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Difference between revisions of "Unreal II: The Awakening"

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{{Infobox game/row/developer|Legend Entertainment}}
 
{{Infobox game/row/developer|Legend Entertainment}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Atari}}
+
{{Infobox game/row/publisher|Atari|Retail}}
{{Infobox game/row/publisher|Epic Games}}
+
{{Infobox game/row/publisher|Midway Games|Unreal Anthology}}
 +
{{Infobox game/row/publisher|Epic Games|Digital}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 3, 2003}}
 
{{Infobox game/row/date|Windows|February 3, 2003}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|unreal-ii-the-awakening|75}}
 
|steam appid  = 13200
 
|steam appid  = 13200
 
|gogcom id    = 1207658677
 
|gogcom id    = 1207658677
 +
|hltb        = 10828
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = unreal-ii-the-awakening
 +
|igdb        = unreal-ii-the-awakening
 
|wikipedia    = Unreal II: The Awakening
 
|wikipedia    = Unreal II: The Awakening
 
|winehq      = 1306
 
|winehq      = 1306
Line 20: Line 26:
  
 
'''Key points'''
 
'''Key points'''
{{++}} Comes bundled with modding tools
+
{{++}} Comes bundled with modding tools.
{{--}} Small community
 
  
 
'''General information'''
 
'''General information'''
Line 32: Line 37:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail |  | disc check | {{DRM|SecuROM}} disc check. Disc check removed from Unreal Anthology version. | | Windows }}
 
{{Availability/row| Retail |  | disc check | {{DRM|SecuROM}} disc check. Disc check removed from Unreal Anthology version. | | Windows }}
 +
{{Availability/row| GamersGate | unreal-ii-the-awakening | Steam | | | Windows }}
 
{{Availability/row| GOG.com | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | | Windows }}
 
{{Availability/row| GOG.com | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | | Windows }}
 
{{Availability/row| Steam | 13200 | Steam | | | Windows }}
 
{{Availability/row| Steam | 13200 | Steam | | | Windows }}
Line 48: Line 54:
  
 
===Patches===
 
===Patches===
{{ii}} The latest version available is v1403
+
{{ii}} The latest version available is v1403.
  
 
The patch is available for the following versions:
 
The patch is available for the following versions:
Line 58: Line 64:
  
 
===Expanded Multiplayer (XMP)===
 
===Expanded Multiplayer (XMP)===
{{--}} The expansion cannot be installed with the Steam version
+
{{--}} The expansion cannot be installed with the Steam version nor the retail Anthology release
 
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
 
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
  
 
* [https://community.pcgamingwiki.com/files/file/269-unreal-ii-the-awakening-us-expanded-multiplayer-xmp/ US Version] ([https://community.pcgamingwiki.com/files/file/271-unreal-ii-the-awakening-us-expanded-multiplayer-xmp-patch/ Patch])
 
* [https://community.pcgamingwiki.com/files/file/269-unreal-ii-the-awakening-us-expanded-multiplayer-xmp/ US Version] ([https://community.pcgamingwiki.com/files/file/271-unreal-ii-the-awakening-us-expanded-multiplayer-xmp-patch/ Patch])
 
* [https://community.pcgamingwiki.com/files/file/270-unreal-ii-the-awakening-europe-expanded-multiplayer-xmp/ Europe Version]
 
* [https://community.pcgamingwiki.com/files/file/270-unreal-ii-the-awakening-europe-expanded-multiplayer-xmp/ Europe Version]
 +
 +
A [https://www.moddb.com/games/unreal-ii/downloads/unreal-2-xmp-community-edition community version] exists, made for users of the Steam version and the retail Anthology release.
  
 
===Bonus Content===
 
===Bonus Content===
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                =
|gog galaxy notes     =  
+
|discord notes          =
|origin               =  
+
|epic games store      =
|origin notes         =  
+
|epic games store notes =
|steam cloud           = false
+
|gog galaxy             = false
|steam cloud notes     =  
+
|gog galaxy notes       =  
|uplay                 =  
+
|origin                 =  
|uplay notes           =  
+
|origin notes           =  
|xbox cloud           =  
+
|steam cloud           = false
|xbox cloud notes     =  
+
|steam cloud notes     =  
 +
|uplay                 =  
 +
|uplay notes           =  
 +
|xbox cloud             =  
 +
|xbox cloud notes       =  
 
}}
 
}}
  
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{{Image|Unreal II Shadows.png|In-game shadows settings.}}
 
{{Image|Unreal II Shadows.png|In-game shadows settings.}}
 
{{Video settings
 
{{Video settings
|wsgf link                  = http://www.wsgf.org/dr/unreal-ii-awakening
+
|wsgf link                  = https://www.wsgf.org/dr/unreal-ii-awakening
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Set FOV in console|ref=<ref>[http://www.wsgf.org/dr/unreal-ii-awakening Unreal II: The Awakening | WSGF]</ref>|fix=
+
{{Fixbox|description=Set FOV in console|ref=<ref>[https://www.wsgf.org/dr/unreal-ii-awakening Unreal II: The Awakening | WSGF]</ref>|fix=
 
# Go to <code>{{p|game}}\System\</code>
 
# Go to <code>{{p|game}}\System\</code>
 
# Open {{file|user.ini}}.
 
# Open {{file|user.ini}}.
Line 148: Line 160:
 
# Open the console in-game ({{key|~}}).
 
# Open the console in-game ({{key|~}}).
 
# Enter <code>SetFOV 100</code> (replace with the desired FOV).
 
# Enter <code>SetFOV 100</code> (replace with the desired FOV).
# Optionally, use the [http://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes.
+
# Optionally, use the [https://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes.
 
}}
 
}}
  
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# Open {{file|user.ini}}.
 
# Open {{file|user.ini}}.
 
# Change both <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to your desired values.
 
# Change both <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to your desired values.
# Optionally, use the [http://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes.
+
# Optionally, use the [https://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes.
 
}}
 
}}
 
{{ii}} If adjusting FOV to obtain {{term|Hor+}} scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use {{code|106.270273206}}. At 21:9 resolutions, use {{code|121.66}}.
 
{{ii}} If adjusting FOV to obtain {{term|Hor+}} scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use {{code|106.270273206}}. At 21:9 resolutions, use {{code|121.66}}.
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|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = hackable
 
|surround sound          = hackable
|surround sound notes    = Up to 7.0 output; see [[#Surround sound|Surround sound]].<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
+
|surround sound notes    = Up to 7.0 output; see [[#Surround sound|Surround sound]].<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
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{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
|language  = English
+
|language  = English
|interface = true
+
|interface = true
|audio    = true
+
|audio    = true
|subtitles = true
+
|subtitles = true
|notes    =  
+
|notes    =  
|fan      =  
+
|fan      =  
}}{{L10n/switch
+
}}
|language  = French
+
{{L10n/switch
  |interface = true
+
|language  = French
  |audio    = true
+
|interface = true
  |subtitles = true
+
|audio    = true
|notes    = Only in retail version
+
|subtitles = true
|fan      =  
+
|notes    = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language = Italian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation.
 +
|fan      =  
 
}}
 
}}
 
}}
 
}}
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|iz3d                        = false
 
|iz3d                        = false
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 +
|vorpx                      = hackable
 +
|vorpx modes                = G3D
 +
|vorpx notes                = User created profile, requires [https://github.com/crosire/d3d8to9/releases D3D8to9] , see [https://www.vorpx.com/forums/search/unreal2_dx8/ here]
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
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===Windows 10 D3DERR_DEVICELOST===
 
===Windows 10 D3DERR_DEVICELOST===
 +
'''This option also seems to have fixed the random mouse jump/spin problem.'''
 
{{Fixbox|description=Edit Unreal2.ini|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Edit Unreal2.ini|ref={{cn|date=October 2016}}|fix=
 
# Go to <code>{{p|game}}\system</code>
 
# Go to <code>{{p|game}}\system</code>
Line 369: Line 410:
  
 
===Run the game at screen refresh rate===
 
===Run the game at screen refresh rate===
{{--}} The in-game refresh rate option can only go up to 85&nbsp;Hz.
+
{{--}} Maximum selectable refresh rate is 85&nbsp;Hz. This does not limit FPS, but may set your monitor's refresh rate to 100&nbsp;Hz, which may result in screen tearing on a 120&nbsp;Hz or 144&nbsp;Hz monitor.
  
 
{{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix=
Line 385: Line 426:
 
{{API
 
{{API
 
|direct3d versions      = 8
 
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = Can run under Direct3D 9 via the [https://github.com/crosire/d3d8to9/releases D3D8To9 wrapper DLL], which should be placed in the "Unreal II The Awakening\System" directory next to the game executable.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|shader model versions  = 1.1
 
|shader model versions  = 1.1
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows exe notes      =
 +
|macos 32-bit app      =
 +
|macos 64-bit app      =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =  
 
}}
 
}}
  

Revision as of 16:28, 21 June 2021

Unreal II: The Awakening
Unreal II: The Awakening cover
Developers
Legend Entertainment
Publishers
Retail Atari
Unreal Anthology Midway Games
Digital Epic Games
Engines
Unreal Engine 2
Release dates
Windows February 3, 2003
Reception
Metacritic 75
Unreal II: The Awakening on HowLongToBeat
Unreal II: The Awakening on IGDB
Unreal II: The Awakening on MobyGames
Unreal II: The Awakening on Wikipedia
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

Key points

Comes bundled with modding tools.

General information

Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM disc check. Disc check removed from Unreal Anthology version.
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion.
Windows
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Expanded Multiplayer (XMP) Available for free. Included with Unreal II: The Awakening Special Edition. See Expanded Multiplayer (XMP) for details.
Windows

Demos

Essential improvements

In-game HUD settings.
In-game HUD settings.

Patches

The latest version available is v1403.

The patch is available for the following versions:

  • North America (US)
  • Europe (UK)

They can be downloaded from the Files section.

Expanded Multiplayer (XMP)

The expansion cannot be installed with the Steam version nor the retail Anthology release

Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.

A community version exists, made for users of the Steam version and the retail Anthology release.

Bonus Content

Solaris Base Bonus Map is an additional map created by Matthias Worch.

Unreal Editor

Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.

Version 3 of the editor comes bundled with all versions of Unreal 2.

It can be found in the Systems folder in the installation folder.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\System\Unreal2.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13200/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]
<path-to-game>\System\User.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13200/pfx/[Note 2]
The save files do not store which story missions you have unlocked. That is stored with the user's input settings in <path-to-game>\System\User.ini, in the variable AutoSaveIndex=0. For example, if you have finished the game and unlocked all the chapters it will be AutoSaveIndex=22

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game graphics settings.
In-game graphics settings.
In-game shadows settings.
In-game shadows settings.

Template:Video settings

Field of view (FOV)

Set FOV in console[1]
  1. Go to <path-to-game>\System\
  2. Open user.ini.
  3. Change bCheatsEnabled=false to bCheatsEnabled=true.
  4. Open the console in-game (~).
  5. Enter SetFOV 100 (replace with the desired FOV).
  6. Optionally, use the Cutscene FOV Fix to fix FOV during cutscenes.
Set FOV in User.ini
  1. Go to <path-to-game>\System\
  2. Open user.ini.
  3. Change both DesiredFOV=90 and DefaultFOV=90 to your desired values.
  4. Optionally, use the Cutscene FOV Fix to fix FOV during cutscenes.
If adjusting FOV to obtain Hor+ scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use 106.270273206. At 21:9 resolutions, use 121.66.

Input settings

In-game key map settings.
In-game key map settings.
In-game input settings.
In-game input settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system openAL device as ouput and restore surround sound.
Restore surround sound
  1. Edit <path-to-game>\System\Unreal2.ini.
  2. Set Use3DSound=true and UseDefaultDriver=false and save.

Localizations

Language UI Audio Sub Notes
English
French
Retail version only. See here for GOG.com and Steam versions translation.
German
Retail version only. See here for GOG.com and Steam versions translation.
Italian
Retail version only. See here for GOG.com and Steam versions translation.
Spanish
Retail version only. See here for GOG.com and Steam versions translation.

Network

Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade)

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
A guide can be found here
Self-hosting
Direct IP
Open the console (~) and enter open followed by the IP and port.

Ports

Protocol Port(s) and/or port range(s)
UDP 7777, 7778, 27900, 28900
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D
User created profile, requires D3D8to9 , see here

Issues fixed

Steam Screenshot Fix

Edit user.ini[citation needed]
By default F12 changes your contrast, if you're trying to take a screenshot with Steam's default key, it will undesirably change the contrast.
  1. Go to <path-to-game>\system
  2. Open user.ini
  3. Change F12=BumpContrast to F12=

Long Load Screens

Disable Vsync/remove frame cap[citation needed]
Load Screens are tied to frame rate. If the frame rate is capped, either by V-Sync or a frame rate limiter software, loading times will be artificially increased. The lower the cap, the slower the load screens (eg. V-Sync at 60Hz will result in longer loading times than V-Sync at 120Hz).

Windows 10 D3DERR_DEVICELOST

This option also seems to have fixed the random mouse jump/spin problem.

Edit Unreal2.ini[citation needed]
  1. Go to <path-to-game>\system
  2. Open Unreal2.ini
  3. Change ReduceMouseLag=True to ReduceMouseLag=False

Run the game at screen refresh rate

Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed]
  1. Go to <path-to-game>\system.
  2. Open Unreal2.ini.
  3. Find this line: DesiredRefreshRate=60.
  4. Change the value to set your monitors refresh rate. For example 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8 Can run under Direct3D 9 via the D3D8To9 wrapper DLL, which should be placed in the "Unreal II The Awakening\System" directory next to the game executable.
Shader Model support 1.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon 733 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce2 MX
32 MB of VRAM
DirectX 8.1 compatible

Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13200/ in addition to or instead of this directory. The app ID (13200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References