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Difference between revisions of "Twin Mirror"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: no FOV setting in sight)
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Twin Mirror cover.jpeg
 
|cover        = Twin Mirror cover.jpeg
Line 10: Line 9:
 
{{Infobox game/row/date|Windows|December 1, 2020}}
 
{{Infobox game/row/date|Windows|December 1, 2020}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|twin-mirror|rating}}
+
{{Infobox game/row/reception|Metacritic|twin-mirror|65}}
{{Infobox game/row/reception|OpenCritic|link|rating}}
+
{{Infobox game/row/reception|OpenCritic|10603/twin-mirror|61}}
{{Infobox game/row/reception|IGDB|twin-mirror|rating}}
+
{{Infobox game/row/reception|IGDB|twin-mirror|57}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
Line 23: Line 22:
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic, Stylized }}
{{Infobox game/row/taxonomy/themes            | North America, Contemporary }}
+
{{Infobox game/row/taxonomy/themes            | Detective/mystery, North America, Contemporary }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
|steam appid  =  
+
|steam appid  = 1552810
 
|steam appid side =  
 
|steam appid side =  
 
|gogcom id    =  
 
|gogcom id    =  
Line 33: Line 32:
 
|hltb        = 57271
 
|hltb        = 57271
 
|igdb        = twin-mirror
 
|igdb        = twin-mirror
|mobygames    =  
+
|mobygames    = twin-mirror
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = Twin Mirror
 
|wikipedia    = Twin Mirror
Line 41: Line 40:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Twin Mirror''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] developed by [[Company:Dontnod Entertainment|Dontnod Entertainment]] and serving as the first self-published product of the studio. Continuing the practice of their previous works, the game is built on [[Engine:Unreal Engine 4|Unreal Engine 4]].
+
|introduction      = '''''Twin Mirror''''' is a {{Glossary:Singleplayer}} {{Glossary:Third-person}} {{Glossary:Adventure}} game developed by [[Company:Dontnod Entertainment|Dontnod Entertainment]] and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on [[Engine:Unreal Engine 4|Unreal Engine 4]].
  
|release history  = Announced in June 2018 and originally set to release as an episodic title in 2019, ''Twin Mirror'' has been delayed to 2020, to be launched as a complete package distributed exclusively through [[Store:Epic Games Store|Epic Games Store]] for one year.<ref>{{Refurl|url=https://www.polygon.com/2018/6/8/17441854/twin-mirror-trailer-release-date-dontnod|title=Life is Strange studio reveals mystery thriller Twin Mirror|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pushsquare.com/news/2018/08/gamescom_2018_psychological_thriller_twin_mirror_is_episodic|title=Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/|title=Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive|date=2020-09-15}}</ref>
+
|release history  = Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through [[Store:Epic Games Store|Epic Games Store]] for one year.<ref>{{Refurl|url=https://www.polygon.com/2018/6/8/17441854/twin-mirror-trailer-release-date-dontnod|title=Life is Strange studio reveals mystery thriller Twin Mirror|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pushsquare.com/news/2018/08/gamescom_2018_psychological_thriller_twin_mirror_is_episodic|title=Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic|date=2020-09-15}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/|title=Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive|date=2020-09-15}}</ref>
  
The game was released for [[Windows]] on December 1, 2020, becoming the first title from Dontnod Entertainment to feature ultra-widescreen support at launch.{{note|note=Previous games from the developer have been affected by {{term|pillarboxing}} and {{term|vert-}} field of view, while [[Vampyr]] was updated to support wider resolutions post-launch.}}
+
''Twin Mirror'' was released for [[Windows]] on December 1, 2020 to mixed critic reviews, receiving praise for its visuals and novel gameplay elements, and criticism for being too short to fully realize its potential.<ref>{{Refurl|url=https://screenrant.com/twin-mirror-game-review/|title=Twin Mirror Review: An Imperfect Image|date=2020-12-04|snippet=Dontnod has introduced some great concepts and strong visuals, and there's certainly potential within its characters and mechanics. However, it's let down by its lack of depth, a problem exacerbated by its compacted run time and occasionally awkward dialogue.}}</ref><ref>{{Refurl|url=https://www.trustedreviews.com/reviews/twin-mirror|title=Twin Mirror Review|date=2020-12-04|snippet=Between the added gameplay elements introduced by The Double and Sam’s Mind Palace, not to mention the colourful cast of characters living in Basswood, Twin Mirror had my attention from the get-go, but its short length prevents it from delivering an emotional journey comparable with anything the studio has done before.}}</ref><ref>{{Refurl|url=https://www.destructoid.com/stories/review-twin-mirror-611720.phtml|title=Review: Twin Mirror|date=2020-12-04|snippet=Even though it's kneecapped by a short runtime (my playthrough was five or six hours, but felt set up to be much longer), Twin Mirror experiments with some slick evolutions of the Dontnod formula.}}</ref><ref>{{Refurl|url=https://www.gamespew.com/2020/12/twin-mirror-review/|title=Twin Mirror Review|date=2020-12-04|snippet=It looks fantastic too, thanks to employing a more realistic art style than Dontnod’s other games. The animation is wonderfully done, and the soundtrack perfectly sets the scene throughout. But all of that makes it more frustrating that there isn’t… more.}}</ref><ref>{{Refurl|url=https://www.gamespot.com/reviews/twin-mirror-review/1900-6417620/|title=Twin Mirror Review|date=2020-12-04|snippet=Twin Mirror has interesting new mechanics, well-realized characters, and a good understanding of what makes exploration rewarding. It's just a shame that the pacing undercuts so much of what makes it work.}}</ref>
  
|current state    =  
+
|current state    = The game is the first Dontnod title to natively support ultra-widescreen resolutions at launch, however, one of its sections causes a softlock at these resolutions, requiring a [[#Softlock at Dennis's computer|workaround]] in order to progress through the story.
 
}}
 
}}
  
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{{Availability|
 
{{Availability|
 
{{Availability/row| Epic Games Store | twin-mirror | Epic Games Store | | | Windows }}
 
{{Availability/row| Epic Games Store | twin-mirror | Epic Games Store | | | Windows }}
 +
{{Availability/row| GamersGate | twin-mirror | Steam | | | Windows }}
 +
{{Availability/row| Gamesplanet | 5437-1 | Steam | | | Windows }}
 +
{{Availability/row| GMG | twin-mirror-pc | Steam | | | Windows }}
 +
{{Availability/row| Humble | twin-mirror | Steam | | | Windows }}
 +
{{Availability/row| Steam | 1552810 | Steam | | | Windows }}
 
}}
 
}}
  
 
===Version differences===
 
===Version differences===
{{ii}} '''Pre-orders''' include the digital soundtrack.
+
{{ii}} '''Pre-orders''' included the digital soundtrack in FLAC and MP3 formats.
  
 
==Game data==
 
==Game data==
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{{Game data/saves|Windows|{{P|localappdata}}\LOA\Saved\SaveGames\}}
 
{{Game data/saves|Windows|{{P|localappdata}}\LOA\Saved\SaveGames\}}
 
}}
 
}}
 
+
{{ii}} Four separate save slots are available in the game.
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = true
+
|epic games launcher       = true
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|ubisoft connect       =  
+
|ubisoft connect           =  
|ubisoft connect notes =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = limited
|multimonitor notes        = Cutscenes are {{term|pillarboxed}} to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].
+
|multimonitor notes        = Some UI elements are anchored to the edges, appearing off the center screen.<br>Cutscenes are {{term|pillarboxed}} to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].<br>See also [[#Softlock at Dennis's computer|Softlock at Dennis's computer]].
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = Cutscenes are pillarboxed to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].
+
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}} to 16:9. Use the [https://community.pcgamingwiki.com/files/file/2070-twin-mirror-ultrawide-cutscenes/ related community patcher].<br>See also [[#Softlock at Dennis's computer|Softlock at Dennis's computer]].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref>
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.}}</ref>
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 110: Line 114:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = limited
 
|anisotropic                = limited
|anisotropic notes          = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref>
+
|anisotropic notes          = Scales with Textures Quality.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen [[Engine:Unreal Engine 4#Enable developer console|in the console]].}}</ref>
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]]. }}</ref>
+
|antialiasing notes        = [[TAA]] with multiple quality options.<ref>{{Refcheck|user=Rose|date=2020-12-01|comment=r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen [[Engine:Unreal Engine 4#Enable developer console|in the console]].}}</ref><br> See the [[Engine:Unreal Engine 4#Anti-aliasing (AA)|related engine section]] to sharpen, disable, or switch to [[FXAA]].<ref name="UE4">{{Refcheck|user=Rose|date=2020-12-02|comment=Followed the instructions and noticed the visual effects of the changes, then verified through the console.}}</ref>
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=The game reached 388 FPS at the lowest resolution.}}</ref>
 
|120 fps notes              = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=The game reached 388 FPS at the lowest resolution.}}</ref>
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  =  
+
|hdr notes                  = <ref>{{Refcheck|user=Rose|date=2020-12-02|comment=A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.}}</ref>
 
|ray tracing                =  
 
|ray tracing                =  
 
|ray tracing notes          =  
 
|ray tracing notes          =  
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}}
 
}}
 
<gallery>
 
<gallery>
Twin Mirror 16x9.png|FOV at 16:9
+
Twin Mirror 16x9.png|Default FOV at 16:9
Twin Mirror 21x9.png|FOV at 21:9
+
Twin Mirror 21x9.png|Default FOV at 21:9
Twin Mirror 32x9.png|FOV at 32:9
+
Twin Mirror 32x9.png|Default FOV at 32:9
Twin Mirror 48x9.png|FOV at 48:9
+
Twin Mirror 48x9.png|Default FOV at 48:9
 
</gallery>
 
</gallery>
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref>{{Refcheck|user=Rose|date=2020-12-02|comment=}}</ref>|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter {{code|FOV 90}} where 90 is the desired field of view value.
 +
{{ii}} Entering FOV without a value will reset it.
 +
}}
 +
 +
===Post-process effects===
 +
{{ii}} The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.{{note|note=r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.}}
 +
{{Fixbox|description=See the [[Engine:Unreal Engine 4|Unreal Engine 4]] article to disable or configure the effects individually.|ref=<ref name="UE4"/>|fix=
 +
}}
  
 
==Input==
 
==Input==
 
{{Image|Twin Mirror Controls Camera settings.png|Camera settings}}
 
{{Image|Twin Mirror Controls Camera settings.png|Camera settings}}
 
{{Image|Twin Mirror Controls Key bindings.png|Key bindings}}
 
{{Image|Twin Mirror Controls Key bindings.png|Key bindings}}
{{Image|Twin Mirror Xbox Controls.png|Xbox gamepad layout}}
+
{{Image|Twin Mirror Xbox Controls.png|Xbox gamepad controls layout}}
 
{{Input
 
{{Input
 
|key remap                = limited
 
|key remap                = limited
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|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Shared with controller sensitivity.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = Vertical and horizontal axis inversion toggles.
+
|invert mouse y-axis notes = Vertical and horizontal axes inversion toggles.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = <ref>{{Refcheck|user=Rose|date=2020-12-02|comment=Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.}}</ref>
 
|controller remap          = false
 
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Shared with mouse sensitivity.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= Vertical and horizontal axis inversion toggles.
+
|invert controller y-axis notes= Vertical and horizontal axes inversion toggles.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = <ref name="onza"/>
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = hackable
|dualshock 4 notes        =  
+
|dualshock 4 notes        = See [[Controller:DualShock 4|DualShock 4]] or [[Controller:DualSense|DualSense]].
|dualshock prompts        = unknown
+
|dualshock prompts        = hackable
|dualshock prompts notes  =  
+
|dualshock prompts notes  = Use [https://www.nexusmods.com/twinmirror/mods/2 this mod].
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
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|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
|controller hotplug notes  =  
+
|controller hotplug notes  = <ref name="onza">{{Refcheck|user=Rose|date=2020-12-01|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref>
|haptic feedback          = unknown
+
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = <ref name="onza"/>
|simultaneous input        = unknown
+
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.<ref name="onza"/>
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
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|surround sound notes    = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.}}</ref>
 
|surround sound notes    = <ref>{{Refcheck|user=Rose|date=2020-12-01|comment=Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.}}</ref>
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Three size options and a dark background toggle.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
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|mute on focus lost notes =
 
|mute on focus lost notes =
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
 
{{Image|Twin Mirror Languages and Subtitles settings.png|Languages and subtitles settings}}
 
{{Image|Twin Mirror Languages and Subtitles settings.png|Languages and subtitles settings}}
 +
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} Interface and subtitles are dependent on the selected language.
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
Line 261: Line 284:
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Indonesian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation by [https://igtcid.blogspot.com/2022/11/twin-mirror-bahasa-indonesia-mod.html IGTC Team (Indonesia Game Translator Community)]
 
}}
 
}}
 
{{L10n/switch  
 
{{L10n/switch  
Line 299: Line 330:
 
}}
 
}}
 
}}
 
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2020/12/twin-mirror-3d-vision-ready-fix-v10.html Helix Mod: 3D-Vision-Ready-Fix].
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      =
 +
|vorpx modes                =
 +
|vorpx notes                =
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 +
==Issues unresolved==
 +
===Softlock at Dennis's computer===
 +
Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.<ref name="redditdennis">{{Refurl|url=https://www.reddit.com/r/TwinMirror/comments/k5m0g4/is_game_softlocked_for_me_how_can_i_progress/|title=is game softlocked for me? How can i progress?|date=2020-12-04}}</ref><ref name="dennis">{{Refcheck|user=Rose|date=2020-12-04|comment=Reproduced multiple times at 2560x1080 and 5760x1080.}}</ref>
 +
{{Fixbox|description=Play the computer section at 16:9|ref=<ref name="redditdennis"/><ref name="dennis"/>|fix=
 +
#In the Video options, select 1920 x 1080 as the screen resolution.
 +
#Set Windowed or Fullscreen as the Display Mode.
 +
}}
 +
 +
===Cutscenes limited to 60 FPS===
 +
Some cutscenes are locked to 60 FPS. Toggling Vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.<ref>{{Refurl|url=https://www.reddit.com/r/TwinMirror/comments/k5cd1x/random_60fps_lock/|title=Random 60fps lock.|date=2020-12-03}}</ref>
  
 
==Other information==
 
==Other information==
Line 325: Line 412:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 338: Line 428:
 
|physics          = PhysX
 
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Wwise
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 346: Line 436:
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = Epic Online Services
|multiplayer notes=  
+
|multiplayer notes= Global and friends' storyline choices statistics are displayed in the game.
 
|anticheat        =  
 
|anticheat        =  
 
|anticheat notes  =  
 
|anticheat notes  =  

Latest revision as of 02:14, 15 January 2024

Twin Mirror
Twin Mirror cover
Developers
Dontnod Entertainment
Engines
Unreal Engine 4
Release dates
Windows December 1, 2020
Reception
Metacritic 65
OpenCritic 61
IGDB 57
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Art styles Realistic, Stylized
Themes Detective/mystery, North America, Contemporary
Twin Mirror on HowLongToBeat
Twin Mirror on IGDB
Twin Mirror on MobyGames
Twin Mirror on Wikipedia

Twin Mirror is a singleplayer third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.

Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]

Twin Mirror was released for Windows on December 1, 2020 to mixed critic reviews, receiving praise for its visuals and novel gameplay elements, and criticism for being too short to fully realize its potential.[4][5][6][7][8]

The game is the first Dontnod title to natively support ultra-widescreen resolutions at launch, however, one of its sections causes a softlock at these resolutions, requiring a workaround in order to progress through the story.

Availability

Version differences

Pre-orders included the digital soundtrack in FLAC and MP3 formats.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1552810/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1552810/pfx/[Note 1]
Four separate save slots are available in the game.

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Some UI elements are anchored to the edges, appearing off the center screen.
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
Ultra-widescreen
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
4K Ultra HD
[9]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures Quality.[10]
Anti-aliasing (AA)
TAA with multiple quality options.[11]
See the related engine section to sharpen, disable, or switch to FXAA.[12]
Vertical sync (Vsync)
60 FPS and 120+ FPS
[13]
High dynamic range display (HDR)
[14]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[15]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV 90 where 90 is the desired field of view value.
Entering FOV without a value will reset it.

Post-process effects

The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 2]
See the Unreal Engine 4 article to disable or configure the effects individually.[12]

Input

Camera settings
Camera settings
Key bindings
Key bindings
Xbox gamepad controls layout
Xbox gamepad controls layout

Keyboard and mouse State Notes
Remapping
Mouse buttons cannot be mapped.
Mouse acceleration
Mouse sensitivity
Shared with controller sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Vertical and horizontal axes inversion toggles.
Controller
Controller support
Full controller support
[16]
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Shared with mouse sensitivity.
Controller Y-axis inversion
Vertical and horizontal axes inversion toggles.
Controller types
XInput-compatible controllers
Xbox button prompts
[17]
Impulse Trigger vibration
PlayStation controllers
See DualShock 4 or DualSense.
PlayStation button prompts
Use this mod.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
[17]
Haptic feedback
[17]
Digital movement supported
Simultaneous controller+KB/M
Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[17]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
General, Music, Voice, FX.
Surround sound
[18]
Subtitles
Three size options and a dark background toggle.
Closed captions
Mute on focus lost
Royalty free audio
Languages and subtitles settings
Languages and subtitles settings

Localizations

Interface and subtitles are dependent on the selected language.
Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Indonesian
Fan translation by IGTC Team (Indonesia Game Translator Community)
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

VR support

Issues unresolved

Softlock at Dennis's computer

Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.[19][20]

Play the computer section at 16:9[19][20]
  1. In the Video options, select 1920 x 1080 as the screen resolution.
  2. Set Windowed or Fullscreen as the Display Mode.

Cutscenes limited to 60 FPS

Some cutscenes are locked to 60 FPS. Toggling Vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[21]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Multiplayer Epic Online Services Global and friends' storyline choices statistics are displayed in the game.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2100
AMD Phenom X4 945
System memory (RAM) 4 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon HD 7790
Nvidia GeForce GTX 750
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.

References

  1. Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
  2. Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
  3. Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
  4. Twin Mirror Review: An Imperfect Image - last accessed on 2020-12-04
    "Dontnod has introduced some great concepts and strong visuals, and there's certainly potential within its characters and mechanics. However, it's let down by its lack of depth, a problem exacerbated by its compacted run time and occasionally awkward dialogue."
  5. Twin Mirror Review - last accessed on 2020-12-04
    "Between the added gameplay elements introduced by The Double and Sam’s Mind Palace, not to mention the colourful cast of characters living in Basswood, Twin Mirror had my attention from the get-go, but its short length prevents it from delivering an emotional journey comparable with anything the studio has done before."
  6. Review: Twin Mirror - last accessed on 2020-12-04
    "Even though it's kneecapped by a short runtime (my playthrough was five or six hours, but felt set up to be much longer), Twin Mirror experiments with some slick evolutions of the Dontnod formula."
  7. Twin Mirror Review - last accessed on 2020-12-04
    "It looks fantastic too, thanks to employing a more realistic art style than Dontnod’s other games. The animation is wonderfully done, and the soundtrack perfectly sets the scene throughout. But all of that makes it more frustrating that there isn’t… more."
  8. Twin Mirror Review - last accessed on 2020-12-04
    "Twin Mirror has interesting new mechanics, well-realized characters, and a good understanding of what makes exploration rewarding. It's just a shame that the pacing undercuts so much of what makes it work."
  9. Verified by User:Rose on 2020-12-01
    Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
  10. Verified by User:Rose on 2020-12-01
    r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
  11. Verified by User:Rose on 2020-12-01
    r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
  12. 12.0 12.1 Verified by User:Rose on 2020-12-02
    Followed the instructions and noticed the visual effects of the changes, then verified through the console.
  13. Verified by User:Rose on 2020-12-01
    The game reached 388 FPS at the lowest resolution.
  14. Verified by User:Rose on 2020-12-02
    A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
  15. Verified by User:Rose on 2020-12-02
  16. Verified by User:Rose on 2020-12-02
    Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
  17. 17.0 17.1 17.2 17.3 Verified by User:Rose on 2020-12-01
    Tested with an Xbox 360 Razer Onza controller.
  18. Verified by User:Rose on 2020-12-01
    Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
  19. 19.0 19.1 is game softlocked for me? How can i progress? - last accessed on 2020-12-04
  20. 20.0 20.1 Verified by User:Rose on 2020-12-04
    Reproduced multiple times at 2560x1080 and 5760x1080.
  21. Random 60fps lock. - last accessed on 2020-12-03