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Difference between revisions of "Turok: Dinosaur Hunter"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: some notes on unavoidable framerate issues and more)
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = true
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|direct3d versions      = True
|direct3d notes        =  
+
|direct3d notes        = Very old version of D3D6
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        = true
+
|glide versions        = True
 
|glide notes            =  
 
|glide notes            =  
 
|software mode          =  
 
|software mode          =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
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|64-bit executable      = False
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}

Revision as of 02:33, 1 January 2016

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Turok: Dinosaur Hunter
Turok: Dinosaur Hunter cover
Developers
Iguana Entertainment
Publishers
Acclaim Entertainment
Release dates
Windows November 30, 1997
Turok: Dinosaur Hunter on Wikipedia
Turok
Turok (Acclaim) (series)
Turok (Disney Interactive Studios) (series)
Turok (Western Publishing) (series)

This page is for the original game. For the 2015 remaster, see Turok: Dinosaur Hunter (2015).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Widescreen resolution

The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D
Very old version of D3D6
Glide
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows[1]
Minimum
Operating system (OS) 95
Processor (CPU) Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD)
Video card (GPU) 3D Accelerator Required
DirectX 3 compatible
Other 2x CD-ROM

References