Difference between revisions of "Unreal"
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{{Fixbox|description=Use OpenAL Soft|ref=<ref>[https://www.youtube.com/watch?v=nmZX-PyxnrQ Unreal Gold with 3D Sound (OpenAL Soft HRTF) - YouTube]</ref>|fix= | {{Fixbox|description=Use OpenAL Soft|ref=<ref>[https://www.youtube.com/watch?v=nmZX-PyxnrQ Unreal Gold with 3D Sound (OpenAL Soft HRTF) - YouTube]</ref>|fix= | ||
# Download and install the [[#OldUnreal_227i_Patch|OldUnreal 227i Patch]]. | # Download and install the [[#OldUnreal_227i_Patch|OldUnreal 227i Patch]]. | ||
− | # Download the [ | + | # Download the [http://www.oldunreal.com/phpBB3/viewtopic.php?p=5005 ALAudio for Unreal 227i mod], and copy all of its contents (not the folder) to {{file|{{p|game}}\System|folder}}. |
# Open {{file|Unreal.ini}} and search for <code>[ALAudio.ALAudioSubsystem]</code>. Replace everything under that section with the new settings at the bottom of the post [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614673 here]. Replace <code>UseHRTF=Autodetect</code> with <code>UseHRTF=Enable</code>. (For headphone users only) | # Open {{file|Unreal.ini}} and search for <code>[ALAudio.ALAudioSubsystem]</code>. Replace everything under that section with the new settings at the bottom of the post [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614673 here]. Replace <code>UseHRTF=Autodetect</code> with <code>UseHRTF=Enable</code>. (For headphone users only) | ||
# Follow the instructions on [[Glossary:Surround sound#OpenAL|this guide]]. Make sure to use OpenAL Soft 1.18.2 instead of later versions to create the {{file|.mhr}} files. During step 11, set the Period Count to 2. | # Follow the instructions on [[Glossary:Surround sound#OpenAL|this guide]]. Make sure to use OpenAL Soft 1.18.2 instead of later versions to create the {{file|.mhr}} files. During step 11, set the Period Count to 2. |
Revision as of 14:08, 27 January 2023
This page is for the 1998 first-person shooter. For the unrelated 1991 game published by Ubi Soft, see Unreal (1991).
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|
Developers | |
---|---|
Epic MegaGames | |
Digital Extremes | |
Return to Na Pali | Legend Entertainment |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Linux | Ryan C. Gordon |
Publishers | |
Original | GT Interactive |
Later retail | Infogrames |
Unreal Anthology | Midway Games |
Mac OS | MacSoft |
Digital | Epic Games |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 22, 1998 |
Mac OS (Classic) | September 1, 1998 |
Linux | 2002 |
macOS (OS X) | 2005 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Sci-fi |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
General information
- Official game site (Archived)
- OldUnreal.com - A site for all classic Unreal games
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Unreal SP - A forum dedicated to the Single Player element of Unreal, featuring discussions of maps, cut content, and general trivia.
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
- Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Some early versions of the retail game used disc checks. | |||
GOG.com (unavailable) | Unreal Gold. Prepackaged with nGlide v1.02. Delisted on December 23, 2022.[1] |
|||
GamersGate (unavailable) | Unreal Gold. Unavailable in Germany. | |||
Steam (unavailable) | Unreal Gold. |
- The Linux installer is available for Unreal Gold, Unreal, Return To Na Pali, they are based on Loki Software's linux port Unreal Tournament, although it treats Unreal as a mod. Requires the CD for installation. See Running native Linux version.
- The complete soundtrack is found in
<path-to-game>\Music
in UMX format. These can be converted into standard lossless audio files using a tracker player such as XMPlay or a tracker editor such as OpenMPT. - A faithful higher quality desktop icon for Windows (and some Linux distros) can be found on the files section.
Version differences
- Unreal: Gold includes the base game and the Return to Na Pali expansion.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Mission Pack 1: Return to Na Pali | Included with Unreal Gold. | |
Fusion Map Pack | Available for free. |
Essential improvements
Patches
Official
- A list of all official patches can be found at www.oldunreal.com.
- The latest official patch 226Final is available at www.oldunreal.com and at soggi.org.
- The latest official patch 226b for "Return to Na Pali" is available at soggi.org.
Unofficial
OldUnreal 227i Patch
A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine or a Windows partition to get the files.
- Removes DRM from Steam version and disables GOG Galaxy integration.
- If on Mac, try Unreal Gold OS X instead.
- A list of new configuration settings can be found on the OldUnreal forums.
Unreal Gold Fix
Resolves several issues related to single-player and multiplayer modes
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
Mac OS (Classic) | |
Linux | <path-to-game>\System |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
- Linux version uses a separate INI file called
UnrealLinux.ini
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF Unreal entry for details. | ||
Multi-monitor | The OldUnreal 227 patch is required. See the WSGF Unreal entry for details. | ||
Ultra-widescreen | The OldUnreal 227 Patch is required. See the WSGF Unreal entry for details. | ||
4K Ultra HD | Force with nGlide or dgVoodoo if using Glide. The OldUnreal 227 Patch is required for other APIs and widescreen. Option available for double-sized font in main menu. Use OldUnreal 227 Patch to increase the size of the translator to up to four times the original. |
||
Field of view (FOV) | Default FOV is 90. The OldUnreal 227 Patch is required for simple selection. Otherwise type fov in the console, followed by the desired fov. Use 100 for 16:10 or 106.4 for 16:9 to maintain the same vertical FOV as 4:3. Use an FOV calculator for other aspect ratios. |
||
Windowed | Click the resize icon in the top right corner of the in-game taskbar. Automatically switches to software renderer if using D3D 6/7 or Glide. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Forced via GPU control panel/tools, or use the Direct3D8, Direct3D9, OpenGL, or Direct3D10 renderers and set MaxAnisotropy in configuration file. |
||
Anti-aliasing (AA) | Glide: Use nGlide and force via GPU control panel. Direct3D8, Direct3D9, and OpenGL: enable MSAA in configuration file or force SGSSAA with Nvidia Profile Inspector. |
||
Vertical sync (Vsync) | Glide: Use nGlide and force in nGlide configurator. Direct3D8, Direct3D9, and OpenGL: Always on; force off GPU control panel. |
||
60 FPS and 120+ FPS | Glide capped 63fps.For Windows XP and later use nGlide, Unreal DirectX11 Renderer, or the OldUnreal 227 patch's OpenGL or D3D9 renderer to avoid 30 FPS cap.[2] https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Graphics Quality
D3D11/High Res/Widescreen Fix for 227i and earlier
Installing the Unreal DirectX11 Renderer allows you to play the game in high-resolution, widescreen, and Direct3D 11. It is also worth noting that the DX11 renderer will work with the 227 Oldunreal Patches. As of December 30, 2020, the latest Unreal DirectX11 Renderer has ended support for this game.[3] The last supported version is version 1.6.1.
High Resolution Textures
- Use the Unreal HD Textures for high resolution environment textures. Use the High Resolution Skins for higher quality character textures. Preview without reshade Preview with reshade
- Do not use these server-side. Not compatible with Glide, D3D 6/7, or software renderers.
- Authentic to the original textures' artstyle, although some of the HD textures have increased saturation/are more colorful compared to the originals.
- You can choose the quality of the textures to suit your computer's capabilities.
Texture filtering
- nGlide's DirectX 9 wrapper does not use mipmapping, resulting in texture aliasing on distant textures. Force SGSSAA or use nGlide's Vulkan wrapper or the 227 patch's OpenGL or D3D9 renderer instead. These also let you force mipmapping, by setting
AutoGenerateMipmaps
andAlwaysMipmap
to true in<path-to-game>\Unreal.ini
/<path-to-game>\UnrealLinux.ini
. - The 227 patch's OpenGL and D3D9 renderers allow you to disable bilinear filtering by setting
NoFiltering
to true in<path-to-game>\Unreal.ini
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Additional inputs can be rebound in User.ini . |
|
Mouse acceleration | ||
Mouse sensitivity | Separate GUI and camera sensitivity speeds. Mouse sensitivity is affected by the field of view. Therefore it is recommended to use mouse-sensitivity.com to calculate the sensitivity based on the desired field of view and make sure the DirectInput option (or RawHIDInput if the OldUnreal 227 Patch is installed) in Preferences → Input is checked as this option ignores the Windows Pointer Speed. |
|
Mouse input in menus | Cannot scroll lists with a scroll wheel. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output.[4] Requires DirectSound 3D restoration software for anywhere between 5.1-8.0 or installing the 227i patch and selecting OpenAL driver on a modern soundcard/system. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only when minimized; does not mute upon Alt+Tab ↹ | |
EAX support | A3D 1.x, A3D 2.0, DirectSound3D, EAX 1[5] Doesn't appear to be a way to select which API, the best supported seems to be used, with A3D 2.0 being used on modern systems with Alchemy installed (According to game logs). A3D support could require to reduce sound channels to 8.[6] See Restore 3D sound for OpenAL Soft HRTF for headphone users. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Added with Oldunreal's 227 Patch | |||
German | Added with Oldunreal's 227 Patch | |||
Italian | Added with Oldunreal's 227 Patch | |||
Polish | Added with Oldunreal's 227 Patch | |||
Russian | Added with Oldunreal's 227 Patch | |||
Spanish | Added with Oldunreal's 227 Patch |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op The official GameSpy service has been shut down; use the OldUnreal 227 Patch. |
- All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32
- Return to Na Pali campaign will not function under co-op without third-party patches.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed externally by the user
VR support
3D modes | Native | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, requires patch 227i, see vorpx forum profile introduction. |
Issues fixed
Game crashes with a General Protection Fault upon start-up or does not start at all and generates no logs
Add Unreal.exe to your DEP exceptions list[citation needed] |
---|
- On some modern versions of windows 10+ you'll have to do this by command line.
- Run this cmd as administrator: BCDEDIT /SET {CURRENT} NX ALWAYSOFF
- Reboot for it take effect. Note it will effect all programs on your system.
Game does not launch on Windows 10
Mandatory ASLR prevents game from running |
---|
|
Brightness slider not working
Use DDrawCompat[7] |
---|
|
Low frame rate on Windows 10
Select 32-bit color depth in game video settings. |
---|
Use DDrawCompat[8] |
---|
|
GUI scaling issues
Use Peixoto's patch (OpenGL and Direct3D 7, 8 or 9)[citation needed] |
---|
Use nGlide (Glide only) or dgVoodoo 2 (Direct3D or Glide) |
---|
|
Restore 3D sound
- Note: OpenAL soft or upgrading the version of AlAudio driver should be only needed in rare cases. The default install of 227i includes a working 3D Surround sound version of openAL that works on Windows 10 by default.
Use OpenAL Soft[9] |
---|
|
Change difficulty mid-game
Use the console to change the difficulty and complete your current level[10] |
---|
|
Return to Na Pali not playing Audio Logs
Walk, exit in stealth mode or make a jump. |
---|
If you hold any movement key and exit a level the trigger doesn't work. On older computers with slower load times, you'd have time to react to the loading screen and stop pressing input keys, but it can load fast enough on modern computers to where you may not release in time for the engine to still see that you've pressed the key. What you want to do is exit the level slow and that is achieved in 3 ways:
Or try out mutator UGoldFix which implements various bug fixes (the given issue is addressed too). |
Return to Na Pali: Inside UMS Prometheus: the next wave of Space Marines don't beam down
Kill the marines with a weapon that doesn't gib them like the Combat Assault Rifle, use Unreal v226b, or use UGoldFix |
---|
There is a bug in 277i which can cause the Marines waves not to trigger in the map Inside UMS Prometheus softlocking the game. When the game type isn't DeathMatch and the level's name isn't "CrashSite2" (which is True for saved games), it assigns value False to the bIsPlayer property. If bIsPlayer == False and a SpaceMarine is gibbed by something powerful (e.g. by amplified ASMD shot or ASMD combo) then Destroy() is called and GotoState('Dying') will not change the state to 'Dying', because the object will be destroyed. Unreal v226b doesn't have such a problem. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7 | Not included with original release. 6 was added in via Patch v216. 7 was added via Patch v226 and replaced Direct3D 6 support. To add in Direct3D 8 and 9 support, the unofficial OldUnreal 227 Patch is required. 10 and 11 are downloadable mods. |
OpenGL | 1.2 | Since patch v216. OldUnreal 227 Patch adds OpenGL 2.0 support. |
Glide | 2.4 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL, FMOD, Galaxy Audio, A3D, EAX | The OldUnreal 227 Patch is required for FMOD and OpenAL. FMOD is used for music, while OpenAL for sound effects. Galaxy, A3D and EAX require working DirectSound 3D for 3D positional audio. |
Interface | SDL | SDL is for Linux only. It uses the V1 series. |
Input | Win32 Input, DirectInput, Raw HID Input | OldUnreal 227 required for Raw input. Rawinput only applies to the mouse |
Multiplayer | GameSpy | Not used with OldUnreal 227 Patch.[citation needed] |
Mods
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like Oldunreal.
Unreal Evolution
- A gameplay enhancement mod from the creator of GMDX. Aims to improve the singleplayer aspect of the game.
- Requires the official OldUnreal Patch 227i.
- Improved visual effects.
- Improved enemy AI.
- Rebalancing and bug fixes, with additional QOL improvements.
- Active development.
- Multiplayer not supported.
Maps
Maps are custom levels that are created using mod tools or editors.
- Unreal User Maps is a website hosted by Oldunreal. They host not only maps but the tools you'll need to make them.
Console commands
A complete list of console commands are listed here.
Running native Linux version
The fastest way possible to run the game on Linux natively is to use one of the Lutris scripts along with Arch Fix one, which fixes the audio issue. For open-source GPU drivers, it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.
However, as the description notes, you must change the FMODDevices
to 27 in [ALAudio.ALAudioSubsystem]
section in UnrealLinux.ini (Located in System folder) when you change the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or download one, run esd in Terminal once, then change FMODOutput
to ESD in the same section.
The FAQ for playing Unreal 227 on Linux is on the OldUnreal Wiki.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 16 MB | 128 MB |
Hard disk drive (HDD) | 100 MB | 630 MB |
Video card (GPU) | 2 MB of VRAM DirectX 5 compatible | 3dfx Voodoo 2 12 MB of VRAM DirectX 7 compatible |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7.6 | 9.2.2 |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Other | 2x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/13250/
in addition to or instead of this directory. The app ID (13250) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Delisting: Unreal games - Unreal Tournament 2004, UT GOTY, Unreal 2: The Awakening Special Edition, Unreal Gold, page 1 - Forum - GOG.com - last accessed on 2022-12-20
- ↑ 30 fps limit in fullscreen??? :: Unreal Gold General Discussions
- ↑ ReportDirectX11 Renderer for WOT,Rune, HP1&2, CBU and DS9TF version 1.6.2
- ↑ PC Gaming Surround Sound Round-up
- ↑ Games List - All Titles supporting 3D Audio
- ↑ Aureal A3D Central - Frequently Asked Questions - General
- ↑ https://github.com/narzoul/DDrawCompat
- ↑ https://github.com/narzoul/DDrawCompat
- ↑ Unreal Gold with 3D Sound (OpenAL Soft HRTF) - YouTube
- ↑ Change difficulty in already playing game