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User:Aemony/Sandbox

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< User:Aemony
Revision as of 11:35, 6 June 2019 by Aemony (talk | contribs) (d)

Updated table with tooltips for all rows, see PCGamingWiki:Editing_guide/Input_settings for comparison.


<abbr title="An option is available to reassign or remap keyboard keys to other commands/abilities.">Remapping</abbr>
<abbr title="An option is available to toggle the acceleration of in-game mouse movement (i.e. the cursor and/or camera moves further if the computer mouse is physically moved faster than if it is moved slower). Also loosely called mouse smoothing.">Mouse acceleration</abbr>
<abbr title="An option is available to adjust the speed of in-game mouse movement.">Mouse sensitivity</abbr>
<abbr title="The game support mouse input (either movement, scroll wheel, or full cursor) in the in-game menus.">Mouse input in menus</abbr>
<abbr title="An option is available to invert vertical (or Y-axis) mouse movement (i.e. moving the mouse up will make the in-game camera go down).">Mouse Y-axis inversion</abbr>

<abbr title="The game support touchscreen monitors.">Touchscreen optimized</abbr>

<abbr title="The game support traditional game controllers, gamepads, and/or joysticks.">Controller support</abbr>
<abbr title="An extension of the previous field, the game support navigating all in-game menus with a controller without requiring extra keyboard or mouse input.">Full controller support</abbr>
<abbr title="An option is available to reassign or remap controller buttons to other commands/abilities.">Controller remapping</abbr>
<abbr title="An option is available to adjust the speed of in-game joy/analog stick movement.">Controller sensitivity</abbr>
<abbr title="An option is available to invert vertical (or Y-axis) controller movement (i.e. moving the right analog stick up will make the in-game camera go down).">Controller Y-axis inversion</abbr>

<abbr title="The game support XInput controllers, such as the Xbox 360 Controller, Xbox One Controller, or compatible models.">XInput-compatible controllers</abbr>
<abbr title="The game has Xbox-stylized button prompts available in-game.">Xbox button prompts</abbr>
<abbr title="The game makes use of the Impulse Trigger on the Xbox One Controller (aka haptic feedback in the left and right triggerrs).">Impulse Trigger vibration</abbr>

<abbr title="The game support Sony's official DualShock 4 controller models.">DualShock 4 controllers</abbr>
<abbr title="The game has DualShock-stylized button prompts available in-game.">DualShock button prompts</abbr>
<abbr title="The game makes use of the light bar component of the DualShock 4 controller.">DualShock 4 light bar support</abbr>
<abbr title="The game support the following connection modes (comma-separated) for the DualShock 4 controller.">DualShock 4 connection modes</abbr>

<abbr title="The game support motion controllers.">Tracked motion controllers</abbr>
<abbr title="The game has motion controller-stylished button/gesture prompts available in-game.">Motion controller button/gesture prompts</abbr>

<abbr title="The game support other types of traditional controllers.">Generic/other controllers</abbr>
<abbr title="The game has button prompts stylished for specific controller types (comma-separated) available in-game.">Other button prompts</abbr>

<abbr title="The game support connecting a controller in-game and will detect it automatically on the fly without a game restart needed.">Controller hotplugging</abbr>
<abbr title="An option is available to toggle the use of haptic feedback (aka controller vibration, force feedback, rumble, or dualshock) with compatible controllers.">Haptic feedback</abbr>
<abbr title="The game support making use of controller inputs alongside keyboard/mouse input (e.g. can walk around with the analog stick on a controller while using the mouse to look around).">Simultaneous input</abbr>

<abbr title="The game support the Steam Input API natively, and can make full use of the related features (rebind actions, not keys/buttons, through Steam Input, etc).">Steam Input API support</abbr>
<abbr title="An extension of the previous field (if set to false), the game support Steam Input in legacy mode and can hook the input of the game and allow the use of legacy related features (rebind keys/buttons through Steam Input).">Hook input (legacy mode)</abbr>
<abbr title="The developer of the game supplies official controller configurations for various types of controllers through Steam Input.">Official controller preset(s)</abbr>
<abbr title="The game has Steam Controller-stylished button prompts available in-game.">Steam Controller button prompts</abbr>
<abbr title="Indicates whatever Steam properly detects when mouse cursor is visible in game, allowing for automatic switching between controller layouts.">Cursor detection</abbr>




Other stuff

Possibly warrants further investigation: List of games available from Epic Games Store using Denuvo Anti-Tamper.
Total number of games: {{#ask: Uses DRM::Denuvo Anti-Tamper Available from::Epic Games Store |format=count }}
{{#ask: Uses DRM::Denuvo Anti-Tamper Available from::Epic Games Store
|?Part of series=Series
|?Developed by
|?Published by
|?Release date|+limit=1
|?Available on
|format=table
|limit=500
|template=Feature/row
|introtemplate=Feature/intro
|outrotemplate=Feature/outro
|sep=, 
|mainlabel=Game
}}