Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Turok: Dinosaur Hunter"

From PCGamingWiki, the wiki about fixing PC games
(added missing "the" to disambig)
(→‎Video settings: some notes on unavoidable framerate issues and more)
Line 50: Line 50:
 
|4k ultra hd                = false
 
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Enable via control panel for D3D mode. May not work if you use a glide/glide wrapper
 
|vsync                      = unknown
 
|vsync                      = unknown
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = false
|60 fps notes              =  
+
|60 fps notes              = By default with the D3D rendering the game runs at a rather unstable frame rate hovering in the 25-48 range. A stable 60 fps is not possible with the D3D renderer. May be possible with a glide wrapper.
|120 fps                    = unknown
+
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|color blind                = unknown
 
|color blind notes          =
 
 
}}
 
}}
  
Line 85: Line 83:
 
# <b>If you have <i>nGlide</i> or other GPU emulators installed:</b> make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one.
 
# <b>If you have <i>nGlide</i> or other GPU emulators installed:</b> make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one.
 
}}
 
}}
 
  
 
==Input settings==
 
==Input settings==

Revision as of 02:30, 1 January 2016

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
This page may require cleanup to meet basic quality standards. The specific problem is: essential improvements are simply copy paste, need refining. You can help by modifying the article. The discussion page may contain useful suggestions.
Turok: Dinosaur Hunter
Turok: Dinosaur Hunter cover
Developers
Iguana Entertainment
Publishers
Acclaim Entertainment
Release dates
Windows November 30, 1997
Turok: Dinosaur Hunter on Wikipedia
Turok
Turok (Acclaim) (series)
Turok (Disney Interactive Studios) (series)
Turok (Western Publishing) (series)

This page is for the original game. For the 2015 remaster, see Turok: Dinosaur Hunter (2015).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Widescreen resolution

The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D
Glide
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows[1]
Minimum
Operating system (OS) 95
Processor (CPU) Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD)
Video card (GPU) 3D Accelerator Required
DirectX 3 compatible
Other 2x CD-ROM

References