Difference between revisions of "Unreal"
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+ | {{disambig|the 1998 first-person shooter|the unrelated 1991 game published by Ubi Soft|[[Unreal (1991)]]}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Unreal cover.jpg | |cover = Unreal cover.jpg | ||
Line 9: | Line 10: | ||
{{Infobox game/row/porter|Ryan C. Gordon|Linux}} | {{Infobox game/row/porter|Ryan C. Gordon|Linux}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|GT Interactive}} | + | {{Infobox game/row/publisher|GT Interactive|Original}} |
+ | {{Infobox game/row/publisher|Infogrames|Later retail}} | ||
+ | {{Infobox game/row/publisher|Midway Games|Unreal Anthology}} | ||
{{Infobox game/row/publisher|MacSoft|Mac OS}} | {{Infobox game/row/publisher|MacSoft|Mac OS}} | ||
+ | {{Infobox game/row/publisher|Epic Games|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 1}} | {{Infobox game/row/engine|Unreal Engine 1}} | ||
Line 20: | Line 24: | ||
|steam appid = 13250 | |steam appid = 13250 | ||
|gogcom id = 1207658679 | |gogcom id = 1207658679 | ||
+ | |hltb = 10824 | ||
+ | |igdb = unreal | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = unreal | ||
|wikipedia = Unreal (1998 video game) | |wikipedia = Unreal (1998 video game) | ||
|winehq = 89 | |winehq = 89 | ||
Line 40: | Line 47: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | DRM-free | Some early versions of the retail game used disc checks. | | Windows, Mac OS}} | {{Availability/row| Retail | | DRM-free | Some early versions of the retail game used disc checks. | | Windows, Mac OS}} | ||
− | {{Availability/row| GamersGate | | + | {{Availability/row| GamersGate | unreal-gold | Steam | Unreal Gold. | | Windows }} |
{{Availability/row| GOG.com | unreal_gold | DRM-free | Unreal Gold. Prepackaged with [[Glossary:Graphics card#Glide Emulation|nGlide]] v1.02. | | Windows }} | {{Availability/row| GOG.com | unreal_gold | DRM-free | Unreal Gold. Prepackaged with [[Glossary:Graphics card#Glide Emulation|nGlide]] v1.02. | | Windows }} | ||
{{Availability/row| Steam | 13250 | Steam | Unreal Gold. | | Windows }} | {{Availability/row| Steam | 13250 | Steam | Unreal Gold. | | Windows }} | ||
Line 60: | Line 67: | ||
===Patches=== | ===Patches=== | ||
====Official==== | ====Official==== | ||
− | A list of all official patches can be found [ | + | * A list of all official patches can be found at [https://www.oldunreal.com/officialpatches.html www.oldunreal.com]. |
+ | * The latest official patch 226Final is available at [https://www.oldunreal.com/officialpatches.html www.oldunreal.com] and at [https://soggi.org/misc/game-patches.htm soggi.org]. | ||
+ | * The latest official patch 226b for "Return to Na Pali" is available at [https://soggi.org/misc/game-patches.htm soggi.org]. | ||
====Unofficial==== | ====Unofficial==== | ||
− | =====[ | + | =====[https://www.oldunreal.com/downloads/unreal/oldunreal-patches/ OldUnreal 227i Patch]===== |
A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine or a Windows partition to get the files. | A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine or a Windows partition to get the files. | ||
{{ii}} Removes DRM from Steam version and disables GOG Galaxy integration. | {{ii}} Removes DRM from Steam version and disables GOG Galaxy integration. | ||
Line 133: | Line 142: | ||
|vsync notes = '''Glide''': Use nGlide and force in nGlide configurator.<br/>'''Direct3D8, Direct3D9, and OpenGL''': Always on; force off GPU control panel. | |vsync notes = '''Glide''': Use nGlide and force in nGlide configurator.<br/>'''Direct3D8, Direct3D9, and OpenGL''': Always on; force off GPU control panel. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = For Windows | + | |60 fps notes = Glide capped 63fps.For Windows XP and later use nGlide, [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx Unreal DirectX11 Renderer], or the [[#OldUnreal 227 Patch|OldUnreal 227 patch]]'s OpenGL or D3D9 renderer to avoid 30 FPS cap.<ref>[https://steamcommunity.com/app/13250/discussions/0/828938532633089530/#c828938532635476406 30 fps limit in fullscreen??? :: Unreal Gold General Discussions]</ref> |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed). |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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===Graphics Quality=== | ===Graphics Quality=== | ||
− | ==== | + | ====D3D11/High Res/Widescreen Fix for 227i and earlier==== |
− | Installing the [ | + | Installing the [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx Unreal DirectX11 Renderer] allows you to play the game in high-resolution, widescreen, and Direct3D 11. It is also worth noting that the DX11 renderer will work with the [[#OldUnreal_227_Patch|227 Oldunreal Patches]]. As of December 30, 2020, the latest Unreal DirectX11 Renderer has ended support for this game<ref>[https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/downloads/directx11-renderer-for-wotrune-hp12-cbu-and-ds9tf-version-162 ReportDirectX11 Renderer for WOT,Rune, HP1&2, CBU and DS9TF version 1.6.2]</ref>. The last supported version is version 1.6.1. |
====High Resolution Textures==== | ====High Resolution Textures==== | ||
− | {{ii}} Use the [ | + | {{ii}} Use the [https://sites.google.com/view/unrealhdtextures/home Unreal HD Textures] for high resolution environment textures. Use the [https://www.moddb.com/mods/high-resolution-unreal-skins/ High Resolution Skins] for higher quality character textures. |
{{ii}} Do not use these server-side. Not compatible with Glide, D3D 6/7, or software renderers. | {{ii}} Do not use these server-side. Not compatible with Glide, D3D 6/7, or software renderers. | ||
− | {{ii}} Authentic to the original textures' artstyle, although some of the | + | {{ii}} Authentic to the original textures' artstyle, although some of the HD textures have increased saturation/are more colorful compared to the originals. |
+ | {{ii}} You can choose the quality of the textures to suit your computer's capabilities. | ||
====Texture filtering==== | ====Texture filtering==== | ||
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|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 output.<ref>[ | + | |surround sound notes = Up to 7.0 output.<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> Requires [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]] for anywhere between 5.1-8.0 |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added with Oldunreal's 227 Patch | ||
|fan = | |fan = | ||
}} | }} | ||
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|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = true | ||
+ | |notes = Only with Oldunreal 227i | ||
|fan = | |fan = | ||
}} | }} | ||
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|lan play = true | |lan play = true | ||
|lan play players = 16 | |lan play players = 16 | ||
− | |lan play modes = Versus | + | |lan play modes = Versus, Co-op |
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
|online play players = 16 | |online play players = 16 | ||
− | |online play modes = Versus | + | |online play modes = Versus, Co-op |
|online play notes = Use the [[#OldUnreal 227 Patch|OldUnreal 227 Patch]] to play without [[GameSpy]]. | |online play notes = Use the [[#OldUnreal 227 Patch|OldUnreal 227 Patch]] to play without [[GameSpy]]. | ||
|asynchronous = | |asynchronous = | ||
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}} | }} | ||
{{ii}} All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32 | {{ii}} All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32 | ||
+ | {{ii}} Return to Na Pali campaign will not function under co-op without third-party patches. | ||
{{Network/Connections | {{Network/Connections | ||
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===GUI scaling issues=== | ===GUI scaling issues=== | ||
− | {{Fixbox|description=Use [ | + | {{Fixbox|description=Use [https://www.buymeacoffee.com/Peixoto Peixoto's patch] (OpenGL and Direct3D 7, 8 or 9)|ref={{cn|date=March 2017}}|fix= |
}} | }} | ||
− | {{Fixbox|description=Use [[Glossary:Graphics card#Glide Emulation|nGlide]] (Glide only)|ref=|fix= | + | {{Fixbox|description=Use [[Glossary:Graphics card#Glide Emulation|nGlide]] (Glide only) or [[dgVoodoo 2]] (Direct3D or Glide)|ref=|fix= |
− | {{ii}} nGlide lets the user set a separate rendering resolution for 3D elements, while 2D elements are upscaled from the application-reported resolution. | + | {{ii}} nGlide or dgVoodoo 2 lets the user set a separate rendering resolution for 3D elements, while 2D elements are upscaled from the application-reported resolution. |
− | {{--}} | + | {{--}} Glide doesn't natively support widescreen. |
}} | }} | ||
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{{Fixbox|description=Use OpenAL Soft|ref=<ref>[https://www.youtube.com/watch?v=nmZX-PyxnrQ Unreal Gold with 3D Sound (OpenAL Soft HRTF) - YouTube]</ref>|fix= | {{Fixbox|description=Use OpenAL Soft|ref=<ref>[https://www.youtube.com/watch?v=nmZX-PyxnrQ Unreal Gold with 3D Sound (OpenAL Soft HRTF) - YouTube]</ref>|fix= | ||
# Download and install the [[#OldUnreal 227 Patch|OldUnreal 227 Patch]]. | # Download and install the [[#OldUnreal 227 Patch|OldUnreal 227 Patch]]. | ||
− | # Download the [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614673 ALAudio for Unreal 227i mod], and copy its contents (not the folder) to '''{{p|game}}\System'''. | + | # Download the [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614673 ALAudio for Unreal 227i mod], and copy all of its contents (not the folder) to <code>'''{{p|game}}\System'''</code>. |
# Open <code>Unreal.ini</code> and search for <code>[ALAudio.ALAudioSubsystem]</code>. Replace everything under that section with the new settings at the bottom of the post [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614673 here]. Replace <code>UseHRTF=Autodetect</code> with <code>UseHRTF=Enable</code>. | # Open <code>Unreal.ini</code> and search for <code>[ALAudio.ALAudioSubsystem]</code>. Replace everything under that section with the new settings at the bottom of the post [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614673 here]. Replace <code>UseHRTF=Autodetect</code> with <code>UseHRTF=Enable</code>. | ||
− | # Follow the instructions on [[Glossary:Surround sound#OpenAL|this guide]]. | + | # Follow the instructions on [[Glossary:Surround sound#OpenAL|this guide]]. Make sure to use OpenAL Soft 1.18.2 instead of later versions to create the <code>.mhr</code> files. During step 11, set the Period Count to 2. |
+ | {{--}}OpenAL Soft 1.20.0 or higher crashes on startup. | ||
+ | }} | ||
+ | |||
+ | ===Change difficulty mid-game=== | ||
+ | {{Fixbox|description=Use the console to change the difficulty and complete your current level|ref=<ref>[https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1451943914/4 Change difficulty in already playing game]</ref>|fix= | ||
+ | |||
+ | # While the game is loaded in the save you want to change the difficulty for, open the console using the tilde key and type <code>SwitchCoopLevel SavePath?difficulty=N</code>, where <code>SavePath</code> is the absolute path to your save game (ie, <code>C:\Games\Unreal Gold\Save\Save1.usa</code>. | ||
+ | # The difficulty will only change once you've completed the level. Make sure to save after the next level loads. | ||
+ | {{ii}} The difficulty levels range from 0-4: Easy, Medium, Hard, and Unreal. | ||
+ | {{ii}} With the Old Unreal patch, two new difficulties are added and thus range from 0-6: Easy, Medium, Hard, Very Hard (the same as Unreal in the original unpatched version), Unreal, and Godlike. | ||
+ | |||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 6, 7, 8, 9 | + | |direct3d versions = 6, 7, 8, 9 |
− | |direct3d notes = Not included with original release. 6 was added in via Patch v216. 7 was added via Patch v226 and replaced Direct3D 6 support. To add in Direct3D 8 and 9 support, the [[#OldUnreal 227 Patch|OldUnreal 227 Patch]] is required | + | |direct3d notes = Not included with original release. 6 was added in via Patch v216. 7 was added via Patch v226 and replaced Direct3D 6 support. To add in Direct3D 8 and 9 support, the [[#OldUnreal 227 Patch|OldUnreal 227 Patch]] is required. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 64-bit exe = false | |windows 64-bit exe = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = true |
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = false |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = false |
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux powerpc app = false |
− | |linux 64-bit executable= | + | |linux 32-bit executable= true |
+ | |linux 64-bit executable= false | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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===Mods=== | ===Mods=== | ||
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like [http://oldunreal.com/mods.html Oldunreal]. | Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like [http://oldunreal.com/mods.html Oldunreal]. | ||
+ | ====[https://www.moddb.com/mods/unreal-evolution Unreal Evolution]==== | ||
+ | {{ii}} A gameplay enhancement mod from the creator of [[Deus Ex#GMDX (Give Me Deus Ex)|GMDX]]. Aims to improve the singleplayer aspect of the game. | ||
+ | {{ii}} Requires the official OldUnreal Patch 227i. | ||
+ | {{++}} Improved visual effects. | ||
+ | {{++}} Improved enemy AI. | ||
+ | {{++}} Rebalancing and bug fixes, with additional QOL improvements. | ||
+ | {{++}} Active development. | ||
+ | {{--}} Multiplayer not supported. | ||
====Maps==== | ====Maps==== | ||
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===Running native Linux version=== | ===Running native Linux version=== | ||
− | The fastest way possible to run the game on Linux natively is to use one of the [https://lutris.net/games/unreal-gold/ Lutris scripts] along with Arch Fix one, which fixes the audio issue | + | The fastest way possible to run the game on Linux natively is to use one of the [https://lutris.net/games/unreal-gold/ Lutris scripts] along with Arch Fix one, which fixes the audio issue. For open-source GPU drivers, it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.<br> |
However, as the description notes, you must change the <code>FMODDevices</code> to '''27''' in <code>[ALAudio.ALAudioSubsystem]</code> section in UnrealLinux.ini (Located in System folder) when you change the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or [http://ftp.gnome.org/pub/gnome/sources/esound/0.2/ download one], run esd in Terminal once, then change <code>FMODOutput</code> to '''ESD''' in the same section. | However, as the description notes, you must change the <code>FMODDevices</code> to '''27''' in <code>[ALAudio.ALAudioSubsystem]</code> section in UnrealLinux.ini (Located in System folder) when you change the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or [http://ftp.gnome.org/pub/gnome/sources/esound/0.2/ download one], run esd in Terminal once, then change <code>FMODOutput</code> to '''ESD''' in the same section. | ||
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|recGPU = 3dfx Voodoo 2 | |recGPU = 3dfx Voodoo 2 | ||
|recDX = 7 | |recDX = 7 | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Mac OS | ||
+ | |minOS = 7.6 | ||
+ | |minCPU = PowerPC 603e | ||
+ | |minRAM = 32 MB | ||
+ | |minHD = | ||
+ | |minGPU = | ||
+ | |minother = 2x CD-ROM drive | ||
+ | |||
+ | |recOS = 9.2.2 | ||
+ | |recCPU = | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 09:00, 21 July 2021
This page is for the 1998 first-person shooter. For the unrelated 1991 game published by Ubi Soft, see Unreal (1991).
Developers | |
---|---|
Epic MegaGames | |
Digital Extremes | |
Return to Na Pali | Legend Entertainment |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Linux | Ryan C. Gordon |
Publishers | |
Original | GT Interactive |
Later retail | Infogrames |
Unreal Anthology | Midway Games |
Mac OS | MacSoft |
Digital | Epic Games |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 22, 1998 |
Mac OS (Classic) | September 1, 1998 |
Linux | 2002 |
macOS (OS X) | 2005 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
General information
- Official game site (Archived)
- OldUnreal.com - A site for all classic Unreal games
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Unreal SP - A forum dedicated to the Single Player element of Unreal, featuring discussions of maps, cut content, and general trivia.
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
- Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Some early versions of the retail game used disc checks. | |||
GamersGate | Unreal Gold. | |||
GOG.com | Unreal Gold. Prepackaged with nGlide v1.02. | |||
Steam | Unreal Gold. |
- Unreal Gold includes the Return to Na Pali expansion.
- The Linux installer is available for Unreal Gold, Unreal, Return To Na Pali, they are based on Loki Software's linux port Unreal Tournament, although it treats Unreal as a mod. Requires the CD for installation. See Running native Linux version.
- The complete soundtrack is found in
<path-to-game>\Music
in UMX format. These can be converted into standard lossless audio files using a tracker player such as XMPlay or a tracker editor such as OpenMPT. - A faithful higher quality desktop icon for Windows (and some Linux distros) can be found on the files section.
DLC and expansion packs
Name | Notes | |
---|---|---|
Unreal Mission Pack 1: Return to Na Pali | Included with Unreal Gold. | |
Unreal Fusion Map Pack | Available for free. |
Essential improvements
Patches
Official
- A list of all official patches can be found at www.oldunreal.com.
- The latest official patch 226Final is available at www.oldunreal.com and at soggi.org.
- The latest official patch 226b for "Return to Na Pali" is available at soggi.org.
Unofficial
OldUnreal 227i Patch
A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine or a Windows partition to get the files.
- Removes DRM from Steam version and disables GOG Galaxy integration.
- If on Mac, try Unreal Gold OS X instead.
- A list of new configuration settings can be found on the OldUnreal forums.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
Mac OS (Classic) | |
Linux | <path-to-game>\System |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
- Linux version uses a separate INI file called
UnrealLinux.ini
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Graphics Quality
D3D11/High Res/Widescreen Fix for 227i and earlier
Installing the Unreal DirectX11 Renderer allows you to play the game in high-resolution, widescreen, and Direct3D 11. It is also worth noting that the DX11 renderer will work with the 227 Oldunreal Patches. As of December 30, 2020, the latest Unreal DirectX11 Renderer has ended support for this game[1]. The last supported version is version 1.6.1.
High Resolution Textures
- Use the Unreal HD Textures for high resolution environment textures. Use the High Resolution Skins for higher quality character textures.
- Do not use these server-side. Not compatible with Glide, D3D 6/7, or software renderers.
- Authentic to the original textures' artstyle, although some of the HD textures have increased saturation/are more colorful compared to the originals.
- You can choose the quality of the textures to suit your computer's capabilities.
Texture filtering
- nGlide's DirectX 9 wrapper does not use mipmapping, resulting in texture aliasing on distant textures. Force SGSSAA or use nGlide's Vulkan wrapper or the 227 patch's OpenGL or D3D9 renderer instead. These also let you force mipmapping, by setting
AutoGenerateMipmaps
andAlwaysMipmap
to true in<path-to-game>\Unreal.ini
\<path-to-game>\UnrealLinux.ini
. - The 227 patch's OpenGL and D3D9 renderers allow you to disable bilinear filtering by setting
NoFiltering
to true in<path-to-game>\Unreal.ini
.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Added with Oldunreal's 227 Patch | |||
Spanish | ||||
Polish | Only with Oldunreal 227i |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, requires patch 227i, see vorpx forum profile introduction. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op Use the OldUnreal 227 Patch to play without GameSpy. |
- All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32
- Return to Na Pali campaign will not function under co-op without third-party patches.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed externally by the user
Issues fixed
Game crashes with a General Protection Fault upon start-up
Add Unreal.exe to your DEP exceptions list[citation needed] |
---|
Game does not launch on Windows 10
Mandatory ASLR prevents game from running |
---|
|
GUI scaling issues
Use Peixoto's patch (OpenGL and Direct3D 7, 8 or 9)[citation needed] |
---|
Use nGlide (Glide only) or dgVoodoo 2 (Direct3D or Glide) |
---|
|
Restore 3D sound
Use OpenAL Soft[2] |
---|
|
Change difficulty mid-game
Use the console to change the difficulty and complete your current level[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 9 | Not included with original release. 6 was added in via Patch v216. 7 was added via Patch v226 and replaced Direct3D 6 support. To add in Direct3D 8 and 9 support, the OldUnreal 227 Patch is required. |
OpenGL | 1.2, 2.0 | Since patch v216. OldUnreal 227 Patch adds OpenGL 2.0 support. |
Glide | 2.4 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio, FMOD, OpenAL | The OldUnreal 227 Patch is required for FMOD and OpenAL. FMOD is used for music, while OpenAL for sound effects. |
Interface | SDL | SDL is for Linux only. It uses the V1 series. |
Multiplayer | GameSpy | Not used with OldUnreal 227 Patch.[citation needed] |
Mods
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like Oldunreal.
Unreal Evolution
- A gameplay enhancement mod from the creator of GMDX. Aims to improve the singleplayer aspect of the game.
- Requires the official OldUnreal Patch 227i.
- Improved visual effects.
- Improved enemy AI.
- Rebalancing and bug fixes, with additional QOL improvements.
- Active development.
- Multiplayer not supported.
Maps
Maps are custom levels that are created using mod tools or editors.
- Unreal User Maps is a website hosted by Oldunreal. They host not only maps but the tools you'll need to make them.
Console commands
A complete list of console commands are listed here.
Running native Linux version
The fastest way possible to run the game on Linux natively is to use one of the Lutris scripts along with Arch Fix one, which fixes the audio issue. For open-source GPU drivers, it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.
However, as the description notes, you must change the FMODDevices
to 27 in [ALAudio.ALAudioSubsystem]
section in UnrealLinux.ini (Located in System folder) when you change the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or download one, run esd in Terminal once, then change FMODOutput
to ESD in the same section.
The FAQ for playing Unreal 227 on Linux is on the OldUnreal Wiki.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 16 MB | 128 MB |
Hard disk drive (HDD) | 100 MB | 630 MB |
Video card (GPU) | 2 MB of VRAM DirectX 5 compatible | 3dfx Voodoo 2 12 MB of VRAM DirectX 7 compatible |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7.6 | 9.2.2 |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Other | 2x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.