Difference between revisions of "Twin Mirror"
(→Game data: a note on 4 save slots being available) |
(→Video: FOV solution, AA solutions tested and linked - to be referenced properly later) |
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|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref> | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 111: | Line 111: | ||
|anisotropic notes = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> | |anisotropic notes = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> | + | |antialiasing notes = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref> See the [[Engine:Unreal Engine 4#Anti-aliasing (AA)|related engine section]] to sharpen, disable, or switch to [[FXAA]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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Twin Mirror 48x9.png|FOV at 48:9 | Twin Mirror 48x9.png|FOV at 48:9 | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref>{{Refcheck|user=Rose|date=2020-12-02|comment=}}</ref>|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter {{code|FOV X}} where X is the desired value. | ||
+ | {{ii}} Entering FOV without a value will reset it. | ||
+ | }} | ||
==Input== | ==Input== |
Revision as of 02:25, 2 December 2020
Developers | |
---|---|
Dontnod Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 1, 2020 |
Reception | |
Metacritic | 67 |
OpenCritic | 67 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Themes | North America, Contemporary |
Twin Mirror is a single-player third-person adventure developed by Dontnod Entertainment and serving as the first self-published product of the studio. Continuing the practice of their previous works, the game is built on Unreal Engine 4.
Announced in June 2018 and originally set to release as an episodic title in 2019, Twin Mirror has been delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]
The game was released for Windows on December 1, 2020, becoming the first title from Dontnod Entertainment to feature ultra-widescreen support at launch.[Note 1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Version differences
- Pre-orders include the digital soundtrack.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\SaveGames\ |
- Four separate save slots are available in the game.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Cutscenes are pillarboxed to 16:9. Use the related community patcher. | ||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. Use the related community patcher. | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures Quality.[5] | ||
Anti-aliasing (AA) | TAA.[6] See the related engine section to sharpen, disable, or switch to FXAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [7] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons cannot be mapped. | |
Mouse acceleration | ||
Mouse sensitivity | Shared with controller sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Vertical and horizontal axis inversion toggles. | |
Controller | ||
Controller support | ||
Full controller support | [9] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Shared with mouse sensitivity. | |
Controller Y-axis inversion | Vertical and horizontal axis inversion toggles. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | [10] | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [10] | |
Haptic feedback | [10] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Object interactions accessible with one controller button require simultaneous mouse and keyboard input.[10] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Voice, FX. | |
Surround sound | [11] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2100 AMD Phenom X4 945 |
Intel Core i3-6100 AMD Athlon X4 845 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon HD 7790 Nvidia GeForce GTX 750 DirectX 11 compatible | AMD Radeon RX 560 Nvidia GeForce GTX 1050 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Previous games from the developer have been affected by pillarboxing and Vert- field of view, while Vampyr was updated to support wider resolutions post-launch.
References
- ↑ Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
- ↑ Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
- ↑ Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
- ↑ Verified by User:Rose on 2020-12-01
- Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
- ↑ Verified by User:Rose on 2020-12-01
- r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- The game reached 388 FPS at the lowest resolution.
- ↑ Verified by User:Rose on 2020-12-02
- ↑ Verified by User:Rose on 2020-12-02
- Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
- ↑ 10.0 10.1 10.2 10.3 Verified by User:Rose on 2020-12-01
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-12-01
- Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.