Difference between revisions of "Unreal II: The Awakening"
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{{Image|Unreal II Shadows.png|In-game shadows settings.}} | {{Image|Unreal II Shadows.png|In-game shadows settings.}} | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/unreal-ii-awakening |
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Set FOV in console|ref=<ref>[ | + | {{Fixbox|description=Set FOV in console|ref=<ref>[https://www.wsgf.org/dr/unreal-ii-awakening Unreal II: The Awakening | WSGF]</ref>|fix= |
# Go to <code>{{p|game}}\System\</code> | # Go to <code>{{p|game}}\System\</code> | ||
# Open {{file|user.ini}}. | # Open {{file|user.ini}}. | ||
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# Open the console in-game ({{key|~}}). | # Open the console in-game ({{key|~}}). | ||
# Enter <code>SetFOV 100</code> (replace with the desired FOV). | # Enter <code>SetFOV 100</code> (replace with the desired FOV). | ||
− | # Optionally, use the [ | + | # Optionally, use the [https://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes. |
}} | }} | ||
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# Open {{file|user.ini}}. | # Open {{file|user.ini}}. | ||
# Change both <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to your desired values. | # Change both <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to your desired values. | ||
− | # Optionally, use the [ | + | # Optionally, use the [https://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes. |
}} | }} | ||
{{ii}} If adjusting FOV to obtain {{term|Hor+}} scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use {{code|106.270273206}}. At 21:9 resolutions, use {{code|121.66}}. | {{ii}} If adjusting FOV to obtain {{term|Hor+}} scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use {{code|106.270273206}}. At 21:9 resolutions, use {{code|121.66}}. | ||
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|shader model versions = 1.1 | |shader model versions = 1.1 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 01:35, 16 June 2019
Developers | |
---|---|
Legend Entertainment | |
Publishers | |
Atari | |
Epic Games | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 3, 2003 |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Key points
- Comes bundled with modding tools
- Small community
General information
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check. Disc check removed from Unreal Anthology version. | |||
GOG.com | Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | |||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Expanded Multiplayer (XMP) | Available for free. Included with Unreal II: The Awakening Special Edition. See Expanded Multiplayer (XMP) for details. |
Demos
Essential improvements
Patches
- The latest version available is v1403
The patch is available for the following versions:
- North America (US)
- Europe (UK)
They can be downloaded from the Files section.
Expanded Multiplayer (XMP)
- The expansion cannot be installed with the Steam version
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
Bonus Content
Solaris Base Bonus Map is an additional map created by Matthias Worch.
Unreal Editor
Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.
Version 3 of the editor comes bundled with all versions of Unreal 2.
It can be found in the Systems folder in the installation folder.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Unreal2.ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] <path-to-game>\System\User.ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
- The save files do not store which story missions you have unlocked. That is stored with the user's input settings in
<path-to-game>\System\User.ini
, in the variableAutoSaveIndex=0
. For example, if you have finished the game and unlocked all the chapters it will beAutoSaveIndex=22
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Set FOV in console[1] |
---|
|
Set FOV in User.ini |
---|
|
- If adjusting FOV to obtain Hor+ scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use
106.270273206
. At 21:9 resolutions, use121.66
.
Input settings
Audio settings
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system openAL device as ouput and restore surround sound.
Restore surround sound |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Only in retail version |
Network
- Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade)
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide can be found here | |
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778, 27900, 28900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Issues fixed
Steam Screenshot Fix
Edit user.ini[citation needed] |
---|
|
Long Load Screens
Disable Vsync/remove frame cap[citation needed] |
---|
|
Windows 10 D3DERR_DEVICELOST
Edit Unreal2.ini[citation needed] |
---|
|
Run the game at screen refresh rate
- The in-game refresh rate option can only go up to 85 Hz.
Set fullscreen refresh rate[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 733 MHz |
Intel Pentium III 1.2 GHz AMD Athlon 1.2 GHz |
System memory (RAM) | 256 MB | 384 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce2 MX 32 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce3 ATI Radeon 8500 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/13200/
in addition to or instead of this directory. The app ID (13200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.