Difference between revisions of "Turok: Dinosaur Hunter"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
|||
Line 56: | Line 56: | ||
|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = May be fixable with <code>r_fov</code> command.<ref>{{refurl|url=http://aspecmaps.free.fr/Turok_Dinosaur_Hunter_Retextured_alpha_version_by_Gael_Romanet.html|title=D R O P P E D D E A D G A M E|date=November 22, 2016}}</ref> |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 68: | Line 68: | ||
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = | + | |60 fps notes = Launch with <code>-MaxFramerate 62</code> [[Glossary:Command line arguments|parameter]] for a stable frame rate.<ref name="fps">{{refurl|url=http://www.neogaf.com/forum/showthread.php?t=1022896|title=Turok: Dinosaur Hunter - Now at 60fps! - NeoGAF|date=November 22, 2016}}</ref> |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate is capped at 62 FPS.<ref name="fps"/> |
|color blind = | |color blind = | ||
|color blind notes = | |color blind notes = |
Revision as of 00:07, 23 November 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page may require cleanup to meet basic quality standards. The specific problem is: essential improvements are simply copy paste, need refining. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Iguana Entertainment | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | November 30, 1997 |
Turok | |
---|---|
Turok (Acclaim) (series) | |
Turok (Disney Interactive Studios) (series) | |
Turok (Western Publishing) (series) |
This page is for the original game. For the 2015 remaster, see Turok: Dinosaur Hunter (2015).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Modifications
- Bump Mapping Effect by Gael Romanet - Complete HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet for the whole game including the 2494 textures for the PC version.
- Alpha version of Turok Dinosaur Hunter Retextured version by Gael Romanet which is currently under DEEP development - Alpha version of Turok Dinosaur Hunter Retextured version by Gael Romanet for the PC version.
- Turok Dinosaur Hunter Retextured version by Gael Romanet - Turok Dinosaur Hunter Retextured version by Gael Romanet for the PC version which is currently under DEEP development.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[1] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D Accelerator Required DirectX 3 compatible |
|
Other | 2x CD-ROM |
References
- ↑ Turok: Dinosaur Hunter for Nintendo 64 (1997) Tech Info - MobyGames - last accessed on December 22, 2015