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Difference between revisions of "Turok: Dinosaur Hunter"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
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==Video settings==
 
==Video settings==
<!--{{Image|Turok Dinosaur Hunter - General.png|General settings.}}-->
 
 
{{Video settings
 
{{Video settings
 
|wsgf link                  = http://www.wsgf.org/dr/turok-dinosaur-hunter
 
|wsgf link                  = http://www.wsgf.org/dr/turok-dinosaur-hunter
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|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
 +
|color blind                =
 +
|color blind notes          =
 
}}
 
}}
  
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# Press the "Patch Video_D3D.dll to apply custom resolution" button
 
# Press the "Patch Video_D3D.dll to apply custom resolution" button
 
# Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation
 
# Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation
# In the game's launcher, use the <i>Video</i> menu to select <i>Perfomance Settings</i> and check the <i>800x600</i> checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below)
+
# In the game's launcher, use the ''Video'' menu to select ''Perfomance Settings'' and check the ''800x600'' checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below)
# <b>For widescreen support:</b> Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above
+
# '''For widescreen support:''' Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above
# <b>If you have <i>nGlide</i> or other GPU emulators installed:</b> make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one.
+
# '''If you have ''nGlide'' or other GPU emulators installed:''' make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one.
 
}}
 
}}
  

Revision as of 13:45, 13 April 2016

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Turok: Dinosaur Hunter
Turok: Dinosaur Hunter cover
Developers
Iguana Entertainment
Publishers
Acclaim Entertainment
Release dates
Windows November 30, 1997
Turok: Dinosaur Hunter on Wikipedia
Turok
Turok (Acclaim) (series)
Turok (Disney Interactive Studios) (series)
Turok (Western Publishing) (series)

This page is for the original game. For the 2015 remaster, see Turok: Dinosaur Hunter (2015).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Widescreen resolution

The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D
Very old version of D3D6
Glide
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows[1]
Minimum
Operating system (OS) 95
Processor (CPU) Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD)
Video card (GPU) 3D Accelerator Required
DirectX 3 compatible
Other 2x CD-ROM

References