Difference between revisions of "Twin Mirror"
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|surround sound notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.}}</ref> | |surround sound notes = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.}}</ref> | ||
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Revision as of 17:28, 1 December 2020
Developers | |
---|---|
Dontnod Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 1, 2020 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Themes | North America, Contemporary |
Twin Mirror is a single-player third-person adventure developed by Dontnod Entertainment and serving as the first self-published product of the studio. Continuing the practice of their previous works, the game is built on Unreal Engine 4.
Announced in June 2018 and originally set to release as an episodic title in 2019, Twin Mirror has been delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]
The game was released for Windows on December 1, 2020, becoming the first title from Dontnod Entertainment to feature ultra-widescreen support at launch.[Note 1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Version differences
- Pre-orders include the digital soundtrack.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\SaveGames\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Cutscenes are pillarboxed to 16:9. Use the related community patcher. | ||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. Use the related community patcher. | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures Quality.[5] | ||
Anti-aliasing (AA) | TAA.[6] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [7] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons cannot be mapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Vertical and horizontal axis inversion toggles. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Vertical and horizontal axis inversion toggles. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Voice, FX. | |
Surround sound | [8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2100 AMD Phenom X4 945 |
Intel Core i3-6100 AMD Athlon X4 845 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon HD 7790 Nvidia GeForce GTX 750 DirectX 11 compatible | AMD Radeon RX 560 Nvidia GeForce GTX 1050 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Previous games from the developer have been affected by pillarboxing and Vert- field of view, while Vampyr was updated to support wider resolutions post-launch.
References
- ↑ Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
- ↑ Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
- ↑ Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
- ↑ Verified by User:Rose on 2020-12-01
- Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
- ↑ Verified by User:Rose on 2020-12-01
- r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- The game reached 388 FPS at the lowest resolution.
- ↑ Verified by User:Rose on 2020-12-01
- Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.