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Difference between revisions of "Unreal Tournament 3"

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(→‎Middleware: Physics - PhysX, Audio - Fonix TTS (Text to Speech), Audio - OpenAL, Interface - wxWidgets, existing left intact)
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{{cleanup|mods and somebody should test SS (and remove the .ini file copy-paste if not really needed)}}
+
{{cleanup|mods and somebody should test SS}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Unreal Tournament 3 cover.jpg
 
|cover        = Unreal Tournament 3 cover.jpg
Line 5: Line 5:
 
{{Infobox game/row/developer|Epic Games}}
 
{{Infobox game/row/developer|Epic Games}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Midway Games}}
+
{{Infobox game/row/publisher|Midway Games|Original}}
 +
{{Infobox game/row/publisher|Epic Games|Current}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|November 19, 2007}}
 
{{Infobox game/row/date|Windows|November 19, 2007}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|unreal-tournament-iii|83}}
 +
{{Infobox game/row/reception|IGDB|unreal-tournament-iii|83}}
 
|steam appid  = 13210
 
|steam appid  = 13210
|gogcom page  =  
+
|gogcom id    =  
 +
|hltb        = 10833
 
|strategywiki = Unreal Tournament 3
 
|strategywiki = Unreal Tournament 3
 +
|mobygames    = unreal-tournament-iii
 
|wikipedia    = Unreal Tournament 3
 
|wikipedia    = Unreal Tournament 3
 
|winehq      = 5937
 
|winehq      = 5937
 +
|license      = commercial
 
}}
 
}}
 
{{Series|Unreal}}
 
{{Series|Unreal}}
Line 27: Line 34:
 
{{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series.
 
{{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series.
 
{{mm}} [http://planetunreal.gamespy.com/ Planet Unreal]
 
{{mm}} [http://planetunreal.gamespy.com/ Planet Unreal]
{{mm}} [http://steamcommunity.com/app/13210/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/13210/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | key | Retail keys can be activated on Steam. | Steam | Windows }}
 
{{Availability/row| Retail | | key | Retail keys can be activated on Steam. | Steam | Windows }}
{{Availability/row| Steam | 13210 | Steam, key | Black Edition. Comes bundled with the Titan Pack. Doesn't require Steam to start. | | Windows }}
+
{{Availability/row| GamersGate | unreal-tournament-3-black | Steam | Black Edition. | | Windows }}
 +
{{Availability/row| Steam | 13210 | DRM-free | Black Edition. Comes bundled with the Titan Pack. Doesn't require Steam to start when launched directly from the executable. | | Windows }}
 
}}
 
}}
 
{{ii}} The serial key is used either for installation or tied to an online account for use with online play.
 
{{ii}} The serial key is used either for installation or tied to an online account for use with online play.
Line 42: Line 50:
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Use the <code>-nostartupmovies</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}}
{{Fixbox/fix|Use the <code>-nostartupmovies</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}}
 
}}
 
  
{{Fixbox|1=
+
{{Fixbox|description=Modify configuration file|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Modify configuration file|ref={{cn|date=July 2016}}}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>UTEngine.ini</code>.
 
# Open <code>UTEngine.ini</code>.
Line 61: Line 66:
 
}}
 
}}
  
{{Fixbox|1=
+
{{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Delete/rename video files|ref={{cn|date=July 2016}}}}
 
 
# Go to <code>{{p|game}}\Unreal Tournament 3 Black Edition\UTGame\Movies</code>,
 
# Go to <code>{{p|game}}\Unreal Tournament 3 Black Edition\UTGame\Movies</code>,
 
# Delete or rename <code>Copyright_PC.bik</code>, <code>EpicLogo.bik</code>, <code>Intel_Duo_logo.bik</code>, <code>MidwayLogo.bik</code>, <code>Nvidia_PC.bik</code> and <code>UE3_logo.bik</code>.
 
# Delete or rename <code>Copyright_PC.bik</code>, <code>EpicLogo.bik</code>, <code>Intel_Duo_logo.bik</code>, <code>MidwayLogo.bik</code>, <code>Nvidia_PC.bik</code> and <code>UE3_logo.bik</code>.
Line 79: Line 83:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Unreal Tournament 3\UTGame\Config}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Unreal Tournament 3\UTGame\Config\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Unreal Tournament 3\UTGame\SaveData}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Unreal Tournament 3\UTGame\SaveData\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                =
|origin notes         =  
+
|discord notes          =
|steam cloud           = false
+
|epic games store      =
|steam cloud notes     =  
+
|epic games store notes =
|uplay                 =  
+
|gog galaxy            =
|uplay notes           =  
+
|gog galaxy notes      =
 +
|origin                 =  
 +
|origin notes           =  
 +
|steam cloud           = false
 +
|steam cloud notes     =  
 +
|uplay                 =  
 +
|uplay notes           =
 +
|xbox cloud            =
 +
|xbox cloud notes      =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Unreal Tournament 3 General Video.png|In-game general video settings.}}
 
{{Image|Unreal Tournament 3 General Video.png|In-game general video settings.}}
 
{{Image|Unreal Tournament 3 Advanced Video.png|In-game advanced video settings.}}
 
{{Image|Unreal Tournament 3 Advanced Video.png|In-game advanced video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/unreal-tournament-3
+
|wsgf link                  = https://www.wsgf.org/dr/unreal-tournament-3
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
Line 109: Line 121:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] is advised. See the [http://www.wsgf.org/dr/unreal-tournament-3 WSGF] entry.
+
|multimonitor notes        = [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] is advised. See the [https://www.wsgf.org/dr/unreal-tournament-3 WSGF] entry.
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = For Hor+ FOV widescreen support use [https://www.moddb.com/mods/foxmod-splitscreen FoxMod] and add FoxMod 0.9 splitscreen to list of mutators
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|anisotropic                = true
 
|anisotropic                = true
 
|anisotropic notes          = Set with Texture Detail setting; 4x or 16x.
 
|anisotropic notes          = Set with Texture Detail setting; 4x or 16x.
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center.
+
|antialiasing notes        =  
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref>
+
|120 fps notes              = No frame rate or refresh rate cap/Disable "Framerate smoothing" option in settings.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref>
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Unreal Tournament 3 Controls.png|In-game general control settings.}}
 
{{Image|Unreal Tournament 3 Controls.png|In-game general control settings.}}
 
{{Image|Unreal Tournament 3 Remapping.png|In-game key map settings.}}
 
{{Image|Unreal Tournament 3 Remapping.png|In-game key map settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Camera movement isn't properly implemented in comparison to other
 +
Unreal Engine 3 games (like borderlands) on PC
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
Line 158: Line 175:
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
 
===Prepare splitscreen controls===
 
===Prepare splitscreen controls===
{{Fixbox|1=
+
{{Fixbox|description=Play with just controllers|ref=<ref>[https://web.archive.org/web/20120711151235/http://pcsplitscreen.freehostia.com/Unreal.htm Unreal Tournament 3 Split Screen Guide (retrieved)]</ref>|fix=
{{Fixbox/fix|Play with just controllers|ref=<ref>[https://web.archive.org/web/20120711151235/http://pcsplitscreen.freehostia.com/Unreal.htm Unreal Tournament 3 Split Screen Guide (retrieved)]</ref>}}
+
# Download [https://community.pcgamingwiki.com/files/file/1152-unreal-tournament-3-split-screen-controllers-only-config/ this archive].
# Go to <code>{{p|userprofile}}\Documents\My Games\Unreal Tournament 3\UTGame\Config\</code>
+
# Go to <code>{{p|userprofile\Documents}}\My Games\Unreal Tournament 3\UTGame\Config\</code>
# Open <code>UTInput.ini</code>
+
# Replace <code>UTInput.ini</code> with the one from the archive.
# Clear content and paste the following one  
+
}}
<div class="mw-collapsible mw-collapsed"><div class="mw-collapsible-content"><pre>[Engine.PlayerInput]
 
MoveForwardSpeed=1200
 
MoveStrafeSpeed=1200
 
LookRightScale=300
 
LookUpScale=-250
 
MouseSensitivity=25.000000
 
DoubleClickTime=0.250000
 
bEnableMouseSmoothing=false
 
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F9",Command="shot")
 
Bindings=(Name="P",Command="TogglePhysicsMode")
 
Bindings=(Name="Delete",Command="Camera Default")
 
Bindings=(Name="End",Command="Camera FirstPerson")
 
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
 
Bindings=(Name="LeftShift",Command="Walking")
 
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
 
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
 
Bindings=(Name="Look",Command="Button bLook")
 
Bindings=(Name="Pause",Command="Pause")
 
Bindings=(Name="LookToggle",Command="Toggle bLook")
 
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
 
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
 
Bindings=(Name="CenterView",Command="Button bSnapLevel")
 
Bindings=(Name="Walking",Command="Button bRun")
 
Bindings=(Name="Strafe",Command="Button bStrafe")
 
Bindings=(Name="NextWeapon",Command="NextWeapon")
 
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
 
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
 
Bindings=(Name="Turn180",Command="Button bTurn180")
 
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
 
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
 
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
 
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
 
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
 
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
 
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
 
Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
 
Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire")
 
Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire")
 
Bindings=(Name="GBA_Use",Command="use")
 
Bindings=(Name="GBA_FeignDeath",Command="FeignDeath")
 
Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon")
 
Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon")
 
Bindings=(Name="GBA_NextWeapon",Command="NextWeapon")
 
Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1")
 
Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2")
 
Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3")
 
Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4")
 
Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5")
 
Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6")
 
Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7")
 
Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8")
 
Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9")
 
Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10")
 
Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator")
 
Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
 
Bindings=(Name="GBA_Talk",Command="talk")
 
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
 
Bindings=(Name="GBA_Taunt1",Command="taunt 1")
 
Bindings=(Name="GBA_Taunt2",Command="taunt 2")
 
Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn")
 
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
 
Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu")
 
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
 
Bindings=(Name="GBA_ShowMap",Command="ShowMap")
 
Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap")
 
Bindings=(Name="GBA_GrowHud",Command="GrowHud")
 
Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud")
 
Bindings=(Name="GBA_ToggleMelee",Command="ToggleMelee | Axis aUp Speed=-1.0 AbsoluteAxis=100")
 
Bindings=(Name="GBA_WeaponPicker",Command="ShowQuickPick | OnRelease HideQuickPick")
 
Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100")
 
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
 
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
 
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3")
 
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3")
 
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
 
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Duck")
 
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
 
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
 
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
 
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
 
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
 
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon")
 
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
 
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_PrevWeapon")
 
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire")
 
Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_WeaponPicker")
 
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad")
 
Bindings=(Name="XboxTypeS_B",Command="GBA_ToggleTranslocator")
 
Bindings=(Name="XboxTypeS_Y",Command="GBA_ShowMap")
 
Bindings=(Name="XboxTypeS_X",Command="use")
 
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
 
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_Taunt2")
 
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath")
 
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_ShowCommandMenu")
 
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_Taunt1")
 
Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad")
 
Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad")
 
Bindings=(Name="Up",Command="GBA_MoveForward")
 
Bindings=(Name="Down",Command="GBA_Backward")
 
Bindings=(Name="Left",Command="GBA_TurnLeft")
 
Bindings=(Name="Right",Command="GBA_TurnRight")
 
Bindings=(Name="LeftControl",Command="GBA_Jump")
 
Bindings=(Name="Enter",Command="GBA_Use")
 
Bindings=(Name="SpaceBar",Command="GBA_Jump")
 
Bindings=(Name="W",Command="GBA_MoveForward")
 
Bindings=(Name="S",Command="GBA_Backward")
 
Bindings=(Name="A",Command="GBA_StrafeLeft")
 
Bindings=(Name="D",Command="GBA_StrafeRight")
 
Bindings=(Name="E",Command="GBA_Use")
 
Bindings=(Name="LeftMouseButton",Command="GBA_Fire")
 
Bindings=(Name="RightMouseButton",Command="GBA_AltFire")
 
Bindings=(Name="C",Command="GBA_Duck")
 
Bindings=(Name="Escape",Command="GBA_ShowMenu")
 
Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon")
 
Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon")
 
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
 
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
 
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
 
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
 
Bindings=(Name="five",Command="GBA_SwitchWeapon5")
 
Bindings=(Name="six",Command="GBA_SwitchWeapon6")
 
Bindings=(Name="seven",Command="GBA_SwitchWeapon7")
 
Bindings=(Name="eight",Command="GBA_SwitchWeapon8")
 
Bindings=(Name="nine",Command="GBA_SwitchWeapon9")
 
Bindings=(Name="zero",Command="GBA_SwitchWeapon10")
 
Bindings=(Name="Q",Command="GBA_ToggleTranslocator")
 
Bindings=(Name="T",Command="GBA_Talk")
 
Bindings=(Name="Y",Command="GBA_TeamTalk")
 
Bindings=(Name="J",Command="GBA_Taunt1")
 
Bindings=(Name="K",Command="GBA_Taunt2")
 
Bindings=(Name="L",Command="GBA_Horn")
 
Bindings=(Name="F1",Command="GBA_ShowScores")
 
Bindings=(Name="F2",Command="GBA_ShowMap")
 
Bindings=(Name="F3",Command="GBA_ToggleMinimap")
 
Bindings=(Name="F6",Command="stat net")
 
Bindings=(Name="G",Command="GBA_SwitchToBestWeapon")
 
Bindings=(Name="F",Command="GBA_FeignDeath")
 
Bindings=(Name="Equals",Command="GBA_GrowHud")
 
Bindings=(Name="Minus",Command="GBA_ShrinkHud")
 
Bindings=(Name="V",Command="GBA_ShowCommandMenu")
 
Bindings=(Name="B",Command="GBA_ToggleSpeaking")
 
Bindings=(Name="M",Command="BasePath 0")
 
Bindings=(Name="N",Command="BasePath 1")
 
bInvertMouse=False
 
bInvertTurn=False
 
 
 
[Engine.DebugCameraInput]
 
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
 
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
 
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
 
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
 
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
 
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
 
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
 
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
 
Bindings=(Name="Q",Command="MoveDown")
 
Bindings=(Name="E",Command="MoveUp")
 
Bindings=(Name="W",Command="MoveForward")
 
Bindings=(Name="S",Command="MoveBackward")
 
Bindings=(Name="A",Command="StrafeLeft")
 
Bindings=(Name="D",Command="StrafeRight")
 
Bindings=(Name="F",Command="FreezeRendering")
 
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
 
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
 
Bindings=(Name="Left",Command="TurnLeft")
 
Bindings=(Name="Right",Command="TurnRight")
 
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
 
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
 
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
 
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
 
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
 
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
 
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
 
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
 
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
 
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
 
  
[Editor.EditorViewportInput]
+
{{Fixbox|description=Controllers just from second player onwards|ref=<ref name=splitWSGF>[https://www.wsgf.org/blog/blevar/2012/01/15/howto-unreal-tournament-3-4-players-split-screen-multiple-dispays Howto: Unreal Tournament 3 up to 4 players Split-screen with multiple dispays | WSGF]</ref>|fix=
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
 
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
 
Bindings=(Command="DELETE",Name=Delete)
 
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
 
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
 
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
 
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
 
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
 
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
 
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
 
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
 
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
 
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
 
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
 
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
 
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
 
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
 
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
 
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
 
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
 
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
 
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
 
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
 
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
 
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
 
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
 
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
 
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
 
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
 
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
 
Bindings=(Command="EDIT COPY",Name=C,Control=True)
 
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
 
Bindings=(Command="DUPLICATE",Name=W,Control=True)
 
Bindings=(Command="EDIT CUT",Name=X,Control=True)
 
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
 
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
 
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
 
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
 
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
 
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
 
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
 
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
 
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
 
Bindings=(Command="CAMERA ALIGN",Name=Home)
 
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
 
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
 
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
 
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
 
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
 
Bindings=(Command="ACTOR DESELECT",Name=Escape)
 
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
 
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
 
 
 
[UnrealEd.ObjectEditorViewportInput]
 
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
 
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
 
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
 
 
 
[Engine.Console]
 
ConsoleKey=F10
 
TypeKey=Tab
 
MaxScrollbackSize=1024
 
HistoryBot=-1
 
 
 
[Engine.UIInputConfiguration]
 
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
 
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
 
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
 
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
 
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
 
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
 
WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28)))))))
 
WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="XboxTypeS_LeftTrigger"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="XboxTypeS_RightTrigger"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"),(InputKeyName="Spacebar"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0)))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"),(InputKeyName="Spacebar"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0)))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0)))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42),(InputKeyName="XboxTypeS_RightShoulder"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14),(InputKeyName="XboxTypeS_LeftShoulder")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleImageList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftX"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleList",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTUIButtonBarButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTUIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="AcceptOptions",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY")))))))
 
WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTScoreboardPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTDrawCommandPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="Forward",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Escape"))),(InputAliasName="one",LinkedInputKeys=((InputKeyName="one"))),(InputAliasName="two",LinkedInputKeys=((InputKeyName="two"))),(InputAliasName="three",LinkedInputKeys=((InputKeyName="three"))),(InputAliasName="four",LinkedInputKeys=((InputKeyName="four"))),(InputAliasName="five",LinkedInputKeys=((InputKeyName="five"))),(InputAliasName="six",LinkedInputKeys=((InputKeyName="six"))),(InputAliasName="seven",LinkedInputKeys=((InputKeyName="seven"))),(InputAliasName="eight",LinkedInputKeys=((InputKeyName="eight"))),(InputAliasName="nine",LinkedInputKeys=((InputKeyName="nine"))),(InputAliasName="zero",LinkedInputKeys=((InputKeyName="zero"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="MiddleMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ToggleHome",LinkedInputKeys=((InputKeyName="XboxTypeS_X"),(InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMove",LinkedInputKeys=((InputKeyName="MouseY"),(InputKeyName="MouseX"))),(InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="XboxTypeS_X"))),(InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="NumPadEight"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="XboxTypeS_LeftY"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="NumPadTwo"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="NumPadfour"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="XboxTypeS_LeftX"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="NumPadsix"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapVotePanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"),(InputKeyName="XboxTypeS_Back"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="Down"),(InputKeyName="MouseScrollDown"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTUICharacterCustomizationList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Right")))))))
 
WidgetInputAliases=(WidgetClassName="UTGame.UTUITabPage_Scoreboard",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScoreboard",LinkedInputKeys=((InputKeyName="F1")))))))
 
 
 
[Configuration]
 
BasedOn=..\Engine\Config\BaseInput.ini
 
 
 
[UTGame.UTConsolePlayerInput]
 
bAutoCenterPitch=TRUE
 
bAutoCenterVehiclePitch=TRUE
 
AutoVehicleCenterSpeed=12000
 
Dodge_Threshold=0.8
 
SlowTurnScaling=0.1
 
AutoCenterDelay=2.0
 
bViewAccelerationEnabled=TRUE
 
bDebugViewAcceleration=FALSE
 
bTargetFrictionEnabled=TRUE
 
bDebugTargetFriction=FALSE
 
ViewAccel_YawThreshold=0.99f
 
ViewAccel_DiagonalThreshold=.99f
 
ViewAccel_BaseMultiplier=1.1f
 
ViewAccel_TimeToHoldBeforeFastAcceleration=0.210f
 
ViewAccel_RampSpeed=0.100f
 
ViewAccel_MaxTurnSpeed=3.0f
 
ViewAccel_Twitchy=0.98f
 
MagicScaleForSensitivityMiddle=2.4f
 
MagicScaleForSensitivityEdge=1.5f
 
ViewAccel_PitchThreshold=0.66f
 
ViewAccel_LookingUpOrDownBoundary=12000.0f
 
ViewAccel_BackToCenterBoundary=3000.0f
 
ViewAccel_BackToCenterSpeed=2.8f
 
AutoPitchCenterSpeed=0.20f
 
AutoPitchStopAdjustingValue=5.0f
 
HoverBoardPitchMultiplier=0.5f
 
 
 
[IniVersion]
 
0=1189161986.000000
 
1=1192217400.000000
 
 
 
[UTGame.UTPlayerInput]
 
MoveForwardSpeed=1200.000000
 
MoveStrafeSpeed=1200.000000
 
LookRightScale=300.000000
 
LookUpScale=-250.000000
 
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="P",Command="TogglePhysicsMode",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Delete",Command="Camera Default",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="LeftShift",Command="Walking",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Pause",Command="Pause",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Use",Command="use",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_FeignDeath",Command="FeignDeath",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Talk",Command="talk",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_TeamTalk",Command="teamtalk",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Taunt1",Command="taunt 1",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Taunt2",Command="taunt 2",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ShowMap",Command="ShowMap",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_GrowHud",Command="GrowHud",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_ToggleMelee",Command="ToggleMelee | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_WeaponPicker",Command="ShowQuickPick | OnRelease HideQuickPick",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_X",Command="use",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F6",Command="stat net",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="M",Command="BasePath 0",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="N",Command="BasePath 1",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="LeftMouseButton",Command="GBA_Fire",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="RightMouseButton",Command="GBA_AltFire",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Enter",Command="GBA_Use",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="E",Command="GBA_Use",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F1",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_Y",Command="GBA_ShowMap",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F2",Command="GBA_ShowMap",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="B",Command="GBA_ToggleSpeaking",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_ToggleMinimap",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="F3",Command="GBA_ToggleMinimap",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_WeaponPicker",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Duck",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="C",Command="GBA_Duck",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Up",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="W",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Down",Command="GBA_Backward",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="S",Command="GBA_Backward",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="A",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="D",Command="GBA_StrafeRight",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Left",Command="GBA_TurnLeft",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Right",Command="GBA_TurnRight",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="one",Command="GBA_SwitchWeapon1",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="two",Command="GBA_SwitchWeapon2",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="three",Command="GBA_SwitchWeapon3",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="four",Command="GBA_SwitchWeapon4",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="five",Command="GBA_SwitchWeapon5",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="six",Command="GBA_SwitchWeapon6",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="seven",Command="GBA_SwitchWeapon7",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="eight",Command="GBA_SwitchWeapon8",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="nine",Command="GBA_SwitchWeapon9",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="zero",Command="GBA_SwitchWeapon10",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Equals",Command="GBA_GrowHud",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_Taunt1",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="J",Command="GBA_Taunt1",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="K",Command="GBA_Taunt2",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="T",Command="GBA_Talk",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Y",Command="GBA_TeamTalk",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="V",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Escape",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="XboxTypeS_B",Command="GBA_ToggleTranslocator",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="Q",Command="GBA_ToggleTranslocator",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="LeftControl",Command="GBA_Jump",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="SpaceBar",Command="GBA_Jump",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="G",Command="GBA_SwitchToBestWeapon",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="L",Command="GBA_Horn",Control=False,Shift=False,Alt=False)</pre></div></div>
 
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Controllers just from second player onwards|ref=<ref name=splitWSGF>[http://www.wsgf.org/blog/blevar/2012/01/15/howto-unreal-tournament-3-4-players-split-screen-multiple-dispays Howto: Unreal Tournament 3 up to 4 players Split-screen with multiple dispays | WSGF]</ref>}}
 
 
# Download [https://code.google.com/p/x360ce/downloads/detail?name=x360ce%20vibmod%203.1.4.1.zip vibmod's x360ce 3.1.4.1].
 
# Download [https://code.google.com/p/x360ce/downloads/detail?name=x360ce%20vibmod%203.1.4.1.zip vibmod's x360ce 3.1.4.1].
 
# Connect controllers and make sure to '''''properly''''' set them up in the application configurator
 
# Connect controllers and make sure to '''''properly''''' set them up in the application configurator
Line 649: Line 230:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Unreal Tournament 3 Audio.png|In-game audio settings.}}
 
{{Image|Unreal Tournament 3 Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Sound effects, music, voice, ambience and announcer.
 
|separate volume notes    = Sound effects, music, voice, ambience and announcer.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.0 output<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
+
|surround sound notes    = Up to 7.0 output<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          = Cutscenes only. In-mission dialog and team announcements have no subtitles.
 
|subtitles notes          = Cutscenes only. In-mission dialog and team announcements have no subtitles.
Line 662: Line 243:
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes        = EAX 5.0 via OpenAL.
 +
 
 
}}
 
}}
  
Line 673: Line 255:
 
  |subtitles = false
 
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Retail, Black Edition contains the files.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 689: Line 279:
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Retail, Black Edition contains the files.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 697: Line 295:
 
  |subtitles = false
 
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Retail, Black Edition contains the files.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 702: Line 308:
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = false
  |notes    =  
+
  |notes    = Official localization.
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Fan translation, [https://www.zoneofgames.ru/games/unreal_tournament_3/files/2569.html download]
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 715: Line 329:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
===Change UI Language===
 +
{{Fixbox|description=Instructions||fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>UTEngine.ini</code>.
 +
# Search and change <code>Language=xxx</code> under the <code>[Engine.Engine]</code> section and change to the desired language with <code>language-code</code>.
 +
# Save file.
 +
 +
'''Notes'''
 +
{{ii}} Allowed language codes are: <code>CZE</code>, <code>DEU</code>, <code>ESN</code>, <code>FRA</code>, <code>HUN</code>, <code>INT</code>, <code>ITA</code>, <code>POL</code> and <code>RUS</code>.
 
}}
 
}}
  
Line 751: Line 376:
 
|tcp  =  
 
|tcp  =  
 
|udp  = 6500, 7777, 7778, 7787, 13000, 27900
 
|udp  = 6500, 7777, 7778, 7787, 13000, 27900
|upnp =  
+
|upnp = unknown
 
}}
 
}}
  
Line 757: Line 382:
 
{{++}} [https://forums.epicgames.com/threads/972988-foxMod-v0-8-Improved-AI-widescreen-support-4-player-splitscreen-gamepad-support FoxMod] greatly eases setting up splitscreen and controllers
 
{{++}} [https://forums.epicgames.com/threads/972988-foxMod-v0-8-Improved-AI-widescreen-support-4-player-splitscreen-gamepad-support FoxMod] greatly eases setting up splitscreen and controllers
 
{{ii}} Further [[#Prepare splitscreen controls|adjustments for controllers]] may be required. Additional console commands can be found [[#Useful split-screen commands|below]]
 
{{ii}} Further [[#Prepare splitscreen controls|adjustments for controllers]] may be required. Additional console commands can be found [[#Useful split-screen commands|below]]
{{Fixbox|1=
+
{{Fixbox|description=Splitscreen enabled by default|ref=<ref name=split>[https://forums.epicgames.com/threads/612559-How-to-play-UT3-PC-in-SPLITSCREEN How to play UT3 PC in SPLITSCREEN - Epic Games Forums]</ref>|fix=
{{Fixbox/fix|Splitscreen enabled by default|ref=<ref name=split>[https://forums.epicgames.com/threads/612559-How-to-play-UT3-PC-in-SPLITSCREEN How to play UT3 PC in SPLITSCREEN - Epic Games Forums]</ref>}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>UTGame.ini</code>.
 
# Open <code>UTGame.ini</code>.
Line 764: Line 388:
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Game might not start until every player press fire
+
{{ii}} Game might not start until every player presses fire
 
}}
 
}}
{{Fixbox|1=
+
{{Fixbox|description=One time splitscreen match|ref=<ref name=splitWSGF/><ref name=split/>|fix=
{{Fixbox/fix|One time splitscreen match|ref=<ref name=splitWSGF/><ref name=split/>}}
 
 
# Open console ({{key|Tab}})
 
# Open console ({{key|Tab}})
 
# Type <code>DebugCreatePlayer X</code> to add every player needed
 
# Type <code>DebugCreatePlayer X</code> to add every player needed
Line 787: Line 410:
 
|iz3d                        = true
 
|iz3d                        = true
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 +
|vorpx                      = true
 +
|vorpx modes                = G3D,Z3D,DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
Line 793: Line 419:
 
|osvr                        =  
 
|osvr                        =  
 
|osvr notes                  =  
 
|osvr notes                  =  
|tracked motion controllers  =
 
|tracked motion controllers notes=
 
 
|keyboard-mouse              =  
 
|keyboard-mouse              =  
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
 
|3rd space gaming vest      = true
 
|3rd space gaming vest      = true
 
|3rd space gaming vest notes =  
 
|3rd space gaming vest notes =  
|novint falcon              =  
+
|novint falcon              = true
 
|novint falcon notes        =  
 
|novint falcon notes        =  
 
|trackir                    =  
 
|trackir                    =  
 
|trackir notes              =  
 
|trackir notes              =  
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 
|play area seated            =  
 
|play area seated            =  
 
|play area seated notes      =  
 
|play area seated notes      =  
Line 815: Line 441:
  
 
==Other information==
 
==Other information==
{{ii}} TweakGuides has created a [http://www.tweakguides.com/UT3_1.html comprehensive guide] for adjusting game settings.
+
{{ii}} TweakGuides has created a https://tweakguides.pcgamingwiki.com/UT3_1.html comprehensive guide] for adjusting game settings.
  
 
===API===
 
===API===
Line 831: Line 457:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  = 3
 
|shader model versions  = 3
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows exe notes      =
 +
|macos 32-bit app      =
 +
|macos 64-bit app      =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =  
 
}}
 
}}
  
Line 845: Line 478:
 
|physics          = PhysX
 
|physics          = PhysX
 
|physics notes    = 2.7.3
 
|physics notes    = 2.7.3
|audio            = Fonix TTS (Text to Speech), OpenAL, Speex
+
|audio            = OpenAL, Speex
 
|audio notes      =  
 
|audio notes      =  
|interface        = wxWidgets
+
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
 
|input            =  
 
|input            =  
Line 934: Line 567:
  
 
====Total Conversion====
 
====Total Conversion====
Total conversion mods use the game's engine, while letting you play a whole new game, for example [http://www.moddb.com/mods/the-ball The Ball mod] which is a single player total conversion mod.
+
Total conversion mods use the game's engine, while letting you play a whole new game, for example [https://www.moddb.com/mods/the-ball The Ball mod] which is a single player total conversion mod.
*Total conversion mods can mostly be found in [http://www.moddb.com/games/unreal-tournament-3 Mod DB's Unreal Tournament 3 page].
+
*Total conversion mods can mostly be found in [https://www.moddb.com/games/unreal-tournament-3 Mod DB's Unreal Tournament 3 page].
*[http://www.moddb.com/mods/the-haunted The Haunted] is the winner of the "Make Something Unreal" contest and one of many entries of the contest that have gone commercial as a stand-alone game.
+
*[https://www.moddb.com/mods/the-haunted The Haunted] is the winner of the "Make Something Unreal" contest and one of many entries of the contest that have gone commercial as a stand-alone game.
*[http://www.moddb.com/mods/angels-fall-first-planetstorm Angels Fall First] is a large scale sci-fi multiplayer mod that has now undergone UDK development.
+
*[https://www.moddb.com/mods/angels-fall-first-planetstorm Angels Fall First] is a large scale sci-fi multiplayer mod that has now undergone UDK development.
 
*[http://www.renegade-x.com/site/ Renegade-X] is a multiplayer mod that is a remake of the Command & Conquer: Renegade game.
 
*[http://www.renegade-x.com/site/ Renegade-X] is a multiplayer mod that is a remake of the Command & Conquer: Renegade game.
  
Line 946: Line 579:
 
|minOS    = XP, Vista
 
|minOS    = XP, Vista
 
|minCPU  = AMD Athlon XP 2000+
 
|minCPU  = AMD Athlon XP 2000+
|minCPU2  = Intel Pentium IV 2 GHz
+
|minCPU2  = Intel Pentium 4 2 GHz
 
|minRAM  = 512 MB
 
|minRAM  = 512 MB
 
|minHD    = 8 GB
 
|minHD    = 8 GB
Line 954: Line 587:
  
 
|recCPU  = AMD Athlon XP 2400+
 
|recCPU  = AMD Athlon XP 2400+
|recCPu2  = Intel Pentium IV 2.4 GHz
+
|recCPu2  = Intel Pentium 4 2.4 GHz
 
|recRAM  = 1 GB
 
|recRAM  = 1 GB
 
|recGPU  = ATI Radeon X1300
 
|recGPU  = ATI Radeon X1300

Revision as of 15:17, 17 June 2021

This page may require cleanup to meet basic quality standards. The specific problem is: mods and somebody should test SS. You can help by modifying the article. The discussion page may contain useful suggestions.
Unreal Tournament 3
Unreal Tournament 3 cover
Developers
Epic Games
Publishers
Original Midway Games
Current Epic Games
Engines
Unreal Engine 3
Release dates
Windows November 19, 2007
Reception
Metacritic 83
IGDB 83
Unreal Tournament 3 on HowLongToBeat
Unreal Tournament 3 on IGDB
Unreal Tournament 3 guide on StrategyWiki
Unreal Tournament 3 on MobyGames
Unreal Tournament 3 on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

Key points

Use the GS Patch to replace the deprecated GameSpy master servers

General information

Official developer site
Official game site
Epic Games Official Forum
Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
Planet Unreal
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
CD key
Retail keys can be activated on Steam.
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Black Edition.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Black Edition. Comes bundled with the Titan Pack. Doesn't require Steam to start when launched directly from the executable.
Windows
The serial key is used either for installation or tied to an online account for use with online play.

DLC and expansion packs

Name Notes
Titan Pack Available for free. Included with Unreal Tournament 3 Black Edition. See Titan Pack for details and download link.
Windows

Essential improvements

Skip intro videos

Use the -nostartupmovies command line argument[citation needed]
Modify configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UTEngine.ini.
  3. Go to the [FullScreenMovie] section and comment (put a semicolon before) the following lines:
StartupMovies=Copyright_PC.bik
StartupMovies=EpicLogo.bik 
StartupMovies=Intel_Duo_logo.bik
StartupMovies=MidwayLogo.bik
StartupMovies=Nvidia_PC.bik
StartupMovies=UE3_logo.bik
Delete/rename video files[citation needed]
  1. Go to <path-to-game>\Unreal Tournament 3 Black Edition\UTGame\Movies,
  2. Delete or rename Copyright_PC.bik, EpicLogo.bik, Intel_Duo_logo.bik, MidwayLogo.bik, Nvidia_PC.bik and UE3_logo.bik.

Patches

The latest patch is Version 5 (v2.1) (only needed for retail versions).
Use the Official Gamespy Patch to replace GameSpy master servers with Epic servers.[1]

Titan Pack

Free DLC that adds a significant amount of fixes and content.
To be used in conjunction with the Version 4 (v2.0) patch or later
You don't need Titan Pack if you've bought the Black edition.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Unreal Tournament 3\UTGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13210/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Unreal Tournament 3\UTGame\SaveData\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13210/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Widescreen Fixer is advised. See the WSGF entry.
Ultra-widescreen
For Hor+ FOV widescreen support use FoxMod and add FoxMod 0.9 splitscreen to list of mutators
4K Ultra HD
Field of view (FOV)
80-100°; additional range with Flawless Widescreen or FreeFOV
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Set with Texture Detail setting; 4x or 16x.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
No frame rate or refresh rate cap/Disable "Framerate smoothing" option in settings.[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.

Prepare splitscreen controls

Play with just controllers[3]
  1. Download this archive.
  2. Go to %USERPROFILE%\Documents\My Games\Unreal Tournament 3\UTGame\Config\
  3. Replace UTInput.ini with the one from the archive.
Controllers just from second player onwards[4]
  1. Download vibmod's x360ce 3.1.4.1.
  2. Connect controllers and make sure to properly set them up in the application configurator
  3. Open x360ce.ini and make sure [PAD1] is assigned to an unused controller entry
  4. Save the changes
  5. Copy x360ce.ini and xinput1_3.dll to <path-to-game>\Binaries\

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Sound effects, music, voice, ambience and announcer.
Surround sound
Up to 7.0 output[5]
Subtitles
Cutscenes only. In-mission dialog and team announcements have no subtitles.
Closed captions
Mute on focus lost
EAX support
EAX 5.0 via OpenAL.

Localizations

Language UI Audio Sub Notes
English
Czech
Retail, Black Edition contains the files.
French
German
Hungarian
Retail, Black Edition contains the files.
Italian
Polish
Retail, Black Edition contains the files.
Russian
Official localization.
Russian
Fan translation, download
Spanish

Change UI Language

Instructions
  1. Go to the configuration file(s) location.
  2. Open UTEngine.ini.
  3. Search and change Language=xxx under the [Engine.Engine] section and change to the desired language with language-code.
  4. Save file.

Notes

Allowed language codes are: CZE, DEU, ESN, FRA, HUN, INT, ITA, POL and RUS.

Network

Multiplayer types

Type Native Players Notes
Local play
4 See Local play.
LAN play
32 Versus, Co-op
Co-op supports 4 players.
Online play
32 Versus, Co-op
Use GS Patch to replace the deprecated GameSpy servers. Co-op supports 4 players.

Connection types

Ports

Protocol Port(s) and/or port range(s)
UDP 6500, 7777, 7778, 7787, 13000, 27900
Universal Plug and Play (UPnP) support status is unknown.

Local play

FoxMod greatly eases setting up splitscreen and controllers
Further adjustments for controllers may be required. Additional console commands can be found below
Splitscreen enabled by default[6]
  1. Go to the configuration file(s) location.
  2. Open UTGame.ini.
  3. Find the following line StringData=(Tag="Splitscreen",DefaultValueIndex=0) and set DefaultValueIndex to 1.

Notes

Game might not start until every player presses fire
One time splitscreen match[4][6]
  1. Open console (Tab )
  2. Type DebugCreatePlayer X to add every player needed

VR support

3D modes State GG3D Notes
Nvidia 3D Vision
Use Helix Mod: Unreal Tournament III
TriDef 3D
iZ3D
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.
Devices
3RD Space Gaming Vest
Novint Falcon

Issues fixed

Ultron has a forum thread with various fixes for the game.

Other information

TweakGuides has created a https://tweakguides.pcgamingwiki.com/UT3_1.html comprehensive guide] for adjusting game settings.

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX 2.7.3
Audio OpenAL, Speex
Cutscenes Bink Video v1.8x
Multiplayer GameSpy Use the Official GameSpy Patch to replace the deprecated GameSpy master servers.

Useful split-screen commands

Command Description
DebugCreatePlayer (1/2/3) Add selected player number to the game
DebugRemovePlayer (1/2/3) Remove selected player number from the game (never remove player 0)
SetConsoleTarget (0/1/2/3) Set the target player for console commands
setsplit (1/2) Toggle between horizontal and vertical split
SSSwapcontrollers Swap controllers between players

Increase Player-Model Resolution

  1. Go to the configuration file(s) location.
  2. Open UTCustomChar.ini and scroll to the [UTGame.UTCustomChar_Data] section.
  3. Replace the following:
BodyMaxTexSize[0]=2048

BodyMaxTexSize[1]=2048

BodyMaxTexSize[2]=256

BodyMaxTexSize[3]=256

BodyMaxTexSize[4]=512

HeadMaxTexSize[0]=2048

HeadMaxTexSize[1]=2048

HeadMaxTexSize[2]=512

HeadMaxTexSize[3]=256

HeadMaxTexSize[4]=256

SelfBodyMaxTexSize[0]=2048

SelfBodyMaxTexSize[1]=2048

SelfBodyMaxTexSize[2]=256

SelfBodyMaxTexSize[3]=256

SelfBodyMaxTexSize[4]=512

SelfHeadMaxTexSize[0]=2048

SelfHeadMaxTexSize[1]=2048

SelfHeadMaxTexSize[2]=512

SelfHeadMaxTexSize[3]=256

SelfHeadMaxTexSize[4]=256

Mods

Where to Download

Mods can be easily found through quick Google searches; there are many fan sites dedicated to Unreal Tournament 3 modding with the most popular being Beyond Unreal or Epic Games Official Forums. Epic Games Official Forums have a forum category for custom maps and mods. An Epic Games Forum post has the winners of the "Make Something Unreal" contest which list many great mods for different categories.

Maps

Maps are custom levels that are created using mod tools or editors.

Characters and Skins

Characters are unique custom races that can be downloaded, skins are different color schemes or textures for current existing races.

Total Conversion

Total conversion mods use the game's engine, while letting you play a whole new game, for example The Ball mod which is a single player total conversion mod.

  • Total conversion mods can mostly be found in Mod DB's Unreal Tournament 3 page.
  • The Haunted is the winner of the "Make Something Unreal" contest and one of many entries of the contest that have gone commercial as a stand-alone game.
  • Angels Fall First is a large scale sci-fi multiplayer mod that has now undergone UDK development.
  • Renegade-X is a multiplayer mod that is a remake of the Command & Conquer: Renegade game.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista
Processor (CPU) AMD Athlon XP 2000+
Intel Pentium 4 2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 8 GB
Video card (GPU) ATI Radeon 9600
Nvidia GeForce 6200
DirectX 9 compatible


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13210/ in addition to or instead of this directory. The app ID (13210) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References