Difference between revisions of "Turbo Overkill"
From PCGamingWiki, the wiki about fixing PC games
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Separately for movement, action, weapon select and weapon groups. |
|acceleration option = true | |acceleration option = true | ||
− | |acceleration option notes = Regular | + | |acceleration option notes = '''Regular''' and '''Raw''' options available. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Named under '''Invert Y aim'''. |
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Uses same settings as mouse and keyboard. |
|full controller = true | |full controller = true | ||
− | |full controller notes = | + | |full controller notes = Simulates a mouse in the main menu. |
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Separately for movement, action, weapon select and weapon groups. |
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Named under '''Invert Y aim'''. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 180: | Line 180: | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown |
Revision as of 15:32, 2 February 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Trigger Happy Interactive | |
Publishers | |
Apogee Entertainment | |
Engines | |
Unity[Note 1] | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | First-person |
Genres | FPS |
Themes | Cyberpunk |
Turbo Overkill is a singleplayer first-person FPS game.
General information
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A free demo version is available on Steam and GOG.com.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Trigger Happy Interactive\Turbo Overkill |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1328350/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Trigger Happy Interactive\Turbo Overkill\Saves |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1328350/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Up to 32:9 aspect ratio. | ||
4K Ultra HD | |||
Field of view (FOV) | Can be set separately for vehicles (0-150), weapon (0-120) and general FOV (0-150). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No option to adjust it in-game | ||
Anti-aliasing (AA) | TAA (with adjustable blending, jitter spread and sharpness sliders), SMAA, FXAA or Off. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | On/Off toggle. | ||
60 FPS and 120+ FPS | 30, 60, 144 or 165 FPS caps are possible. Can choose None for uncapped framerate. | ||
High dynamic range display (HDR) | On/Off toggle. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Separately for movement, action, weapon select and weapon groups. | |
Mouse acceleration | Regular and Raw options available. | |
Mouse sensitivity | Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). | |
Mouse input in menus | ||
Mouse Y-axis inversion | Named under Invert Y aim. | |
Controller | ||
Controller support | Uses same settings as mouse and keyboard. | |
Full controller support | Simulates a mouse in the main menu. | |
Controller remapping | Separately for movement, action, weapon select and weapon groups. | |
Controller sensitivity | Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). | |
Controller Y-axis inversion | Named under Invert Y aim. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | English Only | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | XInput |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2 GHz Quad Core | 3 GHz 8-Core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 390X DirectX 10 compatible | Nvidia GeForce RTX 3050 AMD Radeon RX 6500 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.11
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1328350/
in addition to or instead of this directory. The app ID (1328350) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.