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General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\Unmechanical\UDKGame\Config\ |
macOS (OS X) |
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Linux |
$HOME/.local/share/TeotlStudios/Unmechanical/UDKGame/Config/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\Unmechanical\SavedElements\ |
macOS (OS X) |
user/Library(hidden folder)/Application Support/Unmechanical/SavedElements |
Linux |
$HOME/.local/share/TeotlStudios/Unmechanical/SavedElements/ |
Video
Edit UDKInput.ini[citation needed]
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- Go to the configuration file(s) location.
- Open
UDKInput.ini .
- Find the
[Engine.PlayerInput] section.
- Add
Bindings=(Name="X",Command="FOV xxx") to the end of the section. Replace xxx with the desired FOV.
- Press X in-game to change the FOV.
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Edit UDKEngine.ini[citation needed]
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- Go to the configuration file(s) location.
- Open
UDKSystemSettings.ini .
- Change
MaxAnisotropy from the default 4 to 16
- Save the changes.
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Enable MSAA using Nvidia Profile Inspector[citation needed]
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- Download and run Nvidia Profile Inspector.
- Search for "UDK (Unreal Development Kit) based games" in the profiles list.
- Set
Antialiasing compatibility to 0x080100C5
- Set
Antialiasing - Mode to Override any application setting
- Set
Antialiasing - Setting to 8xQ [8x Multisampling] (or choose 2x or 4x Multisampling).
- Click Apply to save the changes.
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Edit UDKEngine.ini[citation needed]
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- Go to the configuration file(s) location.
- Open
UDKSystemSettings.ini .
- Change
UseVsync from the default true to false
- Save the changes.
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Edit UDKEngine.ini[citation needed]
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- Go to the configuration file(s) location.
- Open
UDKEngine.ini .
- Change
bSmoothFrameRate from TRUE to FALSE or raise MaxSmoothedFrameRate value.
- Save the changes.
Notes
- For more information, see the Unreal Engine 3 page.
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Resolution
Set launch options
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- use the
ResX=xxxx ResY=yyyy Command line arguments. Replace xxxx and yyyy with the desired resolution,xxxx for width and yyyy for height.
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Input
Edit DefaultInput.ini[citation needed]
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- Go to
<path-to-game>\UDKGame\Config\
- Open
DefaultInput.ini .
- Find the
; Game Keyboard/Mouse Bindings section.
- Edit the lines starting with
.Bindings= listed below the ; Primary default bindings line.
- Save the changes.
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Edit DefaultInput.ini[citation needed]
|
- Go to
<path-to-game>\UDKGame\Config\
- Open
DefaultInput.ini .
- Find the
; Game Controller Bindings section.
- Edit the lines starting with
.Bindings= listed below the ; Primaray default bindings line.
- Save the changes.
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Edit UDKInput.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
UDKInput.ini .
- Find
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
- Change
Speed=1.0 to Speed=-1.0
- Save the changes.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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No speech. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Danish |
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Dutch |
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Finnish |
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French |
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German |
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Hungarian |
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Italian |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Swedish |
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Turkish |
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Issues unresolved
Crashes on Intel HD graphics
- There is an issue where the game crashes, or does not display correctly on Intel HD Graphics Family of graphics cards, even though their specifications meet the game requirements. Developers are currently working on a solution for this problem.
Issues fixed
Failed to create the D3D9 Device
VR support
3D modes |
State |
Notes |
vorpX |
| G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Linux | |
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System requirements
Windows |
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Minimum |
Operating system (OS) |
XP SP3 |
Processor (CPU) |
2.0+ GHz |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
1 GB |
Video card (GPU) |
Shader model 3.0 support |
References