Difference between revisions of "User:Keith/Sandbox"
From PCGamingWiki, the wiki about fixing PC games
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==Useful tools== | ==Useful tools== | ||
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| Supports DirectX 2 - DirectX 9 | | Supports DirectX 2 - DirectX 9 | ||
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==Games that run at the wrong refresh rate== | ==Games that run at the wrong refresh rate== |
Revision as of 23:25, 1 May 2020
- Lots of games set their refresh rate to "0", basically meaning it can be whatever the default refresh is for your monitor. The problem? Windows screws it up somewhere along the way and sets it to your lowest refresh rate possible.[1]
Useful tools
Program | Notes |
---|---|
3Dmigoto | Supports DirectX 11 |
D3Dx by Chiri | Supports DirectX 9 |
Special K | Supports DirectX 9 and DirectX 11 |
dgVoodoo 2 | Supports DirectX 2 - DirectX 9 |
Games that run at the wrong refresh rate
Unconfirmed
- Planet Zoo
- Team Sonic Racing
- Wolfenstein II: The New Colossus (uses Vulkan; try NVCP tweak)
- Wolfenstein: Youngblood (uses Vulkan; try NVCP tweak)
- Wolfenstein: Cyberpilot (uses Vulkan; try NVCP tweak)
- Zombie Army 4: Dead War
Unfixable
- Alone in the Dark: The New Nightmare - OpenGL
- Cloudbuilt - OpenGL
- Dragon's Lair 3D: Return to the Lair - OpenGL
- Rooms: The Main Building
- Silver Grapple - OpenGL
- Sonic Forces[Note 2]
- The Sims 2[Note 3]
Notes
- ↑ Trine 2 and Trine 3 have broken "Automatic" refresh rate, so you have to specify the real one in the launcher.
- ↑ Game doesn't like Special K/3Dmigoto likely due to Denuvo being present in the executable
- ↑ dgVoodoo can be applied to the game, but forcing a resolution/refresh rate through dgVoodoo breaks the game