Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Turok (2008)"

From PCGamingWiki, the wiki about fixing PC games
(fixed broken formatting)
Line 57: Line 57:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = By default 65.See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 79: Line 79:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Set FOV in console
+
{{Fixbox|description=Set FOV in console|ref=<ref>[https://www.wsgf.org/dr/turok Turok | WSGF]</ref>|fix=
 
# Edit {{file|{{p|game}}\TurokGame\Config\TurokInput.ini}}.
 
# Edit {{file|{{p|game}}\TurokGame\Config\TurokInput.ini}}.
 
# Under {{code|[Engine.Console]}} look for {{code|1=TypeKey=None}} and replace with {{code|1=TypeKey=Tab}}.
 
# Under {{code|[Engine.Console]}} look for {{code|1=TypeKey=None}} and replace with {{code|1=TypeKey=Tab}}.
 
# In the game, press {{key|Tab}} to bring up the console and type {{code|fov x}}.
 
# In the game, press {{key|Tab}} to bring up the console and type {{code|fov x}}.
 
===[[Post Effects Fix]]===
 
{{Fixbox|description=Copy these files to fix post effects|ref=<ref>[https://community.pcgamingwiki.com/files/file/1889-turok-2008-postfix/ | WSGF]</ref>|fix=
 
  
 
'''Notes'''
 
'''Notes'''
{{ii}} The default FOV is 65, use [http://www.wsgf.org/fovcalc.php FOV Calc] to find the right x value for your aspect ratio.
+
{{ii}} Default FOV is 65, use [http://www.wsgf.org/fovcalc.php FOV Calc] to find the right value for your aspect ratio.
 
{{--}} You will have to re-enter your FOV value every once in a while during the game, since each death or new map loaded will set the FOV back to the default value.
 
{{--}} You will have to re-enter your FOV value every once in a while during the game, since each death or new map loaded will set the FOV back to the default value.
 
{{--}} During the spaceship level parts of the hallway in the distance will not be rendered with large FOV.
 
{{--}} During the spaceship level parts of the hallway in the distance will not be rendered with large FOV.
 
{{--}} There will be no zoom when aiming down sight.
 
{{--}} There will be no zoom when aiming down sight.
 +
}}
 +
 +
===Post Effects Fix===
 +
{{Fixbox|description=Copy files below to fix post effects|ref=|fix=
 +
# [https://community.pcgamingwiki.com/files/file/1889-turok-2008-postfix/ Files].
 
}}
 
}}
  

Revision as of 01:48, 19 January 2021

This page is for the 2008 game. For the 1997 original, see Turok: Dinosaur Hunter. For the remaster of the original, see Turok: Dinosaur Hunter (2015).

Turok (2008)
Turok (2008) cover
Developers
Propaganda Games
Windows Aspyr Media
Publishers
Disney Interactive Studios
Engines
Unreal Engine 3
Release dates
Windows April 22, 2008
Turok (2008) guide on StrategyWiki
Turok (2008) on MobyGames
Turok (2008) on Wikipedia
Turok (Acclaim)
Subseries of Turok
Turok: Dinosaur Hunter 1997
Turok 2: Seeds of Evil 1999
Turok: Evolution 2003
Turok (2015) 2015
Turok 2: Seeds of Evil (2017) 2017
Turok 3: Shadow of Oblivion Remastered 2023

Key points

Extremely low default FOV, combined with on screen effects can cause the feeling of nausea, especially among people prone to motion sickness. FOV can be adjusted, but doing so will result in graphical glitches, especially common in cutscenes. A fix for the post effects is below.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM disc check
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\TurokGame\Config[Note 1]

Save game data location

System Location
Windows %APPDATA%\Touchstone\Turok

Video settings

Template:Video settings

Field of view (FOV)

Set FOV in console[2]
  1. Edit <path-to-game>\TurokGame\Config\TurokInput.ini.
  2. Under [Engine.Console] look for TypeKey=None and replace with TypeKey=Tab.
  3. In the game, press Tab to bring up the console and type fov x.

Notes

Default FOV is 65, use FOV Calc to find the right value for your aspect ratio.
You will have to re-enter your FOV value every once in a while during the game, since each death or new map loaded will set the FOV back to the default value.
During the spaceship level parts of the hallway in the distance will not be rendered with large FOV.
There will be no zoom when aiming down sight.

Post Effects Fix

Copy files below to fix post effects
  1. Files.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Spanish
Italian
Polish
Russian

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Co-op, Versus
Online play
16 Co-op, Versus

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Turok 2008.
vorpX
G3D
User created game profile, see vorpx forum profile introduction.
Devices
3RD Space Gaming Vest

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 2.4 GHz
AMD Athlon 3400+
System memory (RAM) 1 GB
Hard disk drive (HDD) 18 GB
Video card (GPU) Nvidia GeForce 6600
ATI Radeon X1300
128 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Turok (2008) Review - Gggmanlives - last accessed on December 4, 2018
  2. Turok | WSGF