4 GB DDR3 | |minRAM = 4 GB DDR3 | ||
− | |minHD = 256 GB | + | |minHD = 256 GB (Using BFQ scheduler) |
|minGPU = Nvidia GeForce GT240M (340.102-14 driver version) | |minGPU = Nvidia GeForce GT240M (340.102-14 driver version) | ||
|minVRAM = 1 GB | |minVRAM = 1 GB | ||
|minOGL = 2.1 | |minOGL = 2.1 | ||
− | |minaudio = Realtek HD Audio | + | |minaudio = Realtek HD Audio (ALSA with PulseAudio) |
|mincont = [[Controller:DualShock 4|DualShock 4]], [[Controller:Xbox 360 Controller|Xbox 360]] (Wired), [[Controller:Xbox One Controller|Xbox One]] | |mincont = [[Controller:DualShock 4|DualShock 4]], [[Controller:Xbox 360 Controller|Xbox 360]] (Wired), [[Controller:Xbox One Controller|Xbox One]] | ||
}} | }} | ||
+ | |||
+ | ==Things To Do== | ||
+ | ===Wine=== | ||
+ | * Add the reference table for libraries in Winetricks | ||
+ | * Explain features in Wine Staging/Staging Gallium Nine | ||
+ | * Explaining the native and built-in library | ||
+ | ===Linux Native Games=== | ||
+ | * Mention which games have an official/unofficial linux port. Either from Loki Software, Ryan C. Gordon aka Icculus. No source ports. Just pure native version. | ||
+ | * Mention which audio the game uses (Is it OSS or ALSA? Does it also uses PulseAudio?) | ||
+ | * What graphical library it uses. SDL or SDL2? |
Revision as of 07:02, 1 August 2017
Hardwares
Windows PC
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 10 Professional 64-bit | |
Processor (CPU) | Intel Core i5-4670K | |
System memory (RAM) | 8 GB DDR3 | |
Hard disk drive (HDD) | WD 1TB HDD and 64 GB Kingston SDD | |
Video card (GPU) | Nvidia GeForce GTX 970 4 GB of VRAM OpenGL 4.4 compatible DirectX 12 compatible |
|
Sound (audio device) | Realtek HD Audio | |
Controller | DualShock 4, Xbox 360 (Wired), Xbox One |
Linux Laptop
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ArchLinux 64-bit (Cinnamon Desktop 4.12 Zen kernel) | |
Processor (CPU) | Intel Core2Duo T6600 2,2 GHz | |
System memory (RAM) | 4 GB DDR3 | |
Hard disk drive (HDD) | 256 GB (Using BFQ scheduler) | |
Video card (GPU) | Nvidia GeForce GT240M (340.102-14 driver version) 1 GB of VRAM OpenGL 2.1 compatible |
|
Sound (audio device) | Realtek HD Audio (ALSA with PulseAudio) | |
Controller | DualShock 4, Xbox 360 (Wired), Xbox One |
Things To Do
Wine
- Add the reference table for libraries in Winetricks
- Explain features in Wine Staging/Staging Gallium Nine
- Explaining the native and built-in library
Linux Native Games
- Mention which games have an official/unofficial linux port. Either from Loki Software, Ryan C. Gordon aka Icculus. No source ports. Just pure native version.
- Mention which audio the game uses (Is it OSS or ALSA? Does it also uses PulseAudio?)
- What graphical library it uses. SDL or SDL2?