Difference between revisions of "Turok: Dinosaur Hunter"
From PCGamingWiki, the wiki about fixing PC games
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==Video settings== | ==Video settings== | ||
− | |||
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/turok-dinosaur-hunter | |wsgf link = http://www.wsgf.org/dr/turok-dinosaur-hunter | ||
Line 66: | Line 65: | ||
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
+ | |color blind = | ||
+ | |color blind notes = | ||
}} | }} | ||
Line 79: | Line 80: | ||
# Press the "Patch Video_D3D.dll to apply custom resolution" button | # Press the "Patch Video_D3D.dll to apply custom resolution" button | ||
# Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation | # Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation | ||
− | # In the game's launcher, use the | + | # In the game's launcher, use the ''Video'' menu to select ''Perfomance Settings'' and check the ''800x600'' checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) |
− | # | + | # '''For widescreen support:''' Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above |
− | # | + | # '''If you have ''nGlide'' or other GPU emulators installed:''' make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. |
}} | }} | ||
Revision as of 13:45, 13 April 2016
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Developers | |
---|---|
Iguana Entertainment | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | November 30, 1997 |
Turok | |
---|---|
Turok (Acclaim) (series) | |
Turok (Disney Interactive Studios) (series) | |
Turok (Western Publishing) (series) |
This page is for the original game. For the 2015 remaster, see Turok: Dinosaur Hunter (2015).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | Very old version of D3D6 | |
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows[1] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D Accelerator Required DirectX 3 compatible |
|
Other | 2x CD-ROM |
References
- ↑ Turok: Dinosaur Hunter for Nintendo 64 (1997) Tech Info - MobyGames - last accessed on December 22, 2015