Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "User:God ownerOfTheUniverse"

From PCGamingWiki, the wiki about fixing PC games
(Created page with "My flatscreen has *linear gamma*, as opposed to almost every other PC display device. Changing gamma does not affect the darkest and brightest colors and affects the middle br...")
 
(Blanked the page)
Line 1: Line 1:
My flatscreen has *linear gamma*, as opposed to almost every other PC display device. Changing gamma does not affect the darkest and brightest colors and affects the middle bright colors the most, everything in between is changed according to a curve. All images you see on webpages *are too bright* to compensate for the fact that all computer screens show all middle colors etc. too dark. (Ask any DTP person in case you don't believe this, knowing the difference between screen and print gamma (aka between wrong and linear gamma) is fundamental to the job.)
 
  
Stupidly, I didn't return the screen but instead found help in Windows' built-in color calibration feature: In Windows 8, I clicked an elaborate curve (abusing the calibration program a little) which resulted in proper colors, have been using this PC for years, and work on a different one almost every day, so I do have a comparison, also DTP *is* my job.
 
 
Some games (Few.) *apparently* don't play nice with this additional system hurdle, for example The Witcher 2, X-Rebirth, and The Evil Within. The graphics in the darker areas look too dark, taking a dive into black too often. In the middle and brighter areas, they have a kind of white-washed look. Adjusting the in-game gamma doesn't solve this.
 
 
This is a factor almost nobody knows about, and since game developers are in general too retarded to even know that people have different screen sizes and view distances (I'm talking of course about the general absence of FOV options and the too often too low FOV.), they will of course not have any idea that this gamma problem could possibly exist. It's surprising that almost no games do have this problem. I can't expect a fix for those who do have it, though.
 
 
I just now started to add such info lines to Wiki articles at the top, e.g. in the aforementioned example cases.
 

Revision as of 02:10, 14 June 2016