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Difference between revisions of "Twin Mirror"

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Revision as of 02:28, 2 December 2020

Twin Mirror
Twin Mirror cover
Developers
Dontnod Entertainment
Engines
Unreal Engine 4
Release dates
Windows December 1, 2020
Reception
Metacritic 67
OpenCritic 67
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Themes North America, Contemporary
Twin Mirror on HowLongToBeat
Twin Mirror on IGDB
Twin Mirror on Wikipedia

Twin Mirror is a single-player third-person adventure developed by Dontnod Entertainment and serving as the first self-published product of the studio. Continuing the practice of their previous works, the game is built on Unreal Engine 4.

Announced in June 2018 and originally set to release as an episodic title in 2019, Twin Mirror has been delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]

The game was released for Windows on December 1, 2020, becoming the first title from Dontnod Entertainment to feature ultra-widescreen support at launch.[Note 1]

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows

Version differences

Pre-orders include the digital soundtrack.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\SaveGames\
Four separate save slots are available in the game.

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
Ultra-widescreen
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
4K Ultra HD
[4]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures Quality.[5]
Anti-aliasing (AA)
TAA.[6] See the related engine section to sharpen, disable, or switch to FXAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
[7]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[8]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Entering FOV without a value will reset it.

Input

Camera settings
Camera settings
Key bindings
Key bindings
Xbox gamepad controls layout
Xbox gamepad controls layout

Keyboard and mouse State Notes
Remapping
Mouse buttons cannot be mapped.
Mouse acceleration
Mouse sensitivity
Shared with controller sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller
Controller support
Full controller support
[9]
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Shared with mouse sensitivity.
Controller Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller types
XInput-compatible controllers
Xbox button prompts
[10]
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
[10]
Haptic feedback
[10]
Digital movement supported
Simultaneous controller+KB/M
Object interactions accessible with one controller button require simultaneous mouse and keyboard input.[10]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
General, Music, Voice, FX.
Surround sound
[11]
Subtitles
Closed captions
Mute on focus lost
Languages and subtitles settings
Languages and subtitles settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2100
AMD Phenom X4 945
System memory (RAM) 4 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon HD 7790
Nvidia GeForce GTX 750
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Previous games from the developer have been affected by pillarboxing and Vert- field of view, while Vampyr was updated to support wider resolutions post-launch.

References

  1. Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
  2. Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
  3. Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
  4. Verified by User:Rose on 2020-12-01
    Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
  5. Verified by User:Rose on 2020-12-01
    r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
  6. Verified by User:Rose on 2020-12-01
    r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
  7. Verified by User:Rose on 2020-12-01
    The game reached 388 FPS at the lowest resolution.
  8. Verified by User:Rose on 2020-12-02
  9. Verified by User:Rose on 2020-12-02
    Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
  10. 10.0 10.1 10.2 10.3 Verified by User:Rose on 2020-12-01
    Tested with an Xbox 360 Razer Onza controller.
  11. Verified by User:Rose on 2020-12-01
    Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.