|
|
(38 intermediate revisions by 19 users not shown) |
Line 1: |
Line 1: |
− | {{cleanup|mods and somebody should test SS (and remove the .ini file copy-paste if not really needed)}} | + | {{cleanup|mods and somebody should test SS}} |
| {{Infobox game | | {{Infobox game |
| |cover = Unreal Tournament 3 cover.jpg | | |cover = Unreal Tournament 3 cover.jpg |
Line 5: |
Line 5: |
| {{Infobox game/row/developer|Epic Games}} | | {{Infobox game/row/developer|Epic Games}} |
| |publishers = | | |publishers = |
− | {{Infobox game/row/publisher|Midway Games}} | + | {{Infobox game/row/publisher|Midway Games|Original}} |
| + | {{Infobox game/row/publisher|Epic Games|Current}} |
| |engines = | | |engines = |
| {{Infobox game/row/engine|Unreal Engine 3}} | | {{Infobox game/row/engine|Unreal Engine 3}} |
| |release dates= | | |release dates= |
| {{Infobox game/row/date|Windows|November 19, 2007}} | | {{Infobox game/row/date|Windows|November 19, 2007}} |
| + | |reception = |
| + | {{Infobox game/row/reception|Metacritic|unreal-tournament-iii|83}} |
| + | {{Infobox game/row/reception|IGDB|unreal-tournament-iii|83}} |
| |steam appid = 13210 | | |steam appid = 13210 |
− | |gogcom page = | + | |gogcom id = |
| + | |hltb = 10833 |
| |strategywiki = Unreal Tournament 3 | | |strategywiki = Unreal Tournament 3 |
| + | |mobygames = unreal-tournament-iii |
| |wikipedia = Unreal Tournament 3 | | |wikipedia = Unreal Tournament 3 |
| |winehq = 5937 | | |winehq = 5937 |
| + | |license = commercial |
| }} | | }} |
| {{Series|Unreal}} | | {{Series|Unreal}} |
Line 27: |
Line 34: |
| {{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series. | | {{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series. |
| {{mm}} [http://planetunreal.gamespy.com/ Planet Unreal] | | {{mm}} [http://planetunreal.gamespy.com/ Planet Unreal] |
− | {{mm}} [http://steamcommunity.com/app/13210/discussions/ Steam Community Discussions] | + | {{mm}} [https://steamcommunity.com/app/13210/discussions/ Steam Community Discussions] |
| | | |
| ==Availability== | | ==Availability== |
| {{Availability| | | {{Availability| |
| {{Availability/row| Retail | | key | Retail keys can be activated on Steam. | Steam | Windows }} | | {{Availability/row| Retail | | key | Retail keys can be activated on Steam. | Steam | Windows }} |
− | {{Availability/row| Steam | 13210 | Steam, key | Black Edition. Comes bundled with the Titan Pack. Doesn't require Steam to start. | | Windows }} | + | {{Availability/row| GamersGate | unreal-tournament-3-black | Steam | Black Edition. | | Windows }} |
| + | {{Availability/row| Steam | 13210 | DRM-free | Black Edition. Comes bundled with the Titan Pack. Doesn't require Steam to start when launched directly from the executable. | | Windows }} |
| }} | | }} |
| {{ii}} The serial key is used either for installation or tied to an online account for use with online play. | | {{ii}} The serial key is used either for installation or tied to an online account for use with online play. |
Line 42: |
Line 50: |
| ==Essential improvements== | | ==Essential improvements== |
| ===Skip intro videos=== | | ===Skip intro videos=== |
− | {{Fixbox|1= | + | {{Fixbox|description=Use the <code>-nostartupmovies</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}} |
− | {{Fixbox/fix|Use the <code>-nostartupmovies</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}}
| |
− | }} | |
| | | |
− | {{Fixbox|1= | + | {{Fixbox|description=Modify configuration file|ref={{cn|date=July 2016}}|fix= |
− | {{Fixbox/fix|Modify configuration file|ref={{cn|date=July 2016}}}}
| |
| # Go to the [[#Game data|configuration file(s) location]]. | | # Go to the [[#Game data|configuration file(s) location]]. |
| # Open <code>UTEngine.ini</code>. | | # Open <code>UTEngine.ini</code>. |
Line 61: |
Line 66: |
| }} | | }} |
| | | |
− | {{Fixbox|1= | + | {{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix= |
− | {{Fixbox/fix|Delete/rename video files|ref={{cn|date=July 2016}}}}
| |
| # Go to <code>{{p|game}}\Unreal Tournament 3 Black Edition\UTGame\Movies</code>, | | # Go to <code>{{p|game}}\Unreal Tournament 3 Black Edition\UTGame\Movies</code>, |
| # Delete or rename <code>Copyright_PC.bik</code>, <code>EpicLogo.bik</code>, <code>Intel_Duo_logo.bik</code>, <code>MidwayLogo.bik</code>, <code>Nvidia_PC.bik</code> and <code>UE3_logo.bik</code>. | | # Delete or rename <code>Copyright_PC.bik</code>, <code>EpicLogo.bik</code>, <code>Intel_Duo_logo.bik</code>, <code>MidwayLogo.bik</code>, <code>Nvidia_PC.bik</code> and <code>UE3_logo.bik</code>. |
Line 79: |
Line 83: |
| ===Configuration file(s) location=== | | ===Configuration file(s) location=== |
| {{Game data| | | {{Game data| |
− | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Unreal Tournament 3\UTGame\Config}} | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Unreal Tournament 3\UTGame\Config\}} |
| }} | | }} |
| | | |
| ===Save game data location=== | | ===Save game data location=== |
| {{Game data| | | {{Game data| |
− | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Unreal Tournament 3\UTGame\SaveData}} | + | {{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Unreal Tournament 3\UTGame\SaveData\}} |
| }} | | }} |
| | | |
| ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== |
| {{Save game cloud syncing | | {{Save game cloud syncing |
− | |origin = | + | |discord = |
− | |origin notes = | + | |discord notes = |
− | |steam cloud = false | + | |epic games store = |
− | |steam cloud notes = | + | |epic games store notes = |
− | |uplay = | + | |gog galaxy = |
− | |uplay notes = | + | |gog galaxy notes = |
| + | |origin = |
| + | |origin notes = |
| + | |steam cloud = false |
| + | |steam cloud notes = |
| + | |uplay = |
| + | |uplay notes = |
| + | |xbox cloud = |
| + | |xbox cloud notes = |
| }} | | }} |
| | | |
− | ==Video settings== | + | ==Video== |
| {{Image|Unreal Tournament 3 General Video.png|In-game general video settings.}} | | {{Image|Unreal Tournament 3 General Video.png|In-game general video settings.}} |
| {{Image|Unreal Tournament 3 Advanced Video.png|In-game advanced video settings.}} | | {{Image|Unreal Tournament 3 Advanced Video.png|In-game advanced video settings.}} |
− | {{Video settings | + | {{Video |
− | |wsgf link = http://www.wsgf.org/dr/unreal-tournament-3 | + | |wsgf link = https://www.wsgf.org/dr/unreal-tournament-3 |
| |widescreen wsgf award = gold | | |widescreen wsgf award = gold |
| |multimonitor wsgf award = limited | | |multimonitor wsgf award = limited |
Line 109: |
Line 121: |
| |widescreen resolution notes= | | |widescreen resolution notes= |
| |multimonitor = hackable | | |multimonitor = hackable |
− | |multimonitor notes = [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] is advised. See the [http://www.wsgf.org/dr/unreal-tournament-3 WSGF] entry. | + | |multimonitor notes = [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] is advised. See the [https://www.wsgf.org/dr/unreal-tournament-3 WSGF] entry. |
| |ultrawidescreen = true | | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = For Hor+ FOV widescreen support use [https://www.moddb.com/mods/foxmod-splitscreen FoxMod] and add FoxMod 0.9 splitscreen to list of mutators |
| |4k ultra hd = true | | |4k ultra hd = true |
| |4k ultra hd notes = | | |4k ultra hd notes = |
Line 122: |
Line 134: |
| |anisotropic = true | | |anisotropic = true |
| |anisotropic notes = Set with Texture Detail setting; 4x or 16x. | | |anisotropic notes = Set with Texture Detail setting; 4x or 16x. |
− | |antialiasing = hackable | + | |antialiasing = false |
− | |antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. | + | |antialiasing notes = |
| |vsync = true | | |vsync = true |
| |vsync notes = | | |vsync notes = |
Line 129: |
Line 141: |
| |60 fps notes = | | |60 fps notes = |
| |120 fps = true | | |120 fps = true |
− | |120 fps notes = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> | + | |120 fps notes = No frame rate or refresh rate cap/Disable "Framerate smoothing" option in settings.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> |
| + | |hdr = unknown |
| + | |hdr notes = |
| |color blind = unknown | | |color blind = unknown |
| |color blind notes = | | |color blind notes = |
| }} | | }} |
| | | |
− | ==Input settings== | + | ==Input== |
| {{Image|Unreal Tournament 3 Controls.png|In-game general control settings.}} | | {{Image|Unreal Tournament 3 Controls.png|In-game general control settings.}} |
| {{Image|Unreal Tournament 3 Remapping.png|In-game key map settings.}} | | {{Image|Unreal Tournament 3 Remapping.png|In-game key map settings.}} |
− | {{Input settings | + | {{Input |
| |key remap = true | | |key remap = true |
| |key remap notes = | | |key remap notes = |
Line 148: |
Line 162: |
| |invert mouse y-axis = true | | |invert mouse y-axis = true |
| |invert mouse y-axis notes = | | |invert mouse y-axis notes = |
| + | |touchscreen = unknown |
| + | |touchscreen notes = |
| |controller support = true | | |controller support = true |
− | |controller support notes = | + | |controller support notes = Camera movement isn't properly implemented in comparison to other |
| + | Unreal Engine 3 games (like borderlands) on PC |
| |full controller = true | | |full controller = true |
| |full controller notes = | | |full controller notes = |
Line 158: |
Line 175: |
| |invert controller y-axis = true | | |invert controller y-axis = true |
| |invert controller y-axis notes= | | |invert controller y-axis notes= |
− | |touchscreen = unknown | + | |xinput controllers = unknown |
− | |touchscreen notes = | + | |xinput controllers notes = |
− | |button prompts = unknown | + | |xbox prompts = unknown |
− | |button prompts notes = | + | |xbox prompts notes = |
| + | |impulse triggers = unknown |
| + | |impulse triggers notes = |
| + | |dualshock 4 = unknown |
| + | |dualshock 4 notes = |
| + | |dualshock prompts = unknown |
| + | |dualshock prompts notes = |
| + | |light bar support = unknown |
| + | |light bar support notes = |
| + | |dualshock 4 modes = unknown |
| + | |dualshock 4 modes notes = |
| + | |tracked motion controllers= unknown |
| + | |tracked motion controllers notes = |
| + | |tracked motion prompts = unknown |
| + | |tracked motion prompts notes = |
| + | |other controllers = unknown |
| + | |other controllers notes = |
| + | |other button prompts = unknown |
| + | |other button prompts notes= |
| |controller hotplug = unknown | | |controller hotplug = unknown |
| |controller hotplug notes = | | |controller hotplug notes = |
| |haptic feedback = unknown | | |haptic feedback = unknown |
| |haptic feedback notes = | | |haptic feedback notes = |
− | |light bar support = unknown | + | |simultaneous input = unknown |
− | |light bar support notes = | + | |simultaneous input notes = |
| + | |steam input api = unknown |
| + | |steam input api notes = |
| + | |steam hook input = unknown |
| + | |steam hook input notes = |
| + | |steam input presets = unknown |
| + | |steam input presets notes = |
| + | |steam controller prompts = unknown |
| + | |steam controller prompts notes = |
| + | |steam cursor detection = unknown |
| + | |steam cursor detection notes = |
| }} | | }} |
| | | |
| ===Prepare splitscreen controls=== | | ===Prepare splitscreen controls=== |
− | {{Fixbox|1= | + | {{Fixbox|description=Play with just controllers|ref=<ref>[https://web.archive.org/web/20120711151235/http://pcsplitscreen.freehostia.com/Unreal.htm Unreal Tournament 3 Split Screen Guide (retrieved)]</ref>|fix= |
− | {{Fixbox/fix|Play with just controllers|ref=<ref>[https://web.archive.org/web/20120711151235/http://pcsplitscreen.freehostia.com/Unreal.htm Unreal Tournament 3 Split Screen Guide (retrieved)]</ref>}}
| + | # Download [https://community.pcgamingwiki.com/files/file/1152-unreal-tournament-3-split-screen-controllers-only-config/ this archive]. |
− | # Go to <code>{{p|userprofile}}\Documents\My Games\Unreal Tournament 3\UTGame\Config\</code> | + | # Go to <code>{{p|userprofile\Documents}}\My Games\Unreal Tournament 3\UTGame\Config\</code> |
− | # Open <code>UTInput.ini</code> | + | # Replace <code>UTInput.ini</code> with the one from the archive. |
− | # Clear content and paste the following one
| + | }} |
− | <div class="mw-collapsible mw-collapsed"><div class="mw-collapsible-content"><pre>[Engine.PlayerInput]
| |
− | MoveForwardSpeed=1200
| |
− | MoveStrafeSpeed=1200
| |
− | LookRightScale=300
| |
− | LookUpScale=-250
| |
− | MouseSensitivity=25.000000
| |
− | DoubleClickTime=0.250000
| |
− | bEnableMouseSmoothing=false
| |
− | Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F9",Command="shot")
| |
− | Bindings=(Name="P",Command="TogglePhysicsMode")
| |
− | Bindings=(Name="Delete",Command="Camera Default")
| |
− | Bindings=(Name="End",Command="Camera FirstPerson")
| |
− | Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
| |
− | Bindings=(Name="LeftShift",Command="Walking")
| |
− | Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
| |
− | Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="Look",Command="Button bLook")
| |
− | Bindings=(Name="Pause",Command="Pause")
| |
− | Bindings=(Name="LookToggle",Command="Toggle bLook")
| |
− | Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="CenterView",Command="Button bSnapLevel")
| |
− | Bindings=(Name="Walking",Command="Button bRun")
| |
− | Bindings=(Name="Strafe",Command="Button bStrafe")
| |
− | Bindings=(Name="NextWeapon",Command="NextWeapon")
| |
− | Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
| |
− | Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
| |
− | Bindings=(Name="Turn180",Command="Button bTurn180")
| |
− | Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
| |
− | Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
| |
− | Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
| |
− | Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
| |
− | Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire")
| |
− | Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire")
| |
− | Bindings=(Name="GBA_Use",Command="use")
| |
− | Bindings=(Name="GBA_FeignDeath",Command="FeignDeath")
| |
− | Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon")
| |
− | Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon")
| |
− | Bindings=(Name="GBA_NextWeapon",Command="NextWeapon")
| |
− | Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1")
| |
− | Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2")
| |
− | Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3")
| |
− | Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4")
| |
− | Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5")
| |
− | Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6")
| |
− | Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7")
| |
− | Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8")
| |
− | Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9")
| |
− | Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10")
| |
− | Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator")
| |
− | Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
| |
− | Bindings=(Name="GBA_Talk",Command="talk")
| |
− | Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
| |
− | Bindings=(Name="GBA_Taunt1",Command="taunt 1")
| |
− | Bindings=(Name="GBA_Taunt2",Command="taunt 2")
| |
− | Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn")
| |
− | Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
| |
− | Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu")
| |
− | Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
| |
− | Bindings=(Name="GBA_ShowMap",Command="ShowMap")
| |
− | Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap")
| |
− | Bindings=(Name="GBA_GrowHud",Command="GrowHud")
| |
− | Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud")
| |
− | Bindings=(Name="GBA_ToggleMelee",Command="ToggleMelee | Axis aUp Speed=-1.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="GBA_WeaponPicker",Command="ShowQuickPick | OnRelease HideQuickPick")
| |
− | Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
| |
− | Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
| |
− | Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3")
| |
− | Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3")
| |
− | Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Duck")
| |
− | Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
| |
− | Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
| |
− | Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
| |
− | Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
| |
− | Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
| |
− | Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon")
| |
− | Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
| |
− | Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_PrevWeapon")
| |
− | Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire")
| |
− | Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_WeaponPicker")
| |
− | Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad")
| |
− | Bindings=(Name="XboxTypeS_B",Command="GBA_ToggleTranslocator")
| |
− | Bindings=(Name="XboxTypeS_Y",Command="GBA_ShowMap")
| |
− | Bindings=(Name="XboxTypeS_X",Command="use")
| |
− | Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
| |
− | Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_Taunt2")
| |
− | Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath")
| |
− | Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_ShowCommandMenu")
| |
− | Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_Taunt1")
| |
− | Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad")
| |
− | Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad")
| |
− | Bindings=(Name="Up",Command="GBA_MoveForward")
| |
− | Bindings=(Name="Down",Command="GBA_Backward")
| |
− | Bindings=(Name="Left",Command="GBA_TurnLeft")
| |
− | Bindings=(Name="Right",Command="GBA_TurnRight")
| |
− | Bindings=(Name="LeftControl",Command="GBA_Jump")
| |
− | Bindings=(Name="Enter",Command="GBA_Use")
| |
− | Bindings=(Name="SpaceBar",Command="GBA_Jump")
| |
− | Bindings=(Name="W",Command="GBA_MoveForward")
| |
− | Bindings=(Name="S",Command="GBA_Backward")
| |
− | Bindings=(Name="A",Command="GBA_StrafeLeft")
| |
− | Bindings=(Name="D",Command="GBA_StrafeRight")
| |
− | Bindings=(Name="E",Command="GBA_Use")
| |
− | Bindings=(Name="LeftMouseButton",Command="GBA_Fire")
| |
− | Bindings=(Name="RightMouseButton",Command="GBA_AltFire")
| |
− | Bindings=(Name="C",Command="GBA_Duck")
| |
− | Bindings=(Name="Escape",Command="GBA_ShowMenu")
| |
− | Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon")
| |
− | Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon")
| |
− | Bindings=(Name="one",Command="GBA_SwitchWeapon1")
| |
− | Bindings=(Name="two",Command="GBA_SwitchWeapon2")
| |
− | Bindings=(Name="three",Command="GBA_SwitchWeapon3")
| |
− | Bindings=(Name="four",Command="GBA_SwitchWeapon4")
| |
− | Bindings=(Name="five",Command="GBA_SwitchWeapon5")
| |
− | Bindings=(Name="six",Command="GBA_SwitchWeapon6")
| |
− | Bindings=(Name="seven",Command="GBA_SwitchWeapon7")
| |
− | Bindings=(Name="eight",Command="GBA_SwitchWeapon8")
| |
− | Bindings=(Name="nine",Command="GBA_SwitchWeapon9")
| |
− | Bindings=(Name="zero",Command="GBA_SwitchWeapon10")
| |
− | Bindings=(Name="Q",Command="GBA_ToggleTranslocator")
| |
− | Bindings=(Name="T",Command="GBA_Talk")
| |
− | Bindings=(Name="Y",Command="GBA_TeamTalk")
| |
− | Bindings=(Name="J",Command="GBA_Taunt1")
| |
− | Bindings=(Name="K",Command="GBA_Taunt2")
| |
− | Bindings=(Name="L",Command="GBA_Horn")
| |
− | Bindings=(Name="F1",Command="GBA_ShowScores")
| |
− | Bindings=(Name="F2",Command="GBA_ShowMap")
| |
− | Bindings=(Name="F3",Command="GBA_ToggleMinimap")
| |
− | Bindings=(Name="F6",Command="stat net")
| |
− | Bindings=(Name="G",Command="GBA_SwitchToBestWeapon")
| |
− | Bindings=(Name="F",Command="GBA_FeignDeath")
| |
− | Bindings=(Name="Equals",Command="GBA_GrowHud")
| |
− | Bindings=(Name="Minus",Command="GBA_ShrinkHud")
| |
− | Bindings=(Name="V",Command="GBA_ShowCommandMenu")
| |
− | Bindings=(Name="B",Command="GBA_ToggleSpeaking")
| |
− | Bindings=(Name="M",Command="BasePath 0")
| |
− | Bindings=(Name="N",Command="BasePath 1")
| |
− | bInvertMouse=False
| |
− | bInvertTurn=False
| |
− | | |
− | [Engine.DebugCameraInput]
| |
− | Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
| |
− | Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
| |
− | Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
| |
− | Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
| |
− | Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
| |
− | Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
| |
− | Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
| |
− | Bindings=(Name="Q",Command="MoveDown")
| |
− | Bindings=(Name="E",Command="MoveUp")
| |
− | Bindings=(Name="W",Command="MoveForward")
| |
− | Bindings=(Name="S",Command="MoveBackward")
| |
− | Bindings=(Name="A",Command="StrafeLeft")
| |
− | Bindings=(Name="D",Command="StrafeRight")
| |
− | Bindings=(Name="F",Command="FreezeRendering")
| |
− | Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
| |
− | Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
| |
− | Bindings=(Name="Left",Command="TurnLeft")
| |
− | Bindings=(Name="Right",Command="TurnRight")
| |
− | Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
| |
− | Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
| |
− | Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
| |
− | Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
| |
− | Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
| |
− | Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
| |
− | Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
| |
− | Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
| |
− | Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
| |
− | Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
| |
| | | |
− | [Editor.EditorViewportInput]
| + | {{Fixbox|description=Controllers just from second player onwards|ref=<ref name=splitWSGF>[https://www.wsgf.org/blog/blevar/2012/01/15/howto-unreal-tournament-3-4-players-split-screen-multiple-dispays Howto: Unreal Tournament 3 up to 4 players Split-screen with multiple dispays | WSGF]</ref>|fix= |
− | Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
| |
− | Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
| |
− | Bindings=(Command="DELETE",Name=Delete)
| |
− | Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
| |
− | Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
| |
− | Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
| |
− | Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
| |
− | Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
| |
− | Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
| |
− | Bindings=(Command="DUPLICATE",Name=D,Shift=True)
| |
− | Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
| |
− | Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
| |
− | Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
| |
− | Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
| |
− | Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
| |
− | Bindings=(Command="SELECT NONE",Name=N,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
| |
− | Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
| |
− | Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
| |
− | Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
| |
− | Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
| |
− | Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
| |
− | Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
| |
− | Bindings=(Command="EDIT COPY",Name=C,Control=True)
| |
− | Bindings=(Command="EDIT PASTE",Name=V,Control=True)
| |
− | Bindings=(Command="DUPLICATE",Name=W,Control=True)
| |
− | Bindings=(Command="EDIT CUT",Name=X,Control=True)
| |
− | Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
| |
− | Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
| |
− | Bindings=(Command="BRUSH ADD",Name=A,Control=True)
| |
− | Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
| |
− | Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
| |
− | Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
| |
− | Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
| |
− | Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
| |
− | Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
| |
− | Bindings=(Command="CAMERA ALIGN",Name=Home)
| |
− | Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
| |
− | Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
| |
− | Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
| |
− | Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
| |
− | Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
| |
− | Bindings=(Command="ACTOR DESELECT",Name=Escape)
| |
− | Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
| |
− | Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
| |
− | | |
− | [UnrealEd.ObjectEditorViewportInput]
| |
− | Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
| |
− | Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
| |
− | Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
| |
− | | |
− | [Engine.Console]
| |
− | ConsoleKey=F10
| |
− | TypeKey=Tab
| |
− | MaxScrollbackSize=1024
| |
− | HistoryBot=-1
| |
− | | |
− | [Engine.UIInputConfiguration]
| |
− | AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
| |
− | AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
| |
− | AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
| |
− | AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
| |
− | AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
| |
− | AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28)))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="XboxTypeS_LeftTrigger"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="XboxTypeS_RightTrigger"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"),(InputKeyName="Spacebar"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0)))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"),(InputKeyName="Spacebar"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0)))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0)))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42),(InputKeyName="XboxTypeS_RightShoulder"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14),(InputKeyName="XboxTypeS_LeftShoulder")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleImageList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftX"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleList",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTUIButtonBarButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTUIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="AcceptOptions",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY")))))))
| |
− | WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTScoreboardPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTDrawCommandPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="Forward",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Escape"))),(InputAliasName="one",LinkedInputKeys=((InputKeyName="one"))),(InputAliasName="two",LinkedInputKeys=((InputKeyName="two"))),(InputAliasName="three",LinkedInputKeys=((InputKeyName="three"))),(InputAliasName="four",LinkedInputKeys=((InputKeyName="four"))),(InputAliasName="five",LinkedInputKeys=((InputKeyName="five"))),(InputAliasName="six",LinkedInputKeys=((InputKeyName="six"))),(InputAliasName="seven",LinkedInputKeys=((InputKeyName="seven"))),(InputAliasName="eight",LinkedInputKeys=((InputKeyName="eight"))),(InputAliasName="nine",LinkedInputKeys=((InputKeyName="nine"))),(InputAliasName="zero",LinkedInputKeys=((InputKeyName="zero"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="MiddleMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ToggleHome",LinkedInputKeys=((InputKeyName="XboxTypeS_X"),(InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMove",LinkedInputKeys=((InputKeyName="MouseY"),(InputKeyName="MouseX"))),(InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="XboxTypeS_X"))),(InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="NumPadEight"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="XboxTypeS_LeftY"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="NumPadTwo"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="NumPadfour"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="XboxTypeS_LeftX"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="NumPadsix"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapVotePanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"),(InputKeyName="XboxTypeS_Back"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="Down"),(InputKeyName="MouseScrollDown"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTUICharacterCustomizationList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Right")))))))
| |
− | WidgetInputAliases=(WidgetClassName="UTGame.UTUITabPage_Scoreboard",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScoreboard",LinkedInputKeys=((InputKeyName="F1")))))))
| |
− | | |
− | [Configuration]
| |
− | BasedOn=..\Engine\Config\BaseInput.ini
| |
− | | |
− | [UTGame.UTConsolePlayerInput]
| |
− | bAutoCenterPitch=TRUE
| |
− | bAutoCenterVehiclePitch=TRUE
| |
− | AutoVehicleCenterSpeed=12000
| |
− | Dodge_Threshold=0.8
| |
− | SlowTurnScaling=0.1
| |
− | AutoCenterDelay=2.0
| |
− | bViewAccelerationEnabled=TRUE
| |
− | bDebugViewAcceleration=FALSE
| |
− | bTargetFrictionEnabled=TRUE
| |
− | bDebugTargetFriction=FALSE
| |
− | ViewAccel_YawThreshold=0.99f
| |
− | ViewAccel_DiagonalThreshold=.99f
| |
− | ViewAccel_BaseMultiplier=1.1f
| |
− | ViewAccel_TimeToHoldBeforeFastAcceleration=0.210f
| |
− | ViewAccel_RampSpeed=0.100f
| |
− | ViewAccel_MaxTurnSpeed=3.0f
| |
− | ViewAccel_Twitchy=0.98f
| |
− | MagicScaleForSensitivityMiddle=2.4f
| |
− | MagicScaleForSensitivityEdge=1.5f
| |
− | ViewAccel_PitchThreshold=0.66f
| |
− | ViewAccel_LookingUpOrDownBoundary=12000.0f
| |
− | ViewAccel_BackToCenterBoundary=3000.0f
| |
− | ViewAccel_BackToCenterSpeed=2.8f
| |
− | AutoPitchCenterSpeed=0.20f
| |
− | AutoPitchStopAdjustingValue=5.0f
| |
− | HoverBoardPitchMultiplier=0.5f
| |
− | | |
− | [IniVersion]
| |
− | 0=1189161986.000000
| |
− | 1=1192217400.000000
| |
− | | |
− | [UTGame.UTPlayerInput]
| |
− | MoveForwardSpeed=1200.000000
| |
− | MoveStrafeSpeed=1200.000000
| |
− | LookRightScale=300.000000
| |
− | LookUpScale=-250.000000
| |
− | Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="P",Command="TogglePhysicsMode",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Delete",Command="Camera Default",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="LeftShift",Command="Walking",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Pause",Command="Pause",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Use",Command="use",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_FeignDeath",Command="FeignDeath",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Talk",Command="talk",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_TeamTalk",Command="teamtalk",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Taunt1",Command="taunt 1",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Taunt2",Command="taunt 2",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ShowMap",Command="ShowMap",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_GrowHud",Command="GrowHud",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_ToggleMelee",Command="ToggleMelee | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_WeaponPicker",Command="ShowQuickPick | OnRelease HideQuickPick",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_X",Command="use",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F6",Command="stat net",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="M",Command="BasePath 0",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="N",Command="BasePath 1",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="LeftMouseButton",Command="GBA_Fire",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="RightMouseButton",Command="GBA_AltFire",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Enter",Command="GBA_Use",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="E",Command="GBA_Use",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F1",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_Y",Command="GBA_ShowMap",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F2",Command="GBA_ShowMap",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="B",Command="GBA_ToggleSpeaking",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_ToggleMinimap",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="F3",Command="GBA_ToggleMinimap",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_WeaponPicker",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Duck",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="C",Command="GBA_Duck",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Up",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="W",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Down",Command="GBA_Backward",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="S",Command="GBA_Backward",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="A",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="D",Command="GBA_StrafeRight",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Left",Command="GBA_TurnLeft",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Right",Command="GBA_TurnRight",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="one",Command="GBA_SwitchWeapon1",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="two",Command="GBA_SwitchWeapon2",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="three",Command="GBA_SwitchWeapon3",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="four",Command="GBA_SwitchWeapon4",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="five",Command="GBA_SwitchWeapon5",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="six",Command="GBA_SwitchWeapon6",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="seven",Command="GBA_SwitchWeapon7",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="eight",Command="GBA_SwitchWeapon8",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="nine",Command="GBA_SwitchWeapon9",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="zero",Command="GBA_SwitchWeapon10",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Equals",Command="GBA_GrowHud",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_Taunt1",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="J",Command="GBA_Taunt1",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="K",Command="GBA_Taunt2",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="T",Command="GBA_Talk",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Y",Command="GBA_TeamTalk",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="V",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Escape",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="XboxTypeS_B",Command="GBA_ToggleTranslocator",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="Q",Command="GBA_ToggleTranslocator",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="LeftControl",Command="GBA_Jump",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="SpaceBar",Command="GBA_Jump",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="G",Command="GBA_SwitchToBestWeapon",Control=False,Shift=False,Alt=False)
| |
− | Bindings=(Name="L",Command="GBA_Horn",Control=False,Shift=False,Alt=False)</pre></div></div>
| |
− | }}
| |
− | {{Fixbox|1= | |
− | {{Fixbox/fix|Controllers just from second player onwards|ref=<ref name=splitWSGF>[http://www.wsgf.org/blog/blevar/2012/01/15/howto-unreal-tournament-3-4-players-split-screen-multiple-dispays Howto: Unreal Tournament 3 up to 4 players Split-screen with multiple dispays | WSGF]</ref>}}
| |
| # Download [https://code.google.com/p/x360ce/downloads/detail?name=x360ce%20vibmod%203.1.4.1.zip vibmod's x360ce 3.1.4.1]. | | # Download [https://code.google.com/p/x360ce/downloads/detail?name=x360ce%20vibmod%203.1.4.1.zip vibmod's x360ce 3.1.4.1]. |
| # Connect controllers and make sure to '''''properly''''' set them up in the application configurator | | # Connect controllers and make sure to '''''properly''''' set them up in the application configurator |
Line 649: |
Line 230: |
| }} | | }} |
| | | |
− | ==Audio settings== | + | ==Audio== |
| {{Image|Unreal Tournament 3 Audio.png|In-game audio settings.}} | | {{Image|Unreal Tournament 3 Audio.png|In-game audio settings.}} |
− | {{Audio settings | + | {{Audio |
| |separate volume = true | | |separate volume = true |
| |separate volume notes = Sound effects, music, voice, ambience and announcer. | | |separate volume notes = Sound effects, music, voice, ambience and announcer. |
| |surround sound = true | | |surround sound = true |
− | |surround sound notes = Up to 7.0 output<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> | + | |surround sound notes = Up to 7.0 output<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> |
| |subtitles = false | | |subtitles = false |
| |subtitles notes = Cutscenes only. In-mission dialog and team announcements have no subtitles. | | |subtitles notes = Cutscenes only. In-mission dialog and team announcements have no subtitles. |
Line 662: |
Line 243: |
| |mute on focus lost = true | | |mute on focus lost = true |
| |mute on focus lost notes = | | |mute on focus lost notes = |
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 5.0 via OpenAL. |
| + | |
| }} | | }} |
| | | |
Line 673: |
Line 255: |
| |subtitles = false | | |subtitles = false |
| |notes = | | |notes = |
| + | |fan = |
| + | }} |
| + | {{L10n/switch |
| + | |language = Czech |
| + | |interface = true |
| + | |audio = false |
| + | |subtitles = false |
| + | |notes = Retail, Black Edition contains the files. |
| |fan = | | |fan = |
| }} | | }} |
Line 689: |
Line 279: |
| |subtitles = unknown | | |subtitles = unknown |
| |notes = | | |notes = |
| + | |fan = |
| + | }} |
| + | {{L10n/switch |
| + | |language = Hungarian |
| + | |interface = true |
| + | |audio = false |
| + | |subtitles = false |
| + | |notes = Retail, Black Edition contains the files. |
| |fan = | | |fan = |
| }} | | }} |
Line 697: |
Line 295: |
| |subtitles = false | | |subtitles = false |
| |notes = | | |notes = |
| + | |fan = |
| + | }} |
| + | {{L10n/switch |
| + | |language = Polish |
| + | |interface = true |
| + | |audio = false |
| + | |subtitles = false |
| + | |notes = Retail, Black Edition contains the files. |
| |fan = | | |fan = |
| }} | | }} |
Line 702: |
Line 308: |
| |language = Russian | | |language = Russian |
| |interface = true | | |interface = true |
− | |audio = unknown | + | |audio = true |
− | |subtitles = unknown | + | |subtitles = false |
− | |notes = | + | |notes = Official localization. |
| |fan = | | |fan = |
| + | }} |
| + | {{L10n/switch |
| + | |language = Russian |
| + | |interface = hackable |
| + | |audio = false |
| + | |subtitles = false |
| + | |notes = Fan translation, [https://www.zoneofgames.ru/games/unreal_tournament_3/files/2569.html download] |
| + | |fan = true |
| }} | | }} |
| {{L10n/switch | | {{L10n/switch |
Line 715: |
Line 329: |
| |fan = | | |fan = |
| }} | | }} |
| + | }} |
| + | |
| + | ===Change UI Language=== |
| + | {{Fixbox|description=Instructions||fix= |
| + | # Go to the [[#Game data|configuration file(s) location]]. |
| + | # Open <code>UTEngine.ini</code>. |
| + | # Search and change <code>Language=xxx</code> under the <code>[Engine.Engine]</code> section and change to the desired language with <code>language-code</code>. |
| + | # Save file. |
| + | |
| + | '''Notes''' |
| + | {{ii}} Allowed language codes are: <code>CZE</code>, <code>DEU</code>, <code>ESN</code>, <code>FRA</code>, <code>HUN</code>, <code>INT</code>, <code>ITA</code>, <code>POL</code> and <code>RUS</code>. |
| }} | | }} |
| | | |
Line 751: |
Line 376: |
| |tcp = | | |tcp = |
| |udp = 6500, 7777, 7778, 7787, 13000, 27900 | | |udp = 6500, 7777, 7778, 7787, 13000, 27900 |
− | |upnp = | + | |upnp = unknown |
| }} | | }} |
| | | |
Line 757: |
Line 382: |
| {{++}} [https://forums.epicgames.com/threads/972988-foxMod-v0-8-Improved-AI-widescreen-support-4-player-splitscreen-gamepad-support FoxMod] greatly eases setting up splitscreen and controllers | | {{++}} [https://forums.epicgames.com/threads/972988-foxMod-v0-8-Improved-AI-widescreen-support-4-player-splitscreen-gamepad-support FoxMod] greatly eases setting up splitscreen and controllers |
| {{ii}} Further [[#Prepare splitscreen controls|adjustments for controllers]] may be required. Additional console commands can be found [[#Useful split-screen commands|below]] | | {{ii}} Further [[#Prepare splitscreen controls|adjustments for controllers]] may be required. Additional console commands can be found [[#Useful split-screen commands|below]] |
− | {{Fixbox|1= | + | {{Fixbox|description=Splitscreen enabled by default|ref=<ref name=split>[https://forums.epicgames.com/threads/612559-How-to-play-UT3-PC-in-SPLITSCREEN How to play UT3 PC in SPLITSCREEN - Epic Games Forums]</ref>|fix= |
− | {{Fixbox/fix|Splitscreen enabled by default|ref=<ref name=split>[https://forums.epicgames.com/threads/612559-How-to-play-UT3-PC-in-SPLITSCREEN How to play UT3 PC in SPLITSCREEN - Epic Games Forums]</ref>}}
| |
| # Go to the [[#Game data|configuration file(s) location]]. | | # Go to the [[#Game data|configuration file(s) location]]. |
| # Open <code>UTGame.ini</code>. | | # Open <code>UTGame.ini</code>. |
Line 764: |
Line 388: |
| | | |
| '''Notes''' | | '''Notes''' |
− | {{ii}} Game might not start until every player press fire | + | {{ii}} Game might not start until every player presses fire |
| }} | | }} |
− | {{Fixbox|1= | + | {{Fixbox|description=One time splitscreen match|ref=<ref name=splitWSGF/><ref name=split/>|fix= |
− | {{Fixbox/fix|One time splitscreen match|ref=<ref name=splitWSGF/><ref name=split/>}}
| |
| # Open console ({{key|Tab}}) | | # Open console ({{key|Tab}}) |
| # Type <code>DebugCreatePlayer X</code> to add every player needed | | # Type <code>DebugCreatePlayer X</code> to add every player needed |
Line 787: |
Line 410: |
| |iz3d = true | | |iz3d = true |
| |iz3d notes = | | |iz3d notes = |
| + | |vorpx = true |
| + | |vorpx modes = G3D,Z3D,DirectVR |
| + | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. |
| |htc vive = | | |htc vive = |
| |htc vive notes = | | |htc vive notes = |
Line 793: |
Line 419: |
| |osvr = | | |osvr = |
| |osvr notes = | | |osvr notes = |
− | |tracked motion controllers =
| |
− | |tracked motion controllers notes=
| |
| |keyboard-mouse = | | |keyboard-mouse = |
| |keyboard-mouse notes = | | |keyboard-mouse notes = |
| |3rd space gaming vest = true | | |3rd space gaming vest = true |
| |3rd space gaming vest notes = | | |3rd space gaming vest notes = |
− | |novint falcon = | + | |novint falcon = true |
| |novint falcon notes = | | |novint falcon notes = |
| |trackir = | | |trackir = |
| |trackir notes = | | |trackir notes = |
| + | |tobii eye tracking = |
| + | |tobii eye tracking notes = |
| |play area seated = | | |play area seated = |
| |play area seated notes = | | |play area seated notes = |
Line 815: |
Line 441: |
| | | |
| ==Other information== | | ==Other information== |
− | {{ii}} TweakGuides has created a [http://www.tweakguides.com/UT3_1.html comprehensive guide] for adjusting game settings. | + | {{ii}} TweakGuides has created a https://tweakguides.pcgamingwiki.com/UT3_1.html comprehensive guide] for adjusting game settings. |
| | | |
| ===API=== | | ===API=== |
Line 831: |
Line 457: |
| |mantle support = | | |mantle support = |
| |mantle support notes = | | |mantle support notes = |
− | |vulkan support = | + | |vulkan versions = |
− | |vulkan support notes = | + | |vulkan notes = |
| |dos modes = | | |dos modes = |
| |dos modes notes = | | |dos modes notes = |
| |shader model versions = 3 | | |shader model versions = 3 |
| |shader model notes = | | |shader model notes = |
− | |64-bit executable = false | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
| + | |windows exe notes = |
| + | |macos 32-bit app = |
| + | |macos 64-bit app = |
| + | |macos app notes = |
| + | |linux 32-bit executable= |
| + | |linux 64-bit executable= |
| + | |linux executable notes = |
| }} | | }} |
| | | |
Line 845: |
Line 478: |
| |physics = PhysX | | |physics = PhysX |
| |physics notes = 2.7.3 | | |physics notes = 2.7.3 |
− | |audio = Fonix TTS (Text to Speech), OpenAL, Speex | + | |audio = OpenAL, Speex |
| |audio notes = | | |audio notes = |
− | |interface = wxWidgets | + | |interface = |
| |interface notes = | | |interface notes = |
| |input = | | |input = |
Line 934: |
Line 567: |
| | | |
| ====Total Conversion==== | | ====Total Conversion==== |
− | Total conversion mods use the game's engine, while letting you play a whole new game, for example [http://www.moddb.com/mods/the-ball The Ball mod] which is a single player total conversion mod. | + | Total conversion mods use the game's engine, while letting you play a whole new game, for example [https://www.moddb.com/mods/the-ball The Ball mod] which is a single player total conversion mod. |
− | *Total conversion mods can mostly be found in [http://www.moddb.com/games/unreal-tournament-3 Mod DB's Unreal Tournament 3 page]. | + | *Total conversion mods can mostly be found in [https://www.moddb.com/games/unreal-tournament-3 Mod DB's Unreal Tournament 3 page]. |
− | *[http://www.moddb.com/mods/the-haunted The Haunted] is the winner of the "Make Something Unreal" contest and one of many entries of the contest that have gone commercial as a stand-alone game. | + | *[https://www.moddb.com/mods/the-haunted The Haunted] is the winner of the "Make Something Unreal" contest and one of many entries of the contest that have gone commercial as a stand-alone game. |
− | *[http://www.moddb.com/mods/angels-fall-first-planetstorm Angels Fall First] is a large scale sci-fi multiplayer mod that has now undergone UDK development. | + | *[https://www.moddb.com/mods/angels-fall-first-planetstorm Angels Fall First] is a large scale sci-fi multiplayer mod that has now undergone UDK development. |
| *[http://www.renegade-x.com/site/ Renegade-X] is a multiplayer mod that is a remake of the Command & Conquer: Renegade game. | | *[http://www.renegade-x.com/site/ Renegade-X] is a multiplayer mod that is a remake of the Command & Conquer: Renegade game. |
| | | |
Line 946: |
Line 579: |
| |minOS = XP, Vista | | |minOS = XP, Vista |
| |minCPU = AMD Athlon XP 2000+ | | |minCPU = AMD Athlon XP 2000+ |
− | |minCPU2 = Intel Pentium IV 2 GHz | + | |minCPU2 = Intel Pentium 4 2 GHz |
| |minRAM = 512 MB | | |minRAM = 512 MB |
| |minHD = 8 GB | | |minHD = 8 GB |
Line 954: |
Line 587: |
| | | |
| |recCPU = AMD Athlon XP 2400+ | | |recCPU = AMD Athlon XP 2400+ |
− | |recCPu2 = Intel Pentium IV 2.4 GHz | + | |recCPu2 = Intel Pentium 4 2.4 GHz |
| |recRAM = 1 GB | | |recRAM = 1 GB |
| |recGPU = ATI Radeon X1300 | | |recGPU = ATI Radeon X1300 |