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Difference between revisions of "Twin Mirror"

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{{Infobox game/row/date|Windows|December 1, 2020}}
 
{{Infobox game/row/date|Windows|December 1, 2020}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|twin-mirror|67}}
+
{{Infobox game/row/reception|Metacritic|twin-mirror|68}}
 
{{Infobox game/row/reception|OpenCritic|10603/twin-mirror|67}}
 
{{Infobox game/row/reception|OpenCritic|10603/twin-mirror|67}}
 
{{Infobox game/row/reception|IGDB|twin-mirror|rating}}
 
{{Infobox game/row/reception|IGDB|twin-mirror|rating}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/monetization      | }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
Line 22: Line 22:
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic, Stylized }}
{{Infobox game/row/taxonomy/themes            | North America, Contemporary }}
+
{{Infobox game/row/taxonomy/themes            | Detective/mystery, North America, Contemporary }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
Line 40: Line 40:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Twin Mirror''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] developed by [[Company:Dontnod Entertainment|Dontnod Entertainment]] and serving as the first self-published product of the studio. Continuing the practice of their previous works, the game is built on [[Engine:Unreal Engine 4|Unreal Engine 4]].
+
|introduction      = '''''Twin Mirror''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] game developed by [[Company:Dontnod Entertainment|Dontnod Entertainment]] and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on [[Engine:Unreal Engine 4|Unreal Engine 4]].
  
|release history  = Announced in June 2018 and originally set to release as an episodic title in 2019, ''Twin Mirror'' has been delayed to 2020, to be launched as a complete package distributed exclusively through [[Store:Epic Games Store|Epic Games Store]] for one year.<ref>{{Refurl|url=https://www.polygon.com/2018/6/8/17441854/twin-mirror-trailer-release-date-dontnod|title=Life is Strange studio reveals mystery thriller Twin Mirror|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pushsquare.com/news/2018/08/gamescom_2018_psychological_thriller_twin_mirror_is_episodic|title=Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/|title=Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive|date=2020-09-15}}</ref>
+
|release history  = Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through [[Store:Epic Games Store|Epic Games Store]] for one year.<ref>{{Refurl|url=https://www.polygon.com/2018/6/8/17441854/twin-mirror-trailer-release-date-dontnod|title=Life is Strange studio reveals mystery thriller Twin Mirror|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pushsquare.com/news/2018/08/gamescom_2018_psychological_thriller_twin_mirror_is_episodic|title=Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/|title=Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive|date=2020-09-15}}</ref>
  
The game was released for [[Windows]] on December 1, 2020, becoming the first title from Dontnod Entertainment to feature ultra-widescreen support at launch.{{note|note=Previous games from the developer have been affected by {{term|pillarboxing}} and {{term|vert-}} field of view, while [[Vampyr]] was updated to support wider resolutions post-launch.}}
+
''Twin Mirror'' was released for [[Windows]] on December 1, 2020.<!--, becoming the first Dontnod Entertainment title to feature [[Glossary:Ultra-widescreen|ultra-widescreen]] support at launch.{{note|note=Previous games from the developer have been affected by {{term|pillarboxing}} and {{term|vert-}} field of view, while [[Vampyr]] was updated to support the wider resolutions post-launch.}}-->
  
 
|current state    =  
 
|current state    =  
Line 55: Line 55:
  
 
===Version differences===
 
===Version differences===
{{ii}} '''Pre-orders''' include the digital soundtrack.
+
{{ii}} '''Pre-orders''' included the digital soundtrack in FLAC and MP3 formats.
  
 
==Game data==
 
==Game data==
Line 96: Line 96:
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        = Cutscenes are {{term|pillarboxed}} to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].
+
|multimonitor notes        = Some UI elements are anchored to the edges, appearing off the center screen.<br>Cutscenes are {{term|pillarboxed}} to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].<br>See also [[#Softlock at Dennis's computer|Softlock at Dennis's computer]].
|ultrawidescreen            = true
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      = Cutscenes are pillarboxed to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].
+
|ultrawidescreen notes      = Cutscenes are pillarboxed to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].<br>See also [[#Softlock at Dennis's computer|Softlock at Dennis's computer]].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref>
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref>
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 111: Line 111:
 
|anisotropic notes          = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref>
 
|anisotropic notes          = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref>
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref>
+
|antialiasing notes        = [[TAA]] with multiple quality options.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref><br> See the [[Engine:Unreal Engine 4#Anti-aliasing (AA)|related engine section]] to sharpen, disable, or switch to [[FXAA]].<ref name="UE4">{{Refcheck|user=Rose|date=2020-12-02|comment=Followed the instructions and noticed the graphical effects of the changes, then verified through the console.}}</ref>
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 118: Line 118:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=The game reached 388 FPS at the lowest resolution.}}</ref>
 
|120 fps notes              = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=The game reached 388 FPS at the lowest resolution.}}</ref>
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  =  
+
|hdr notes                  = <ref>{{Refcheck|user=Rose|date=2020-12-02|comment=A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.}}</ref>
 
|ray tracing                =  
 
|ray tracing                =  
 
|ray tracing notes          =  
 
|ray tracing notes          =  
Line 126: Line 126:
 
}}
 
}}
 
<gallery>
 
<gallery>
Twin Mirror 16x9.png|FOV at 16:9
+
Twin Mirror 16x9.png|Default FOV at 16:9
Twin Mirror 21x9.png|FOV at 21:9
+
Twin Mirror 21x9.png|Default FOV at 21:9
Twin Mirror 32x9.png|FOV at 32:9
+
Twin Mirror 32x9.png|Default FOV at 32:9
Twin Mirror 48x9.png|FOV at 48:9
+
Twin Mirror 48x9.png|Default FOV at 48:9
 
</gallery>
 
</gallery>
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref>{{Refcheck|user=Rose|date=2020-12-02|comment=}}</ref>|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter {{code|FOV X}} where X is the desired value.
 +
{{ii}} Entering FOV without a value will reset it.
 +
}}
 +
 +
===Post-process effects===
 +
{{ii}} The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.{{note|note=r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.}}
 +
{{Fixbox|description=See the [[Engine:Unreal Engine 4|Unreal Engine 4]] article to disable or configure the effects individually.|ref=<ref name="UE4"/>|fix=
 +
}}
  
 
==Input==
 
==Input==
Line 186: Line 198:
 
|haptic feedback notes    = <ref name="onza"/>
 
|haptic feedback notes    = <ref name="onza"/>
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  = Object interactions accessible with one controller button require simultaneous mouse and keyboard input.<ref name="onza"/>
+
|simultaneous input notes  = Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.<ref name="onza"/>
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 217: Line 229:
 
{{Image|Twin Mirror Languages and Subtitles settings.png|Languages and subtitles settings}}
 
{{Image|Twin Mirror Languages and Subtitles settings.png|Languages and subtitles settings}}
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} Interface and subtitles are dependent on the selected language.
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
Line 298: Line 311:
 
}}
 
}}
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Softlock at Dennis's computer===
 +
Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.<ref name="redditdennis">{{Refurl|url=https://www.reddit.com/r/TwinMirror/comments/k5m0g4/is_game_softlocked_for_me_how_can_i_progress/|title=is game softlocked for me? How can i progress?|date=2020-12-04}}</ref><ref name="dennis">{{Refcheck|user=Rose|date=2020-12-04|comment=Reproduced multiple times at 2560x1080 and 5760x1080.}}</ref>
 +
{{Fixbox|description=Play the computer section at 16:9|ref=<ref name="redditdennis"/><ref name="dennis"/>|fix=
 +
#In the Video options, select 1920 x 1080 as the screen resolution.
 +
#Set Windowed or Fullscreen as the Display Mode.
 +
}}
 +
 +
===Cutscenes limited to 60 FPS===
 +
Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.<ref>{{Refurl|url=https://www.reddit.com/r/TwinMirror/comments/k5cd1x/random_60fps_lock/|title=Random 60fps lock.|date=2020-12-03}}</ref>
  
 
==Other information==
 
==Other information==
Line 337: Line 361:
 
|physics          = PhysX
 
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Wwise
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 345: Line 369:
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = Epic Online Services
|multiplayer notes=  
+
|multiplayer notes= Global and friends' storyline choices statistics are displayed in the game.
 
|anticheat        =  
 
|anticheat        =  
 
|anticheat notes  =  
 
|anticheat notes  =  

Revision as of 14:23, 4 December 2020

Twin Mirror
Twin Mirror cover
Developers
Dontnod Entertainment
Engines
Unreal Engine 4
Release dates
Windows December 1, 2020
Reception
Metacritic 68
OpenCritic 67
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Art styles Realistic, Stylized
Themes Detective/mystery, North America, Contemporary
Twin Mirror on HowLongToBeat
Twin Mirror on IGDB
Twin Mirror on Wikipedia

Twin Mirror is a single-player third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.

Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]

Twin Mirror was released for Windows on December 1, 2020.

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows

Version differences

Pre-orders included the digital soundtrack in FLAC and MP3 formats.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\SaveGames\
Four separate save slots are available in the game.

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Some UI elements are anchored to the edges, appearing off the center screen.
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
Ultra-widescreen
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
4K Ultra HD
[4]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures Quality.[5]
Anti-aliasing (AA)
TAA with multiple quality options.[6]
See the related engine section to sharpen, disable, or switch to FXAA.[7]
Vertical sync (Vsync)
60 FPS and 120+ FPS
[8]
High dynamic range display (HDR)
[9]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[10]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Entering FOV without a value will reset it.

Post-process effects

The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 1]
See the Unreal Engine 4 article to disable or configure the effects individually.[7]

Input

Camera settings
Camera settings
Key bindings
Key bindings
Xbox gamepad controls layout
Xbox gamepad controls layout

Keyboard and mouse State Notes
Remapping
Mouse buttons cannot be mapped.
Mouse acceleration
Mouse sensitivity
Shared with controller sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller
Controller support
Full controller support
[11]
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Shared with mouse sensitivity.
Controller Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller types
XInput-compatible controllers
Xbox button prompts
[12]
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
[12]
Haptic feedback
[12]
Digital movement supported
Simultaneous controller+KB/M
Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[12]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
General, Music, Voice, FX.
Surround sound
[13]
Subtitles
Closed captions
Mute on focus lost
Languages and subtitles settings
Languages and subtitles settings

Localizations

Interface and subtitles are dependent on the selected language.
Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Issues unresolved

Softlock at Dennis's computer

Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.[14][15]

Play the computer section at 16:9[14][15]
  1. In the Video options, select 1920 x 1080 as the screen resolution.
  2. Set Windowed or Fullscreen as the Display Mode.

Cutscenes limited to 60 FPS

Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[16]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Multiplayer Epic Online Services Global and friends' storyline choices statistics are displayed in the game.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2100
AMD Phenom X4 945
System memory (RAM) 4 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon HD 7790
Nvidia GeForce GTX 750
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.

References

  1. Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
  2. Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
  3. Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
  4. Verified by User:Rose on 2020-12-01
    Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
  5. Verified by User:Rose on 2020-12-01
    r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
  6. Verified by User:Rose on 2020-12-01
    r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
  7. 7.0 7.1 Verified by User:Rose on 2020-12-02
    Followed the instructions and noticed the graphical effects of the changes, then verified through the console.
  8. Verified by User:Rose on 2020-12-01
    The game reached 388 FPS at the lowest resolution.
  9. Verified by User:Rose on 2020-12-02
    A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
  10. Verified by User:Rose on 2020-12-02
  11. Verified by User:Rose on 2020-12-02
    Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
  12. 12.0 12.1 12.2 12.3 Verified by User:Rose on 2020-12-01
    Tested with an Xbox 360 Razer Onza controller.
  13. Verified by User:Rose on 2020-12-01
    Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
  14. 14.0 14.1 is game softlocked for me? How can i progress? - last accessed on 2020-12-04
  15. 15.0 15.1 Verified by User:Rose on 2020-12-04
    Reproduced multiple times at 2560x1080 and 5760x1080.
  16. Random 60fps lock. - last accessed on 2020-12-03