Difference between revisions of "Twin Mirror"
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{{Infobox game/row/date|Windows|December 1, 2020}} | {{Infobox game/row/date|Windows|December 1, 2020}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|twin-mirror| | + | {{Infobox game/row/reception|Metacritic|twin-mirror|68}} |
− | {{Infobox game/row/reception|OpenCritic|10603/twin-mirror| | + | {{Infobox game/row/reception|OpenCritic|10603/twin-mirror|67}} |
{{Infobox game/row/reception|IGDB|twin-mirror|rating}} | {{Infobox game/row/reception|IGDB|twin-mirror|rating}} | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 22: | Line 22: | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic, Stylized }} |
− | {{Infobox game/row/taxonomy/themes | North America, Contemporary }} | + | {{Infobox game/row/taxonomy/themes | Detective/mystery, North America, Contemporary }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Twin Mirror''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] developed by [[Company:Dontnod Entertainment|Dontnod Entertainment]] and serving as the first self-published product of the studio. | + | |introduction = '''''Twin Mirror''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] game developed by [[Company:Dontnod Entertainment|Dontnod Entertainment]] and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on [[Engine:Unreal Engine 4|Unreal Engine 4]]. |
− | |release history = Announced in June 2018 and originally set to release as an episodic title in 2019, | + | |release history = Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through [[Store:Epic Games Store|Epic Games Store]] for one year.<ref>{{Refurl|url=https://www.polygon.com/2018/6/8/17441854/twin-mirror-trailer-release-date-dontnod|title=Life is Strange studio reveals mystery thriller Twin Mirror|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pushsquare.com/news/2018/08/gamescom_2018_psychological_thriller_twin_mirror_is_episodic|title=Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/|title=Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive|date=2020-09-15}}</ref> |
− | + | ''Twin Mirror'' was released for [[Windows]] on December 1, 2020.<!--, becoming the first Dontnod Entertainment title to feature [[Glossary:Ultra-widescreen|ultra-widescreen]] support at launch.{{note|note=Previous games from the developer have been affected by {{term|pillarboxing}} and {{term|vert-}} field of view, while [[Vampyr]] was updated to support the wider resolutions post-launch.}}--> | |
|current state = | |current state = | ||
Line 55: | Line 55: | ||
===Version differences=== | ===Version differences=== | ||
− | {{ii}} '''Pre-orders''' | + | {{ii}} '''Pre-orders''' included the digital soundtrack in FLAC and MP3 formats. |
==Game data== | ==Game data== | ||
Line 96: | Line 96: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = Some UI elements are anchored to the edges, appearing off the center screen.<br>Cutscenes are {{term|pillarboxed}} to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher]. | + | |multimonitor notes = Some UI elements are anchored to the edges, appearing off the center screen.<br>Cutscenes are {{term|pillarboxed}} to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].<br>See also [[#Softlock at Dennis's computer|Softlock at Dennis's computer]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = Cutscenes are pillarboxed to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher]. | + | |ultrawidescreen notes = Cutscenes are pillarboxed to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].<br>See also [[#Softlock at Dennis's computer|Softlock at Dennis's computer]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref> | ||
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|anisotropic notes = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> | |anisotropic notes = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> See the [[Engine:Unreal Engine 4#Anti-aliasing (AA)|related engine section]] to sharpen, disable, or switch to [[FXAA]].<ref name="UE4">{{Refcheck|user=Rose|date=2020-12-02|comment=Followed the instructions and noticed the graphical effects of the changes, then verified through the console.}}</ref> | + | |antialiasing notes = [[TAA]] with multiple quality options.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref><br> See the [[Engine:Unreal Engine 4#Anti-aliasing (AA)|related engine section]] to sharpen, disable, or switch to [[FXAA]].<ref name="UE4">{{Refcheck|user=Rose|date=2020-12-02|comment=Followed the instructions and noticed the graphical effects of the changes, then verified through the console.}}</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=The game reached 388 FPS at the lowest resolution.}}</ref> | |120 fps notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=The game reached 388 FPS at the lowest resolution.}}</ref> | ||
− | |hdr = | + | |hdr = false |
− | |hdr notes = | + | |hdr notes = <ref>{{Refcheck|user=Rose|date=2020-12-02|comment=A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.}}</ref> |
|ray tracing = | |ray tracing = | ||
|ray tracing notes = | |ray tracing notes = | ||
Line 140: | Line 140: | ||
===Post-process effects=== | ===Post-process effects=== | ||
− | {{ii}} The game makes use of various post-process | + | {{ii}} The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.{{note|note=r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.}} |
{{Fixbox|description=See the [[Engine:Unreal Engine 4|Unreal Engine 4]] article to disable or configure the effects individually.|ref=<ref name="UE4"/>|fix= | {{Fixbox|description=See the [[Engine:Unreal Engine 4|Unreal Engine 4]] article to disable or configure the effects individually.|ref=<ref name="UE4"/>|fix= | ||
}} | }} | ||
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{{Image|Twin Mirror Languages and Subtitles settings.png|Languages and subtitles settings}} | {{Image|Twin Mirror Languages and Subtitles settings.png|Languages and subtitles settings}} | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{ii}} Interface and subtitles are dependent on the selected language. | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
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}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Softlock at Dennis's computer=== | ||
+ | Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.<ref name="redditdennis">{{Refurl|url=https://www.reddit.com/r/TwinMirror/comments/k5m0g4/is_game_softlocked_for_me_how_can_i_progress/|title=is game softlocked for me? How can i progress?|date=2020-12-04}}</ref><ref name="dennis">{{Refcheck|user=Rose|date=2020-12-04|comment=Reproduced multiple times at 2560x1080 and 5760x1080.}}</ref> | ||
+ | {{Fixbox|description=Play the computer section at 16:9|ref=<ref name="redditdennis"/><ref name="dennis"/>|fix= | ||
+ | #In the Video options, select 1920 x 1080 as the screen resolution. | ||
+ | #Set Windowed or Fullscreen as the Display Mode. | ||
+ | }} | ||
+ | |||
+ | ===Cutscenes limited to 60 FPS=== | ||
+ | Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.<ref>{{Refurl|url=https://www.reddit.com/r/TwinMirror/comments/k5cd1x/random_60fps_lock/|title=Random 60fps lock.|date=2020-12-03}}</ref> | ||
==Other information== | ==Other information== | ||
Line 349: | Line 361: | ||
|physics = PhysX | |physics = PhysX | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Wwise |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
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|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = Epic Online Services |
− | |multiplayer notes= | + | |multiplayer notes= Global and friends' storyline choices statistics are displayed in the game. |
|anticheat = | |anticheat = | ||
|anticheat notes = | |anticheat notes = |
Revision as of 14:23, 4 December 2020
Developers | |
---|---|
Dontnod Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 1, 2020 |
Reception | |
Metacritic | 68 |
OpenCritic | 67 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic, Stylized |
Themes | Detective/mystery, North America, Contemporary |
Twin Mirror is a single-player third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.
Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]
Twin Mirror was released for Windows on December 1, 2020.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Version differences
- Pre-orders included the digital soundtrack in FLAC and MP3 formats.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\SaveGames\ |
- Four separate save slots are available in the game.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Some UI elements are anchored to the edges, appearing off the center screen. Cutscenes are pillarboxed to 16:9. Use the related community patcher. See also Softlock at Dennis's computer. |
||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. Use the related community patcher. See also Softlock at Dennis's computer. |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures Quality.[5] | ||
Anti-aliasing (AA) | TAA with multiple quality options.[6] See the related engine section to sharpen, disable, or switch to FXAA.[7] |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [8] | ||
High dynamic range display (HDR) | [9] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[10] |
---|
|
Post-process effects
- The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 1]
See the Unreal Engine 4 article to disable or configure the effects individually.[7] |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons cannot be mapped. | |
Mouse acceleration | ||
Mouse sensitivity | Shared with controller sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Vertical and horizontal axis inversion toggles. | |
Controller | ||
Controller support | ||
Full controller support | [11] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Shared with mouse sensitivity. | |
Controller Y-axis inversion | Vertical and horizontal axis inversion toggles. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | [12] | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [12] | |
Haptic feedback | [12] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[12] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Voice, FX. | |
Surround sound | [13] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Interface and subtitles are dependent on the selected language.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Softlock at Dennis's computer
Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.[14][15]
Play the computer section at 16:9[14][15] |
---|
|
Cutscenes limited to 60 FPS
Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[16]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services | Global and friends' storyline choices statistics are displayed in the game. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2100 AMD Phenom X4 945 |
Intel Core i3-6100 AMD Athlon X4 845 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon HD 7790 Nvidia GeForce GTX 750 DirectX 11 compatible | AMD Radeon RX 560 Nvidia GeForce GTX 1050 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.
References
- ↑ Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
- ↑ Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
- ↑ Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
- ↑ Verified by User:Rose on 2020-12-01
- Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
- ↑ Verified by User:Rose on 2020-12-01
- r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
- ↑ 7.0 7.1 Verified by User:Rose on 2020-12-02
- Followed the instructions and noticed the graphical effects of the changes, then verified through the console.
- ↑ Verified by User:Rose on 2020-12-01
- The game reached 388 FPS at the lowest resolution.
- ↑ Verified by User:Rose on 2020-12-02
- A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
- ↑ Verified by User:Rose on 2020-12-02
- ↑ Verified by User:Rose on 2020-12-02
- Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
- ↑ 12.0 12.1 12.2 12.3 Verified by User:Rose on 2020-12-01
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-12-01
- Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
- ↑ 14.0 14.1 is game softlocked for me? How can i progress? - last accessed on 2020-12-04
- ↑ 15.0 15.1 Verified by User:Rose on 2020-12-04
- Reproduced multiple times at 2560x1080 and 5760x1080.
- ↑ Random 60fps lock. - last accessed on 2020-12-03